Search found 1141 matches
- Wed Jun 26, 2013 12:12 pm
- Forum: Agent Higgs
- Topic: Need a Hint?
- Replies: 67
- Views: 183115
Re: Need a Hint?
In 3-21, the Taus are less useful -- and more just in-the-way. You can in fact beat the level without moving them at all.
- Wed Jun 26, 2013 11:28 am
- Forum: Agent Higgs
- Topic: Annihilation
- Replies: 2
- Views: 23456
Re: Annihilation
In this game, when particles annihilate, they simply disappear. Electron-positron pairs should generate photons, muon-antimuon pairs should generate electrons and positrons, and tau-antitau pairs can even produce Hadrons. Actually, if you look closely when two particles annihilate, you'll see two p...
- Wed Jun 26, 2013 1:22 am
- Forum: Electric Shocktopus
- Topic: Viotation of conservation laws
- Replies: 3
- Views: 7345
Re: Viotation of conservation laws
The Electric Shocktopus does was he wants!
- Tue Jun 25, 2013 8:38 pm
- Forum: Electric Shocktopus
- Topic: Prerelease Level-Creation Megathread
- Replies: 79
- Views: 113976
Re: Prerelease Level-Creation Megathread
Just wondering, how many levels would be need to beat in order to use the level editor? I clear my cookies on exit, so I might not be able to beat all of them when I want to create levels. Is it like 5, like in Higgs? I haven't given tons of thought to the specifics of that, yet. (At the moment, of...
- Tue Jun 25, 2013 5:24 pm
- Forum: Electric Shocktopus
- Topic: Prerelease Level-Creation Megathread
- Replies: 79
- Views: 113976
Re: Prerelease Level-Creation Megathread
I'm :Having trouble with t :He level editor. :How do you use it? Yeah, that makes sense. It is not at all user friendly yet. In the menu, scroll over all the way to the right, and you'll find the user-levels. Either click "large" to make a fresh level, or paste code (like Chemi's) into th...
- Tue Jun 25, 2013 3:33 pm
- Forum: Electric Shocktopus
- Topic: Prerelease Level-Creation Megathread
- Replies: 79
- Views: 113976
Re: Prerelease Level-Creation Megathread
:Here's my Level , It's called "Danmaku Barrage (Normal mode)" Oh my goodness! And I thought *I* made tough levels! I nearly made the end of the first one... but that last jump was a doozy. Especially when I was determined to get all the stars -- or at least three of them. (As a side note...
- Tue Jun 25, 2013 3:30 pm
- Forum: Electric Shocktopus
- Topic: The Latest Version
- Replies: 3
- Views: 7111
Re: The Latest Version
I've been trying the prototype. I'm getting a full review ready. However, I have one complaint. Could you keep the ability to skip levels? I know the game is nearing completion and all, but it's still helpful to be able to judge a level that I would be unable to reach. By the way, stuck on level 15...
- Tue Jun 25, 2013 10:44 am
- Forum: Electric Shocktopus
- Topic: The Latest Version
- Replies: 3
- Views: 7111
The Latest Version
(A thread to help playtesters know when the game is updated)
I just posted a update to the Electric Shocktopus -- (Version 0.8).
If you've requested to playtest, you should have the login info now. If not, just shoot me an email.
I just posted a update to the Electric Shocktopus -- (Version 0.8).
If you've requested to playtest, you should have the login info now. If not, just shoot me an email.
- Mon Jun 24, 2013 8:41 pm
- Forum: Gravity Simulator
- Topic: Challenge: Model Solar System
- Replies: 19
- Views: 26351
Re: Challenge: Model Solar System
Oh, that's why. Though the choice of .9 is unusual, why does it use .9, instead of 1 second per frame? (Off to calculate suitable scaling factors!) Haha, I same response! I kicked myself a bit when I saw it, but it was just one of those 'it grew organically' things. Early on, I put in a variable 't...
- Mon Jun 24, 2013 5:52 pm
- Forum: Electric Shocktopus
- Topic: Prerelease Level-Creation Megathread
- Replies: 79
- Views: 113976
Prerelease Level-Creation Megathread
Since a few of us on here are playtesting the Shocktopus, I figured I'd throw this up as a place to show off our levels.
Made something particularly fun? Or want to demonstrate how one of the game levels can be improved? Let us take a look!
Made something particularly fun? Or want to demonstrate how one of the game levels can be improved? Let us take a look!