Search found 1068 matches

by testtubegames
Thu Jun 06, 2013 5:05 pm
Forum: Velocity Raptor
Topic: General Relativity
Replies: 3
Views: 11560

Re: General Relativity

I agree! I'm rearing to go on this. First, though, who's the point-person on the cloning project? ;)
by testtubegames
Thu Jun 06, 2013 4:58 pm
Forum: Gravity Simulator
Topic: Calling all Suggestions
Replies: 124
Views: 75737

Re: Calling all Suggestions

Must... look... away...
by testtubegames
Thu Jun 06, 2013 4:51 pm
Forum: Gravity Simulator
Topic: Calling all Suggestions
Replies: 124
Views: 75737

Re: Calling all Suggestions

19683 wrote:General relativity?

Please?
Hahaha... no. You keep asking nicely, though.

Honestly, though, I do want to make a sim/game about General Relativity. It'll probably zap my brain worse than Velocity Raptor did, but it'd be so damn cool!
by testtubegames
Thu Jun 06, 2013 4:35 pm
Forum: Gravity Simulator
Topic: r^-5 "Orbital Decay"?
Replies: 22
Views: 33777

Re: r^-5 "Orbital Decay"?

I thought that was do to rounding errors? It's both, together. If the circular orbit were stable (like in r^-2), rounding errors don't matter... the orbit self-corrects. And if there were no rounding errors, no perturbations, the stable vs unstable distinction wouldn't matter. It's like the proverb...
by testtubegames
Thu Jun 06, 2013 3:58 pm
Forum: Gravity Simulator
Topic: r^-5 "Orbital Decay"?
Replies: 22
Views: 33777

Re: r^-5 "Orbital Decay"?

Neat stuff! I wasn't thinking about dimensions when I added that feature... I was just looking to simply tweak the laws of physics and see what happens. But you're absolutely right. The simulator was envisioned as a 2D slice of a 3D world, but of course, it could just as well be a 2D slice of a 4D w...
by testtubegames
Thu Jun 06, 2013 3:39 pm
Forum: ...and the rest
Topic: Evolution Simulator
Replies: 31
Views: 70711

Re: Evolution Simulator

Yup, the evolution simulator is still around, but on the back burner at the moment. I'd been having trouble nailing down exactly what the game should be like... so, as Robly said, I started working on Shocktopus instead (where the core idea was a lot clearer to me). The simulator started when I want...
by testtubegames
Thu Jun 06, 2013 3:10 pm
Forum: General Chat
Topic: Welcome!
Replies: 37
Views: 28990

Re: Welcome!

Hi, I'm 19683. Welcome! (Thanks to google) I know it's some large power of three. I sense there's a story behind that login? Hi. I agree, this way I don't have to fill Andy's inbox full of e-mails! A real time saver for me! ;) Then again, I imagine the forum might be its own time-sink... If I'm on ...
by testtubegames
Thu Jun 06, 2013 12:10 am
Forum: Gravity Simulator
Topic: r^-5 "Orbital Decay"?
Replies: 22
Views: 33777

Re: r^-5 "Orbital Decay"?

Not necessarily.. The universe is isotropic (I think) and infinite, so one will be pulled from all sides the same.. But how would the universe know which "side" of the infinity has more mass? Yes, classically things would be very divergent on such a big scale. Though once we get to those scales, I ...
by testtubegames
Wed Jun 05, 2013 11:52 pm
Forum: Electric Shocktopus
Topic: Who else is a playtester?
Replies: 4
Views: 5296

Re: Who else is a playtester?

"I" ... wait, I'm making the game, does that count? As a heads up, I haven't seen any of the playtesters on the forum yet, but they may well show up. And as for what you can share, I can't really think of any limits, aside from sharing the actual game. Level descriptions, game mechanics, any screens...
by testtubegames
Wed Jun 05, 2013 4:44 pm
Forum: Gravity Simulator
Topic: r^-5 "Orbital Decay"?
Replies: 22
Views: 33777

Re: r^-5 "Orbital Decay"?

That certainly would make space travel a lot easier. And compulsory.

You could visit all the galaxies. At once. In some roiling ball of incredibly hot matter condensed at the heart of the universe.