Search found 1142 matches

by testtubegames
Sat Jun 15, 2013 1:01 am
Forum: ...and the rest
Topic: Corn Maze
Replies: 6
Views: 31341

Re: Corn Maze

Yup, that sounds about right. Turn left overall wins in a simple, loop-less maze. But it can really trap you in a rut when there are loops. FtK helps you out regardless of loops. As a bit of background, this simulation was a test of my idea for FtK. I was going around a huge (and well attended) corn...
by testtubegames
Sat Jun 15, 2013 12:45 am
Forum: Velocity Raptor
Topic: Raptor clock bug
Replies: 1
Views: 17320

Re: Raptor clock bug

Whoa, nice catch. I'm surprised I didn't notice that... and equally surprised that someone did! Thanks for pointing that out -- It'll be a very easy fix.

Edit: Fixed!
by testtubegames
Fri Jun 14, 2013 1:45 am
Forum: Electric Shocktopus
Topic: Stupid jerk.
Replies: 3
Views: 13099

Re: Stupid jerk.

Why, you're very welcome! It's been so neat to see all the creations brewing in the forum (from 19683's Agent Higgs levels, to ARP's gravity musings, to your rad Shockto-level)... how could I *not* post about this?
by testtubegames
Fri Jun 14, 2013 1:40 am
Forum: Gravity Simulator
Topic: Fun with Large Elipses
Replies: 2
Views: 5807

Re: Fun with Large Elipses

Yikes! I fear the 'speed up' button I'm adding to the update will be powerless against you! (As the creator of the sim, I'm determined to see this ellipse through, though! Just you wait. ...and wait...) Edit: I just remembered, the sim only runs when it is the browser tab in focus. Oh dear. New edit...
by testtubegames
Fri Jun 14, 2013 1:37 am
Forum: Gravity Simulator
Topic: Modeling "Dynamical Relaxation"
Replies: 1
Views: 5079

Re: Modeling "Dynamical Relaxation"

Interesting. I've heard of things getting thrown out of galaxies, but never of this phenomenon by name. In the simulation you ran, I have to agree, it does seem to be happening. You end up with a tightly bound, whirling ball of the leftover planets. In the update, I'm planning on not only having the...
by testtubegames
Fri Jun 14, 2013 1:29 am
Forum: Agent Higgs
Topic: Need a Hint?
Replies: 67
Views: 187793

Re: Need a Hint?

For 2-21:

Move the Muon Neutrino only once.
by testtubegames
Fri Jun 14, 2013 1:26 am
Forum: Agent Higgs
Topic: 19683 creations MEGATHREAD
Replies: 16
Views: 60000

Re: 19683 creations MEGATHREAD

19683 wrote:Burnt Out: [Burnt Out:0:zzzzzzzzzzzzzzzzmzzzzzzzezzzzzzzahzzzzzzzzzzzzzz7h]

Perfect: NOT 3 :lol:
Ha, that's great! I love how his face gets all burned, despite the fact he's really far away.

And while not a vast improvement, I did manage to get Oscillator in 27 moves.
by testtubegames
Wed Jun 12, 2013 10:26 pm
Forum: Agent Higgs
Topic: 19683 creations MEGATHREAD
Replies: 16
Views: 60000

Re: 19683 creations MEGATHREAD

These are great! With every one of them, you gave me a nice "crap, how am I gonna do this one" moment. Here's some updates for "bests": Antineutrino -- Best score: 33 Annihilator -- Best scores: 10 Traffic Jam -- Best scores: 37 (I'm with you on that one... seems hard to beat) Cr...
by testtubegames
Wed Jun 12, 2013 9:44 pm
Forum: Agent Higgs
Topic: ?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!
Replies: 3
Views: 25890

Re: ?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!

Yeah, I was very confused the first time I saw that. Turns out it is just a bit o' trickery in the level code. In the long string of letters, h's (unsurprisingly) stand for "Higgs". There are two of them in this level. However, the game is only set up to draw one Higgs -- so the second one...
by testtubegames
Wed Jun 12, 2013 4:16 pm
Forum: Velocity Raptor
Topic: "I'm stuck on Level..."
Replies: 18
Views: 62166

"I'm stuck on Level..."

The Megathread for Velocity Raptor help. Can't make it past a level? Looking for tips? Post below: