Search found 1142 matches

by testtubegames
Wed Oct 12, 2022 10:02 pm
Forum: Electric Shocktopus
Topic: 99.99% impossible
Replies: 10
Views: 49495

Re: 99.99% impossible

Haha, can verify.
by testtubegames
Tue Feb 15, 2022 1:21 pm
Forum: Bond Breaker
Topic: Level
Replies: 1
Views: 8216

Re: Level

Oh, that's a super neat look at dipoles -- I love it! The explanations are also super well done.

Thanks for sharing that!
by testtubegames
Tue Feb 15, 2022 1:19 pm
Forum: Gravity Simulator
Topic: GSim 3.1.0
Replies: 1
Views: 10869

GSim 3.1.0

Haven't posted many updates here lately, which I should really get better about! (If you want more, I do suggest you join the Discord, or follow my Twitter feed) Anyway, I'm working on big changes to the Gravity Simulator -- with version 3.1.0 almost ready for release. In fact it's out for testing r...
by testtubegames
Tue Feb 15, 2022 1:15 pm
Forum: Velocity Raptor
Topic: Veloc-t in Space
Replies: 0
Views: 24103

Veloc-t in Space

To celebrate the 10-year anniversary of Velocity Raptor's release (which was, uh, in December, but hey what's time anyway) -- I built a new relativistic toy to play with. Run through the solar system (and beyond) at relativistic speeds in: Veloc-t in Space! https://testtubegames.com/veloctinspace.ht...
by testtubegames
Tue Feb 01, 2022 6:08 pm
Forum: Electric Shocktopus
Topic: guns
Replies: 5
Views: 8423

Re: guns

*looks at the level*

*thinks real hard*

*dies 50 times*
by testtubegames
Sun Jan 23, 2022 2:43 pm
Forum: Bond Breaker
Topic: Player-Made Levels
Replies: 41
Views: 103038

Re: Player-Made Levels

Ha, wow, I made it to the button at least.

"Love it!" And also, "Super diabolical!"
by testtubegames
Mon Nov 22, 2021 1:08 am
Forum: Gravity Simulator
Topic: Is it possible to change the law's proportionality to mass?
Replies: 1
Views: 8554

Re: Is it possible to change the law's proportionality to mass?

In the full version, you can play with a lot of things (arbitrary force dependence on distance, or even time), but I don't have a way to change the mass dependency. Sorry.
by testtubegames
Tue Nov 16, 2021 2:58 pm
Forum: Gravity Simulator
Topic: How to simulate an elastic collision?
Replies: 1
Views: 8471

Re: How to simulate an elastic collision?

Oh, there's a setting that will help you out here. There's a Coefficient of Restitution that you can set in the Planets Menu in the lower right. By default it's set to .5 -- but you can set it to 1 for a perfectly elastic collision.
by testtubegames
Sun Sep 05, 2021 10:37 am
Forum: Gravity Simulator
Topic: Rotating object code
Replies: 1
Views: 11567

Re: Rotating object code

At a certain point you'll run into issues with the fact this sim is built in 2D -- sorry Uranus. But in general if you want to give objects a rotational speed using code, it'll be input as "rotspeed: 20"... which would be 20 degrees rotation per unit time. There's more detail about the cod...
by testtubegames
Fri Jul 02, 2021 2:22 pm
Forum: Gravity Simulator
Topic: Rung Kutta 4 in more than 1 dimension of space
Replies: 3
Views: 16038

Re: Rung Kutta 4 in more than 1 dimension of space

That's super cool, I've been wondering about the difference between RK4 and the Euler method in GSim. I know they are off, just as you show in your first post, and the Euler method (can) diverge much more quickly. But on the other hand, I've been wondering about the best way to maybe do a side-by-si...