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Search found 413 matches
- Sat Jun 08, 2013 10:28 am
- Forum: Agent Higgs
- Topic: 1 Year Anniversary of Agent Higgs
- Replies: 7
- Views: 19538
- Fri Jun 07, 2013 5:39 pm
- Forum: Science Games from Elsewhere
- Topic: The List
- Replies: 65
- Views: 259699
Re: The List
I made the mistake of skipping the tutorial when I first played KSP. I mean, who needs instructions to fly spacecraft?! I *make* games, I got this... Whoa, was that a bad choice. Word to the wise, do not skip that tutorial. (I think just about every key on the keyboard is involved in piloting the s...
- Fri Jun 07, 2013 2:38 pm
- Forum: Science Games from Elsewhere
- Topic: The List
- Replies: 65
- Views: 259699
Re: The List
I can't believe I forgot about Incredibots . It's basically a 2D physics sandbox where you can build things like cars, cranes, springs, Rube Goldbergs, airplanes, robots, rockets, and by exploiting imperfect physics, even a turbine! Oh man, I remember this game. I used to play it a few years ago, b...
- Fri Jun 07, 2013 10:50 am
- Forum: General Chat
- Topic: This makes sense...
- Replies: 5
- Views: 10025
Re: This makes sense...
Nah. Handbags are something out of my interest. Unless they're quantum handbags. Which, by the way, do not exist.
- Fri Jun 07, 2013 9:36 am
- Forum: General Chat
- Topic: This makes sense...
- Replies: 5
- Views: 10025
- Fri Jun 07, 2013 9:04 am
- Forum: ...and the rest
- Topic: Evolution Simulator
- Replies: 31
- Views: 116214
Re: Evolution Simulator
Since I'm apparently easy-to-distract... this evening I made a quick prototype of this game style. Very, very basic, just enemies that come in and have a path that evolves from one round to the next. There's even a 'goal' they're 'trying' to get to. The best path each round is shown in green, and t...
- Thu Jun 06, 2013 5:59 pm
- Forum: ...and the rest
- Topic: Evolution Simulator
- Replies: 31
- Views: 116214
Re: Evolution Simulator
^ ^ S ^ >>>>>>>>>>^ S ^ ^ TX T T T S S ^ | ^<<<<<<<<<< ^ ^ ^ Key: T,S: Towers >^<v|X: Path One problem I was thinking about: The enemies might follow the arrowed path, even after when you sell the S towers, because trying to modify the path a little bit gets too close to the T towers (see |X). Woul...
- Thu Jun 06, 2013 5:22 pm
- Forum: Gravity Simulator
- Topic: Calling all Suggestions
- Replies: 124
- Views: 146354
Re: Calling all Suggestions
Also, with a circuit maker on your pocket and evolving stick creatures chasing you!testtubegames wrote:But not too rainy that you can't use your trusty SundialA Random Player wrote:In a rainy cornmaze!robly18 wrote: How about... Higgs Gravity ShocktoRaptor?
Edit: Ooh, it's a ninja swoops ninja world out there
- Thu Jun 06, 2013 5:16 pm
- Forum: Gravity Simulator
- Topic: Calling all Suggestions
- Replies: 124
- Views: 146354
Re: Calling all Suggestions
With your handy sundial to see the time and sliderule to measure distances!A Random Player wrote:In a rainy cornmaze!robly18 wrote:How about... Higgs Gravity ShocktoRaptor?A Random Player wrote:For a GR game, I think a sequel to Velocity Raptor might be cool instead. (It's already relativity!)
- Thu Jun 06, 2013 5:08 pm
- Forum: Velocity Raptor
- Topic: General Relativity
- Replies: 3
- Views: 14782
Re: General Relativity
We'll make a clone of you. He can deal with that.testtubegames wrote:I agree! I'm rearing to go on this. First, though, who's the point-person on the cloning project?