Search found 174 matches
- Thu Jan 08, 2015 9:37 pm
- Forum: General Chat
- Topic: Andy is everywhere
- Replies: 21
- Views: 44539
Re: Andy is everywhere
He's everywhere again. I repeat, everything is Andy to the molecular scale, again! (Well, no longer) I just wanted to say hi again. I learned about Polar coordinates recently, so now I know what the heck r means in GSim! It also means I know how to convert x-velocity and y-velocity to just velocity ...
- Sat Dec 20, 2014 4:39 am
- Forum: General Chat
- Topic: More programming stuffs
- Replies: 10
- Views: 28380
Re: More programming stuffs
Here's a little JS version of the game Black Box I made... https://dl.dropboxusercontent.com/u/55657765/blackbox.html As for that other tile game... I am working on more tile related stuff, but I gotta learn about Swept AABB collision first, as I still have the most glitchy collision system ever. Ma...
- Thu Dec 18, 2014 5:13 pm
- Forum: Gravity Simulator
- Topic: GSim Experiments: Epimetheus
- Replies: 1
- Views: 10821
Re: GSim Experiments: Epimetheus
Neat-o!
So I guess I really can make perfect (or at least, somewhat resilient) horseshoe orbits without dabbling in the save codes.
So I guess I really can make perfect (or at least, somewhat resilient) horseshoe orbits without dabbling in the save codes.
- Tue Dec 02, 2014 8:58 pm
- Forum: Gravity Simulator
- Topic: GSim 0.30.02
- Replies: 16
- Views: 36442
Re: GSim 0.30.02
I will say, making an asteroid belt around a sun and then flinging a planet next to the belt... so much fun!
- Sat Nov 29, 2014 7:35 pm
- Forum: Gravity Simulator
- Topic: GSim 0.30.02
- Replies: 16
- Views: 36442
Re: GSim 0.30.02
This isn't good. They're becoming sentient... and soon, they'll seek REVENGE on us for throwing them into other planets... just you wait.NealCruco wrote:These planets are literate? What an advanced sim!
- Sat Nov 29, 2014 7:07 pm
- Forum: General Chat
- Topic: More programming stuffs
- Replies: 10
- Views: 28380
Re: More programming stuffs
There might be a platformer in the works... we'll see, haha. I'm actually planning on rewriting the engine and making it much better.
Oh, also...
Check out this little clone of GeoSketch I made.
Oh, also...
Check out this little clone of GeoSketch I made.
- Sun Nov 23, 2014 12:32 am
- Forum: General Chat
- Topic: More programming stuffs
- Replies: 10
- Views: 28380
Re: More programming stuffs
Wow, thanks! Haha... that's pretty nice man.
- Sat Nov 22, 2014 10:24 pm
- Forum: General Chat
- Topic: More programming stuffs
- Replies: 10
- Views: 28380
More programming stuffs
Did you think I was dead? No, I HAVE COME BACK BEFORE YOUR VERY EYES!
And, I have come back with some more HTML5 canvas experiments...
https://dl.dropboxusercontent.com/u/556 ... egame.html
(Yep, first tile engine I've ever made, GO ME!)
And, I have come back with some more HTML5 canvas experiments...
https://dl.dropboxusercontent.com/u/556 ... egame.html
(Yep, first tile engine I've ever made, GO ME!)
- Fri Oct 24, 2014 6:40 pm
- Forum: Bond Breaker
- Topic: Hello, Bond Breaker forum!
- Replies: 6
- Views: 23723
Re: Hello, Bond Breaker forum!
Cool fact: CaSTl can be spelled using elements on the periodic table.
- Wed Oct 15, 2014 11:03 pm
- Forum: Bond Breaker
- Topic: Released!
- Replies: 3
- Views: 24612
Re: Released!
Oh noes, I found a typo!
On the "about" page of the game, you'll notice this (the typo is bolded):
"The game was created through a collaboration bbetween TestTubeGames and the scientists at the CaSTL group..."
On the "about" page of the game, you'll notice this (the typo is bolded):
"The game was created through a collaboration bbetween TestTubeGames and the scientists at the CaSTL group..."