Search found 1141 matches

by testtubegames
Tue Feb 15, 2022 1:21 pm
Forum: Bond Breaker
Topic: Level
Replies: 1
Views: 8121

Re: Level

Oh, that's a super neat look at dipoles -- I love it! The explanations are also super well done.

Thanks for sharing that!
by testtubegames
Tue Feb 15, 2022 1:19 pm
Forum: Gravity Simulator
Topic: GSim 3.1.0
Replies: 1
Views: 10544

GSim 3.1.0

Haven't posted many updates here lately, which I should really get better about! (If you want more, I do suggest you join the Discord, or follow my Twitter feed) Anyway, I'm working on big changes to the Gravity Simulator -- with version 3.1.0 almost ready for release. In fact it's out for testing r...
by testtubegames
Tue Feb 15, 2022 1:15 pm
Forum: Velocity Raptor
Topic: Veloc-t in Space
Replies: 0
Views: 23455

Veloc-t in Space

To celebrate the 10-year anniversary of Velocity Raptor's release (which was, uh, in December, but hey what's time anyway) -- I built a new relativistic toy to play with. Run through the solar system (and beyond) at relativistic speeds in: Veloc-t in Space! https://testtubegames.com/veloctinspace.ht...
by testtubegames
Tue Feb 01, 2022 6:08 pm
Forum: Electric Shocktopus
Topic: guns
Replies: 5
Views: 8259

Re: guns

*looks at the level*

*thinks real hard*

*dies 50 times*
by testtubegames
Sun Jan 23, 2022 2:43 pm
Forum: Bond Breaker
Topic: Player-Made Levels
Replies: 41
Views: 102356

Re: Player-Made Levels

Ha, wow, I made it to the button at least.

"Love it!" And also, "Super diabolical!"
by testtubegames
Mon Nov 22, 2021 1:08 am
Forum: Gravity Simulator
Topic: Is it possible to change the law's proportionality to mass?
Replies: 1
Views: 8455

Re: Is it possible to change the law's proportionality to mass?

In the full version, you can play with a lot of things (arbitrary force dependence on distance, or even time), but I don't have a way to change the mass dependency. Sorry.
by testtubegames
Tue Nov 16, 2021 2:58 pm
Forum: Gravity Simulator
Topic: How to simulate an elastic collision?
Replies: 1
Views: 8381

Re: How to simulate an elastic collision?

Oh, there's a setting that will help you out here. There's a Coefficient of Restitution that you can set in the Planets Menu in the lower right. By default it's set to .5 -- but you can set it to 1 for a perfectly elastic collision.
by testtubegames
Sun Sep 05, 2021 10:37 am
Forum: Gravity Simulator
Topic: Rotating object code
Replies: 1
Views: 11417

Re: Rotating object code

At a certain point you'll run into issues with the fact this sim is built in 2D -- sorry Uranus. But in general if you want to give objects a rotational speed using code, it'll be input as "rotspeed: 20"... which would be 20 degrees rotation per unit time. There's more detail about the cod...
by testtubegames
Fri Jul 02, 2021 2:22 pm
Forum: Gravity Simulator
Topic: Rung Kutta 4 in more than 1 dimension of space
Replies: 3
Views: 15729

Re: Rung Kutta 4 in more than 1 dimension of space

That's super cool, I've been wondering about the difference between RK4 and the Euler method in GSim. I know they are off, just as you show in your first post, and the Euler method (can) diverge much more quickly. But on the other hand, I've been wondering about the best way to maybe do a side-by-si...
by testtubegames
Fri Jul 02, 2021 2:18 pm
Forum: ...and the rest
Topic: Pocket Sundial
Replies: 2
Views: 14735

Re: Pocket Sundial

No, it's not, I'm afraid. That was a fun one, but got outdated on the app store.