Search found 523 matches
- Sat Jun 08, 2013 9:58 am
- Forum: Agent Higgs
- Topic: 1 Year Anniversary of Agent Higgs
- Replies: 7
- Views: 19533
- Fri Jun 07, 2013 5:43 pm
- Forum: Science Games from Elsewhere
- Topic: The List
- Replies: 65
- Views: 259343
Re: The List
I made the mistake of skipping the tutorial when I first played KSP. I mean, who needs instructions to fly spacecraft?! I *make* games, I got this... Whoa, was that a bad choice. Word to the wise, do not skip that tutorial. (I think just about every key on the keyboard is involved in piloting the s...
- Fri Jun 07, 2013 5:04 pm
- Forum: Science Games from Elsewhere
- Topic: The List
- Replies: 65
- Views: 259343
Re: The List
And.. I forgot about Kerbal Space Program . Basically where you design spaceships and fly them around a fictional solar system, with gravity, fuel, and stuff. Not an exact n-body simulation, but that doesn't make it much less fun. I don't have it though, you have to purchase it to play. (There's a f...
- Fri Jun 07, 2013 3:48 pm
- Forum: Agent Higgs
- Topic: This weird level I made
- Replies: 20
- Views: 77387
Re: This weird level I made
Yeah, the solver does both those things. (So I suppose in my example above, step 1 would just have 2 states). Even so, the number of active states can be tremendous. Luckily, very few of the game's official levels had this issue. Very few?! So there are official levels which crash the solver? Which...
- Fri Jun 07, 2013 3:28 pm
- Forum: Agent Higgs
- Topic: This weird level I made
- Replies: 20
- Views: 77387
Re: This weird level I made
Yikes, just as I feared, this one broke the solver! As a background, the solver works by, step by step, compiling all the possible states of the game in one (growing) list. So, at step 0 it has one state (the starting state). At step 1 it has 3 states (the starting state and the two possible moves ...
- Fri Jun 07, 2013 3:16 pm
- Forum: Velocity Raptor
- Topic: New Levels
- Replies: 8
- Views: 20949
Re: New Levels
Well, maybe instead of echoing, the waves could activate other beacons they encounter, making them send off a wave, too. You could make some kind of light-clock, then... and that might lead to some interested game mechanics if you make beacons switches. You want your roar to reach Beacon A (which o...
- Fri Jun 07, 2013 2:45 pm
- Forum: Science Games from Elsewhere
- Topic: The List
- Replies: 65
- Views: 259343
Re: The List
I can't believe I forgot about Incredibots . It's basically a 2D physics sandbox where you can build things like cars, cranes, springs, Rube Goldbergs, airplanes, robots, rockets, and by exploiting imperfect physics, even a turbine! Oh man, I remember this game. I used to play it a few years ago, b...
- Fri Jun 07, 2013 2:37 pm
- Forum: Science Games from Elsewhere
- Topic: The List
- Replies: 65
- Views: 259343
Re: The List
I can't believe I forgot about Incredibots. It's basically a 2D physics sandbox where you can build things like cars, cranes, springs, Rube Goldbergs, airplanes, robots, rockets, and by exploiting imperfect physics, even a turbine!
- Fri Jun 07, 2013 2:30 pm
- Forum: Velocity Raptor
- Topic: New Levels
- Replies: 8
- Views: 20949
Re: New Levels
Maybe something like a 'photonic roar'... where the raptor releases a spherical (ahem, circular) wavefront of light. You can see the waves propagate away from you on the screen. Other objects could release such waves, too. It would certainly be a nice extension to the Doppler Shift discussion. You ...
- Fri Jun 07, 2013 1:31 pm
- Forum: ...and the rest
- Topic: Evolution Simulator
- Replies: 31
- Views: 115982
Re: Evolution Simulator
Since I'm apparently easy-to-distract... this evening I made a quick prototype of this game style. Very, very basic, just enemies that come in and have a path that evolves from one round to the next. There's even a 'goal' they're 'trying' to get to. The best path each round is shown in green, and t...