Search found 1071 matches

by testtubegames
Mon Mar 25, 2019 11:17 am
Forum: Gravity Simulator
Topic: Saving at every time step
Replies: 3
Views: 7199

Re: Saving at every time step

lucias wrote:
Thu Mar 14, 2019 9:59 pm
I'll post here when the music is available somewhere online!
Excellent! I look forward to hearing it!
by testtubegames
Wed Mar 13, 2019 10:41 am
Forum: General Chat
Topic: Discord Server
Replies: 1
Views: 33988

Discord Server

The community here on the forums has always been one of my favorite parts of TTG, and since I'm getting away from contract work a bit, and working on new projects, I'd like to try to renew that. So I set up a Discord for TestTubeGames -- if you're not 'in the know', that's basically a chat program, ...
by testtubegames
Mon Mar 11, 2019 3:59 pm
Forum: Gravity Simulator
Topic: Saving at every time step
Replies: 3
Views: 7199

Re: Saving at every time step

I love the idea -- I can't pull the name of the project, but I remember seeing some cool toys online for building music out of moving particles. Forget whether it had gravity wells, or the motion was different. But, yes, the frequencies with all the objects orbiting can make for some interesting stu...
by testtubegames
Sun Feb 24, 2019 6:22 pm
Forum: Gravity Simulator
Topic: Density waves - Elliptical orbits?
Replies: 1
Views: 5099

Re: Density waves - Elliptical orbits?

I think that should be possible, yes. I can't speak to what the outcome would be exactly - from what I've read about spiral galaxies, the reason the arms exist is tied up in things like star formation, which we don't have in this sim. But I'd be interested to see what you get! I'll let you know when...
by testtubegames
Thu Feb 07, 2019 3:02 pm
Forum: Gravity Simulator
Topic: How to include general relativity in the code?
Replies: 4
Views: 7233

Re: How to include general relativity in the code?

That's just an example -- the default value is 30. Which seems to work well for the various masses and densities normally used in the sim. But it's interesting, too, to play around with it and see what happens. What if light were *really* slow, for instance. (hmm, no velocity raptor emoji, that's qu...
by testtubegames
Sun Jan 20, 2019 8:27 pm
Forum: Velocity Raptor
Topic: "I'm stuck on Level..."
Replies: 18
Views: 32648

Re: "I'm stuck on Level..."

That is indeed a tricky one -- I think my main tips for 28 would be try to move *with* the bullets, as in, at roughly their same speed, while you pass through them. Also, pressing 'space' to stop instantly can be helpful to keep you from splashing into the water accidentally. Hope that helps!
by testtubegames
Sun Jan 20, 2019 8:25 pm
Forum: General Chat
Topic: Velocity raptor fourms glitch
Replies: 1
Views: 5227

Re: Velocity raptor fourms glitch

Thanks for the heads up there - looks like the 'spoiler' tags were broken. I updated it and they should be working now. Is it? Phew. Great. So, to answer your question, if you want to unlock all the levels in Velocity Raptor, you simply must type 'nietsnie' while in the level menu. Glad to hear the ...
by testtubegames
Thu Jan 10, 2019 11:16 am
Forum: Bond Breaker
Topic: Bond Breaker 3.0
Replies: 5
Views: 8071

Re: Bond Breaker 3.0

swigabuga wrote:
Wed Jan 09, 2019 7:12 pm
Why not release it now?
Because then there'd be no worlds left to conquer.
by testtubegames
Tue Jan 08, 2019 4:07 pm
Forum: Electric Shocktopus
Topic: A few questions (hammers, lightning and secrets)
Replies: 1
Views: 9578

Re: A few questions (hammers, lightning and secrets)

Glad you enjoyed it! Alright, let's see: 1) No, they do not. It's a good guess that they *would* do something, since as you say, they are in the first page of the editor. But that's just a historical quirk to when they were added to the game. The 'hammers' are actually supposed to be Tesla Coils (th...
by testtubegames
Tue Jan 08, 2019 3:57 pm
Forum: Bond Breaker
Topic: Bond Breaker 3.0
Replies: 5
Views: 8071

Re: Bond Breaker 3.0

That game sounds amazing!