Search found 68 matches
- Thu May 29, 2014 3:39 pm
- Forum: Gravity Simulator
- Topic: Priorities
- Replies: 48
- Views: 86547
Re: Priorities
I think custom, radius-dependent, transverse forces should be added, with a second force box and a toggle switch in the options. Here's an example: Radial (Real part), the one that's currently used: f(r)=r Transverse (Imaginary part divided by 1i): g(r)=sin(r)/r^3 It could be shown in the load/save ...
- Tue May 20, 2014 1:01 pm
- Forum: General Chat
- Topic: Forum Talk
- Replies: 40
- Views: 50467
Re: Forum Talk
Why did 19683 stop posting back in Oct? When is he/she ever going to come back and post?
- Thu Apr 10, 2014 1:20 pm
- Forum: Gravity Simulator
- Topic: Suggestions! (new)
- Replies: 175
- Views: 260347
Re: Suggestions! (new)
I have an idea: Imaginary Gravity. Here's how it works: If the gravity law you're using, such as (r-1)^r or (-r)^(r) has a non-zero imaginary part, make the imaginary gravity go at a right angle to the real gravity, instead of having it undefined. Here's what I mean: If real gravity points this way:...
- Wed Apr 09, 2014 8:05 pm
- Forum: Gravity Simulator
- Topic: Suggestions! (new)
- Replies: 175
- Views: 260347
Re: Suggestions! (new)
Can you please unblock the save codes for the examples? I keep seeing "haha, nope", especially on the accretion disk (the planet version), and I want to be able to save the code, not "haha, nope"! Why did you hide the code in the first place?
- Tue Apr 08, 2014 7:03 pm
- Forum: Gravity Simulator
- Topic: haha, nope? How do I get the code for the accretion disk?
- Replies: 2
- Views: 6233
haha, nope? How do I get the code for the accretion disk?
Every time I try to get the code for the accretion disk, the save box says "haha, nope". I've hacked the codes for the other ones by adding an asteroid after starting each example, but I can't get this one. Please tell me how to get the save code for that accretion disk! :x See screenshot ...
- Mon Apr 07, 2014 12:42 pm
- Forum: Gravity Simulator
- Topic: Suggestions! (new)
- Replies: 175
- Views: 260347
Re: Suggestions! (new)
Sorry. I meant to put "@Testtubegames:" before that. Also, from the Alpha in the Wild topic:
I picked #4. I'm glad you had those gift slots, saved me $4.99. And yes, I did get a new computer with Windows (old one stopped working)
- Sun Apr 06, 2014 7:58 pm
- Forum: Gravity Simulator
- Topic: Suggestions! (new)
- Replies: 175
- Views: 260347
Re: Suggestions! (new)
I hope that update comes soon. I've been waiting for it since I first suggested it.
- Thu Mar 27, 2014 8:21 am
- Forum: Gravity Simulator
- Topic: Alpha in the Wild!
- Replies: 19
- Views: 24309
Re: Alpha in the Wild!
I picked #4. I'm glad you had those gift slots, saved me $4.99. And yes, I did get a new computer with Windows (old one stopped working)
- Sun Mar 16, 2014 7:46 pm
- Forum: Gravity Simulator
- Topic: GSim version 0.26
- Replies: 9
- Views: 14296
Re: GSim version 0.26
What's wrong with this code? Both stars and the asteroid disappear as soon as it's loaded: Gravity Fun at TestTubeGames.com: [ForceG: -2,Qual: 1,Zoom: 0.25,xSet: 0,ySet: 0], [x0: -25,y0: 0,vx: 0,vy: -1,t0: 0,who: 2,m: 1000,c: 1], [x0: 100,y0: 0,vx: 0,vy: 4,t0: 0,who: 2,m: 250,c: 0], [x0: 400,y0: 0,v...
- Mon Feb 24, 2014 6:50 pm
- Forum: Gravity Simulator
- Topic: Strange effects of using negative masses
- Replies: 0
- Views: 18253
Strange effects of using negative masses
I was just messing around with the gravity exponent and I found something weird (Click the primary and select "View world from it"): Gravity Fun at TestTubeGames.com: [ForceG: 4,Qual: 1,Zoom: 1,xSet: 0,ySet: 0], [x0: 0,y0: 0,vx: 0,vy: 0.3,t0: 0,who: 2,m: 7500,c: 0], [x0: 125,y0: 0,vx: 0,vy...