Search found 1071 matches

by testtubegames
Fri Jun 21, 2019 4:55 pm
Forum: ...and the rest
Topic: Swing Explorer
Replies: 8
Views: 24492

Re: Swing Explorer

I'm not exactly sure, but I think it's the tension in the rope! Interesting - but doesn't the tension you're noticing in the rope aim towards the point the swing is hanging from? How could that force accelerate the swinger side-to-side... wouldn't it just be able to accelerate them towards or away ...
by testtubegames
Wed Jun 19, 2019 12:56 pm
Forum: Bond Breaker
Topic: Bugs
Replies: 9
Views: 9449

Re: Bugs

Oh yikes, good find -- thanks for sharing that
by testtubegames
Tue Jun 18, 2019 11:05 am
Forum: Bond Breaker
Topic: New Level:Cyclic Process
Replies: 1
Views: 6277

Re: New Level:Cyclic Process

Whoa. There is a *lot* packed in there - amazing!
by testtubegames
Tue Jun 11, 2019 1:14 pm
Forum: General Chat
Topic: Determining, which electrically charged fluids will sink on an electrically charged sphere?
Replies: 1
Views: 6733

Re: Determining, which electrically charged fluids will sink on an electrically charged sphere?

This is a very complicated question. And I can't say I know the answer.

The one point that stands out to me is: why does the (mass) density of the fluids matter?

Or put another way, when I see oil floating on top of water, neither of them are accelerating.
by testtubegames
Thu Jun 06, 2019 11:00 pm
Forum: Velocity Raptor
Topic: walking perpendicular slows down bullets?
Replies: 2
Views: 6844

Re: walking perpendicular slows down bullets?

Seems to me like you might be noticing a time effect. If you pull up a level with a clock in it -- or bonus level 43/44, for instance, with bunches of clocks -- you can test this effect out yourself. Basically, things you accelerate towards are advanced in time, and things you accelerate away from a...
by testtubegames
Thu Jun 06, 2019 10:28 am
Forum: Bond Breaker
Topic: Player-Made Levels
Replies: 25
Views: 43517

Re: Player-Made Levels

Oh my, you perfectly captured the feeling of trying to get on the train at rush hour.
by testtubegames
Thu Jun 06, 2019 10:25 am
Forum: Gravity Simulator
Topic: Simulating a solar sail
Replies: 2
Views: 5959

Re: Simulating a solar sail

Hmm, the sim isn't designed with solar sails in mind, so I'm not exactly sure. It depends on what it would mean to simulate a solar sail. I think the closest you could get would be to build a solar system with just a star and your 'solar sail'. Then modify the force of gravity (in a way that would r...
by testtubegames
Wed May 29, 2019 10:55 am
Forum: Velocity Raptor
Topic: "I'm stuck on Level..."
Replies: 18
Views: 32434

Re: "I'm stuck on Level..."

Hmm, that's a tricky one. I suppose my tips here would revolve around practicing how to run onto that trap door. Get close, then start running toward it just before the door closes. That'll ensure you get the maximum time on it before it opens. And after you hit the fire block, do a quick run to the...
by testtubegames
Mon May 06, 2019 11:12 am
Forum: Gravity Simulator
Topic: How do I update?
Replies: 1
Views: 5400

Re: How do I update?

Good question - the updating process isn't the clearest. You got the game through the Humble website - and that same place will be where you download the update. You can either: a) Log in to your Humble account here: https://www.humblebundle.com/ b) Find the email from Humble, which will have your o...
by testtubegames
Thu Apr 11, 2019 11:22 am
Forum: General Chat
Topic: Discord Server
Replies: 1
Views: 33834

Re: Discord Server

As a sneak peek into the server -- here's what you might find. I'm trying to post the latest screenshots and projects that I'm working on -- so you can keep up to date with what's happening.

You can join up here.
Screen Shot 2019-04-11 at 11.17.19 AM.png
Screen Shot 2019-04-11 at 11.17.19 AM.png (362.67 KiB) Viewed 33364 times