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Ultimate Pulsar Simulator
Posted: Thu May 29, 2014 12:13 pm
by testtubegames
Sit down.
Prepare yourself.
THE ULTIMATE PULSAR SIMULATOR is here!
Re: Ultimate Pulsar Simulator
Posted: Thu May 29, 2014 4:30 pm
by A Random Player
Tip: To use the Telescope, right-click on the pulsar and select zoom in several times. Drag to adjust viewing angle.
Heh, how about pulsars in GSim?
Re: Ultimate Pulsar Simulator
Posted: Thu May 29, 2014 4:46 pm
by testtubegames
A Random Player wrote:Tip: To use the Telescope, right-click on the pulsar and select zoom in several times. Drag to adjust viewing angle.
Heh, how about pulsars in GSim?
That's an incredible hack! Just goes to show, when you've made a complex, rich simulation -- people will push its bounds in creative ways you couldn't possible imagine. I added your tip to the main pulsar page, so everyone can benefit from it.
Re: Ultimate Pulsar Simulator
Posted: Thu May 29, 2014 8:51 pm
by NealCruco
Doesn't work for me. Neither the arrow keys nor the mouse do anything. Here's what I see.
Edit: I'm an idiot. The controls work now, and apparently the pulsar's supposed to be the size of an asteroid. We all have times when our brains go on strike...and after a 13.5-hour drive, mine's tired of working.
Re: Ultimate Pulsar Simulator
Posted: Thu May 29, 2014 9:01 pm
by testtubegames
Ooooh, that looks good. It's like I'm standing outside, looking up at a *real* pulsar. Nice screenshot, Neal!
- greatScreenshot.png (41.6 KiB) Viewed 25562 times
If you're having trouble, you can activate Random's suggested "Telescope Mode"
Re: Ultimate Pulsar Simulator
Posted: Thu May 29, 2014 9:12 pm
by NealCruco
Haha, thanks! I was just trying to get a screenshot with the dot visible. Glad the screenshot turned out so awesomely.
Re: Ultimate Pulsar Simulator
Posted: Thu May 29, 2014 9:16 pm
by testtubegames
You had me worried for a moment that there was a bug in the simulator.
Wouldn't surprise me too much. In 500k lines of code, there's bound to be an error somewhere.
Re: Ultimate Pulsar Simulator
Posted: Thu May 29, 2014 9:21 pm
by NealCruco
Half a million lines of code for a 100x100 square?!? Whoa.
Re: Ultimate Pulsar Simulator
Posted: Tue Jun 03, 2014 5:58 pm
by exfret
I don't believe you. You couldn't have coded 500K lines of code. Right?
Re: Ultimate Pulsar Simulator
Posted: Tue Jun 03, 2014 6:21 pm
by testtubegames
exfret wrote:I don't believe you. You couldn't have coded 500K lines of code. Right?
Well, I needed to simulate the fluid dynamics of the pulsar, as well as the path the light took through various dust clouds to reach your eyes.