Player-Made Levels

A game made with the scientists at the CaSTL research center
A Random Player
Posts: 523
Joined: Mon Jun 03, 2013 4:54 pm

Re: Player-Made Levels

Post by A Random Player »

NealCruco wrote:I present...466C. Be warned, it's quite difficult. However, I made sure each section of the level was beatable before designing the next. (As a result, I restarted the first half about 20 times. Then when I realized I felt like ragequitting...I toned it down just a bit.) And before calling it finished, I made myself go through the level completely. So no matter what section you're in, there is a solution.
[snip]
I felt this was relatively easy, but probably because I've played this game too much.
How I beat it:
SPOILER
SPOILER_SHOW
1. Open gate at the right time (after a wave has hit the wall). The phase of the spikes don't matter that much, though it may be a bit hard in some cases.
2. Go down. (a bit - only until you don't touch the spikes)
3. Get past the atom when the spikes to the right are hidden.
4. Get a muon. Bond to the H+, and get another one. (Do not involve any electrons in this)
5. Win!
I didn't need
SPOILER
SPOILER_SHOW
to go through the area to the right though. Was this intentional?
-----

Here's Path, a level from somewhere around October:

Code: Select all

[Bond Breaker: 0v3g313k381q3g3i3f3k393g0w1d0w3i3937383k333c39333b0w3k3f0w383f3c340o0w343f3n3e0w3d3f3l3j351q1h181h1o181o181h1l181h1h1g3w06041j181m181g1w0j081h1g1i1g1j1g1g1g1j2w0c04161j161j1g1w010w0g0w03031g1h1h1g1w0d6w0001021j1k1h6w030h2w152w132w090w0v071j1j1g1g1j1h1h1j0w2d022u1g1g0w0h021g1h1h4w3i001o2w3p03181j1m18]
The protip is quite helpful, especially on levels like Glitch, Fight the Masses, and even Muon Dodgy. I use it for almost all the levels, actually.
Last edited by A Random Player on Fri Dec 05, 2014 8:27 pm, edited 1 time in total.
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!
NealCruco
Posts: 197
Joined: Thu Mar 27, 2014 8:26 pm

Re: Player-Made Levels

Post by NealCruco »

Well, you found another shortcut, Random! I made those spikes near the lone proton move because I thought the level might be too hard otherwise. I forgot that doing so left you an easy back door. So...that's why you found it easy. Try it now- I've closed that loophole and updated the link. I also made some refinements. (You know that stationary atom above the muon cannon? Well, that empty block to its right was an artifact of a previous design. So one of the things I did was remove it.)
P.S. Could you remove the link from your quote? I'd like to make the old version as inaccessible as possible.
Edit: Tried out Path. Nice level. Not too hard.
SPOILER
SPOILER_SHOW
Just take things slowly and carefully, and don't try hitting the switch yourself.
Pavva
Posts: 1
Joined: Tue Jun 16, 2015 7:54 pm

Re: Player-Made Levels

Post by Pavva »

testtubegames wrote:Molepush was neat - taught me the importance of planning ahead, since the first time I messed it all up! Were the nanospheres there for any reason? I didn't see any lasers in the level.

Black hole was missing a star. Was that on purpose? I *am* glad I fixed one of the common bugs in the game - where molecules would pick up 4, 5, 6... etc electrons. Eventually they'd get really buggy -- but it only was a problem when the molecules were confined and couldn't split apart. Not a problem in the official game, since I just never made a level where that could happen. But now that there's a level editor... had to fix it. (Solution? Limit to 3 electrons, easy!)

Poolest Level - WHAAAA, I swear I tried that method a bajillion times. But the moment I read the spoiler, I was able to solve the level. Weird how a bit of confidence in a method can make all the difference, I guess. Whew, that feels good. Thanks, Random!

A level of my own: Zig-Zag

Code: Select all

[Bond Breaker: 0v3q39373q31371q1q1h181h1o181k1h3a1h181h1h181g1h1h1g1h1g3a1h1h1h3a081h181k183a1h2u1h1h0w0g041g3a1h3a1g0w030w05011h1g2w12031g1g3a1g1w031w05081g1h1h1g181h1l181h6w060600161w0f011j180w0m2w0w0a1i181h1h1i1h1h1h1g1g1g0w0o081k181h1g1g1h181m180w3i011h1g0w2l03181k1g18]
A version of my own "Zigzag" with less of a need to zig and zag:

Code: Select all

[Bond Breaker: 0v3q39373q31371q1q1q1h181h1o181k1h3a1h181h1h181g1h1h1g1h1g3a1h1h1h093a1h181k183a1h2u1h1h0w0g041g3a1h3a1g0w030w05011h1g2w12031g1g3a1g1w031w05091g1h161g181h1l181h371w07001k6w01070816161h1g181h1j181h0w231w09091h18371h1h1i1h1h1h1g0w1j0a1g181k181h1g371h181m180w3l011h1g0w2o03181k1g18]
Solution:
SPOILER
SPOILER_SHOW
Simple: Run through the electrons. Who cares if you get hit? You have 2 purple powerups at the other side. Hit the button, come back, use the other two, and get da star! :twisted: :twisted:
User avatar
testtubegames
Site Admin
Posts: 1148
Joined: Mon Nov 19, 2012 7:54 pm

Re: Player-Made Levels

Post by testtubegames »

Pavva wrote:A version of my own "Zigzag" with less of a need to zig and zag:
Haha, that does certainly make that level easier!

