How about... Higgs Gravity ShocktoRaptor?A Random Player wrote:For a GR game, I think a sequel to Velocity Raptor might be cool instead. (It's already relativity!)
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- Thu Jun 06, 2013 5:04 pm
- Forum: Gravity Simulator
- Topic: Calling all Suggestions
- Replies: 124
- Views: 146338
Re: Calling all Suggestions
- Thu Jun 06, 2013 4:59 pm
- Forum: Electric Shocktopus
- Topic: Who else is a playtester?
- Replies: 4
- Views: 9080
Re: Who else is a playtester?
What do you mean decide? What's there to decide?19683 wrote:I'm thinking about being a playtester...
I'll send an email when I decide.
Pros:
Help create epic games
Help who is possibly the most awesome person on the observable universe(You never know!)
Bragging rights.
Cons:
A new addiction.
- Thu Jun 06, 2013 4:55 pm
- Forum: Gravity Simulator
- Topic: Calling all Suggestions
- Replies: 124
- Views: 146338
Re: Calling all Suggestions
General relativity? Please? Hahaha... no. You keep asking nicely, though. Honestly, though, I do want to make a sim/game about General Relativity. It'll probably zap my brain worse than Velocity Raptor did, but it'd be so damn cool! https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcTsqOL4IdA1cm...
- Thu Jun 06, 2013 4:51 pm
- Forum: ...and the rest
- Topic: Evolution Simulator
- Replies: 31
- Views: 115946
Re: Evolution Simulator
I was planning to make a topic about this as well :) I had thought of an enemy-evolution game before I saw the blog post, but in my idea, I had the enemies following an evolved path. Like it would start off straight up/down, but if you put towers near the path, they evolve to not go that way. After...
- Thu Jun 06, 2013 4:42 pm
- Forum: Gravity Simulator
- Topic: r^-5 "Orbital Decay"?
- Replies: 22
- Views: 49785
Re: r^-5 "Orbital Decay"?
Huh. That's kind of cool. Is there any "opposite" to that? A law to the power of a positive number that is also unstable? Is this like positive and negative, having a border where below that everything is stable and above is unstable; or is it just numbers between something and -3 that cre...
- Thu Jun 06, 2013 4:13 pm
- Forum: Gravity Simulator
- Topic: r^-5 "Orbital Decay"?
- Replies: 22
- Views: 49785
Re: r^-5 "Orbital Decay"?
And Robly, the inverse-cube force is indeed the dividing line between stable and unstable orbits. So while circular orbits are possible, they're highly unstable. If you try to make a circular orbit with r^-3.1, it lasts for a bit, then veers off. (In theory, it should so the same for r^-3, but I go...
- Thu Jun 06, 2013 4:11 pm
- Forum: ...and the rest
- Topic: Evolution Simulator
- Replies: 31
- Views: 115946
Re: Evolution Simulator
Well, if the problem is lack of complexity, here are a few ideas: Ability to grow more than one limb, the number of these being evolve-able. Less would mean less speed, and more would lead to more surface area to hit. Friction of limbs. Less friction would lead to creatures being more dodgy and less...
- Thu Jun 06, 2013 3:39 pm
- Forum: General Chat
- Topic: Welcome!
- Replies: 37
- Views: 53606
Re: Welcome!
Don't say that. Trust me.testtubegames wrote:If I'm on here too much, chastise me and tell me to go make some games, okay?
If we could, we'd make ten clones of you and put you all working on games. And maybe take one of you to lecture us about science stuff.
- Thu Jun 06, 2013 3:37 pm
- Forum: Gravity Simulator
- Topic: r^-5 "Orbital Decay"?
- Replies: 22
- Views: 49785
Re: r^-5 "Orbital Decay"?
How come? It sounds easy to me, to make an orbit with an inverse cube force...19683 wrote:Because forces would follow an inverse cube (r^-3) force, there would be no stable orbits.
Also, why would electrons fall into their nuclei?
- Thu Jun 06, 2013 3:30 pm
- Forum: Gravity Simulator
- Topic: Calling all Suggestions
- Replies: 124
- Views: 146338
Re: Calling all Suggestions
I suppose we could add gravitational or effective potentials, to show things like Lagrange points. http://upload.wikimedia.org/wikipedia/commons/thumb/e/ee/Lagrange_points2.svg/400px-Lagrange_points2.svg.png Would be cool, but might slow down rendering a bit. What is a Lagrange point? Is it just a ...