Search found 1141 matches

by testtubegames
Wed Jul 10, 2013 12:32 am
Forum: Agent Higgs
Topic: Quarks
Replies: 11
Views: 53270

Re: Quarks

Anyway, I personally think a game based around quarks would best fit outside of higgs. The goal of getting to a certain spot isn't nearly as interesting when you have on your hands the possibility for complicated things such as making nuclei! I do see a problem though. Would this bypass things such...
by testtubegames
Wed Jul 10, 2013 12:16 am
Forum: Gravity Simulator
Topic: Easter egg?
Replies: 9
Views: 11989

Re: Easter egg?

Hrm, fair enough. I'm traveling (and away from my computer for the week), but when I get back I'll make that easy fix. There's no reason to keep people from pushing the boundaries. (And I like how your suggestion still prevents newbies from getting lost in a larger range)
by testtubegames
Wed Jul 10, 2013 12:12 am
Forum: Agent Higgs
Topic: Imaginary Color Charge
Replies: 3
Views: 26597

Re: Imaginary Color Charge

That's a really neat question. It seems strange at first to see 'imaginary' charges, and I'll be the first to say I'm not an entire expert on the intricacies of gluons. It seems to me, though, that this is more or less mathematical bookkeeping. Without getting in to too much detail.... You see the s...
by testtubegames
Tue Jul 09, 2013 11:57 pm
Forum: Agent Higgs
Topic: 19683 Creations (I-Phone Only)
Replies: 9
Views: 38484

Re: 19683 Creations (I-Phone Only)

Neat idea - putting these up. I'd love to get a better code system in place... Which should come with the quark update... But until then this works.

I'm gonna load some of these up and give 'em a try,
by testtubegames
Mon Jul 08, 2013 3:00 am
Forum: Gravity Simulator
Topic: Unstable orbits.
Replies: 3
Views: 6479

Re: Unstable orbits.

Neat!

As for doing it in a more complex way -- good luck! Chaos is a cruel mistress. Though, if anyone can fine tune some co-orbiting planets, I'm sure it's you...
by testtubegames
Mon Jul 08, 2013 2:56 am
Forum: ...and the rest
Topic: Centrifugal Game
Replies: 17
Views: 55726

Re: Centrifugal Game

Thank you all for such great feedback on this project! Many of the ideas you've floated are easy and clear add-ons for the game: radar, orbit lines, changing to an inertial frame (at least temporarily, or perhaps as an instant-replay view). I also like the idea of making the thrusters weaker - I'll ...
by testtubegames
Sun Jul 07, 2013 2:20 am
Forum: Agent Higgs
Topic: Quarks
Replies: 11
Views: 53270

Re: Quarks

Not for another month, for sure. I'm afraid that's about as specific as I can be at the moment. (I'm basing that on a fair amount of travel this summer... Plus the time to get Shocktopus ready). The plan with the gluons was to make them like the photons. They don't exist as tiles...but rather as a f...
by testtubegames
Sun Jul 07, 2013 2:13 am
Forum: Agent Higgs
Topic: Sharing User-Created Levels for App
Replies: 1
Views: 22552

Re: Sharing User-Created Levels for App

There isn't a great way to share those levels *yet*. I'd like to improve the app's level editor, which always was in beta mode (hence the still-missing Higgs field). Sounds like a good thing to fix when quarks get released.
by testtubegames
Fri Jul 05, 2013 12:34 am
Forum: ...and the rest
Topic: Centrifugal Game
Replies: 17
Views: 55726

Centrifugal Game

Here's a quick prototype of a game for you folks to check out. It's based off a couple inspirations -- the first being one of my favorite XKCD comics . Another being a statement by a rocket scientist friend of mine about moving (and docking) while in orbit. Counterintuitively, to get your ship to an...
by testtubegames
Thu Jul 04, 2013 2:12 pm
Forum: Agent Higgs
Topic: ~~Level Creation Megathread~~
Replies: 16
Views: 58200

Re: ~~Level Creation Megathread~~

Chemi wrote:

Code: Select all

[explosivecell:4:hzzzzzzz1z2e2z1zyyyy1z2yfayde1zyyyy1z1z5zhzzzzzzz]
Added!