Search found 1141 matches

by testtubegames
Wed Jun 26, 2013 12:12 pm
Forum: Agent Higgs
Topic: Need a Hint?
Replies: 67
Views: 183115

Re: Need a Hint?

In 3-21, the Taus are less useful -- and more just in-the-way. You can in fact beat the level without moving them at all.
by testtubegames
Wed Jun 26, 2013 11:28 am
Forum: Agent Higgs
Topic: Annihilation
Replies: 2
Views: 23456

Re: Annihilation

In this game, when particles annihilate, they simply disappear. Electron-positron pairs should generate photons, muon-antimuon pairs should generate electrons and positrons, and tau-antitau pairs can even produce Hadrons. Actually, if you look closely when two particles annihilate, you'll see two p...
by testtubegames
Wed Jun 26, 2013 1:22 am
Forum: Electric Shocktopus
Topic: Viotation of conservation laws
Replies: 3
Views: 7345

Re: Viotation of conservation laws

:Sh The Electric Shocktopus does was he wants! :Sh
by testtubegames
Tue Jun 25, 2013 8:38 pm
Forum: Electric Shocktopus
Topic: Prerelease Level-Creation Megathread
Replies: 79
Views: 113976

Re: Prerelease Level-Creation Megathread

Just wondering, how many levels would be need to beat in order to use the level editor? I clear my cookies on exit, so I might not be able to beat all of them when I want to create levels. Is it like 5, like in Higgs? I haven't given tons of thought to the specifics of that, yet. (At the moment, of...
by testtubegames
Tue Jun 25, 2013 5:24 pm
Forum: Electric Shocktopus
Topic: Prerelease Level-Creation Megathread
Replies: 79
Views: 113976

Re: Prerelease Level-Creation Megathread

I'm :Having trouble with t :He level editor. :How do you use it? Yeah, that makes sense. It is not at all user friendly yet. In the menu, scroll over all the way to the right, and you'll find the user-levels. Either click "large" to make a fresh level, or paste code (like Chemi's) into th...
by testtubegames
Tue Jun 25, 2013 3:33 pm
Forum: Electric Shocktopus
Topic: Prerelease Level-Creation Megathread
Replies: 79
Views: 113976

Re: Prerelease Level-Creation Megathread

:Here's my Level , It's called "Danmaku Barrage (Normal mode)" Oh my goodness! And I thought *I* made tough levels! I nearly made the end of the first one... but that last jump was a doozy. Especially when I was determined to get all the stars -- or at least three of them. (As a side note...
by testtubegames
Tue Jun 25, 2013 3:30 pm
Forum: Electric Shocktopus
Topic: The Latest Version
Replies: 3
Views: 7111

Re: The Latest Version

I've been trying the prototype. I'm getting a full review ready. However, I have one complaint. Could you keep the ability to skip levels? I know the game is nearing completion and all, but it's still helpful to be able to judge a level that I would be unable to reach. By the way, stuck on level 15...
by testtubegames
Tue Jun 25, 2013 10:44 am
Forum: Electric Shocktopus
Topic: The Latest Version
Replies: 3
Views: 7111

The Latest Version

(A thread to help playtesters know when the game is updated)

I just posted a update to the Electric Shocktopus -- (Version 0.8).

If you've requested to playtest, you should have the login info now. If not, just shoot me an email.
by testtubegames
Mon Jun 24, 2013 8:41 pm
Forum: Gravity Simulator
Topic: Challenge: Model Solar System
Replies: 19
Views: 26351

Re: Challenge: Model Solar System

Oh, that's why. Though the choice of .9 is unusual, why does it use .9, instead of 1 second per frame? (Off to calculate suitable scaling factors!) Haha, I same response! I kicked myself a bit when I saw it, but it was just one of those 'it grew organically' things. Early on, I put in a variable 't...
by testtubegames
Mon Jun 24, 2013 5:52 pm
Forum: Electric Shocktopus
Topic: Prerelease Level-Creation Megathread
Replies: 79
Views: 113976

Prerelease Level-Creation Megathread

Since a few of us on here are playtesting the Shocktopus, I figured I'd throw this up as a place to show off our levels.

Made something particularly fun? Or want to demonstrate how one of the game levels can be improved? Let us take a look!