In other news I went back to try the original... wow is that hard. I think I much prefer your version.
Molecool
Posts: 5
Joined: Sat Nov 18, 2017 5:04 pm

Re: Player-Made Levels

Post by Molecool »

This one turned out to be a lot of fun. Give it a try. Its winable. :)

Code: Select all

[Bond Breaker: 0v333f3j3k39330w3j3f3i3k311q1q1q1h181h1o181g1g1g1g1o65491n1p1g1g1g08231g65491g1g1h1h1g1w06001g5w042w0l02645s1h6w010m012u1g5w0r0w1c0c1a65491a65491e65491a6549192w080w0502191g1h1w0o031e6549190w0c5w08001a0w110w0o001e2w0l0w0c001e2w1k001a2w08021e3m1h2w2w6w012r03181l181h2w0i001o1w4a2w0402634f1g1w4n051h1h1k65491g1w09031g1g1p650w04031g1g1n650w0l031g65493o1w1m0g65491g1g2u1g1g65491h181l1k18241g1g6w6t00021h1g1g6w1m00011g1g]
Molecool
Posts: 5
Joined: Sat Nov 18, 2017 5:04 pm

Re: Player-Made Levels

Post by Molecool »

Thanx for posting my game. :D I fixed it somewhat and made it more fun. Here's the upgraded one:

Code: Select all

[Bond Breaker: 0v2j3h3l313i350w24313e33351q243f3e173k0w37353k0w3e353l3k353i35341e0k1q1q1h181h1o181g181k1865491g1g1g1v1g1g1g650w08021h1h1g0w060a1n1g65491p2u1o65491g231w0l011i1h2w0l3w11001g0w0v1w040a16161h1h1a65491a1e19650w040a1e6549191e1965491e1g1h1w0l021e191e1w04001a0w0v07191e65491a1g1h1h0w0603191a1a650w0400190w0q001e0w1b021a3m1h3w2n001o0w38011g1g0w2n03181l181h2w0i012u1g0w0d011p1g0w0402634g1g1w0q001h2w0m001o1w141w0e0w04021g1p650w0l0f1k65493o1g1g1v1g1g1g65491g1g2u1g0w06071h181l1k18241g1g6w6t00021h1g1g6w1m00011g1g
Molecool
Posts: 5
Joined: Sat Nov 18, 2017 5:04 pm

Re: Player-Made Levels

Post by Molecool »

Here's another fun one.

Code: Select all

[Bond Breaker: 0v233i3f3j3j0w3n313c3b1q2i353d353d32353i0w3k3f0w3g3l3j380w3k38350w0v323l3k3k3f3e1e1q2d3f3c35333f3f3c1q1h181n183m1h181p181g1g634e1g6501491g0w021w09001g0w070565491v1h1h1g2w086w010i3w0t051h1h331g1g1g0w0q03181m18652w1k071h1h1g1g1g1g1m1g5w0l071h1h1g1g634f1g650w1g001g2w1t0w040165491w1604181k18634e0w0a02181o180w1403181h1h186w02213w1f0w050w020w1o061k1h1h653w1g636w094p1w2800652w3o01634e4w5c001g2w0a001h0w2m053c1h181k1k18]
Molecool
Posts: 5
Joined: Sat Nov 18, 2017 5:04 pm

Re: Player-Made Levels

Post by Molecool »

Same one, a little tougher.

Code: Select all

[Bond Breaker: 0v233i3f3j3j0w3n313c3b0w1i1q1q3d3f3c35333f3f3c1q1h181n183m1h1h1h3a0b1h181l181g1g634g1g65491g0w02051g634e1g1g651w0a031v1h1h1g2w086w010i0a1g1m634f1g1g1h1h1g1g1g1w13031g1g1m1g2w080w16031h1h1g1g6w000f0b181m181h1h1g1g634f1g65490w151w080w04024g65490w16031a191g1g0w2h00650w150a1o181h1h191e1g181p18651w3g1w0s021j19652w1h0w1n0w020w2h061k1h1h653w1g632w2900650w0q01634e4w4u0w1d011g652w1m04634g1g1g652w09051g634f1g291h0w2n093c1h1h1h3o1h181k1g18]
YTPFan188
Posts: 2
Joined: Sun Nov 11, 2018 8:18 am

Re: Player-Made Levels

Post by YTPFan188 »

My level
[*][Bond Breaker: 0t2e313e3f3j333f3g351q2n313k353i1q1q1h181h1o181g181h1l181h1h1g6w0e06031k183b1h6w0e0s0d653w1g1g1p1g181o181p1g1h1h1g0w070a634c1g181l181h181l1k18][*]
User avatar
testtubegames
Site Admin
Posts: 1148
Joined: Mon Nov 19, 2012 7:54 pm

Re: Player-Made Levels

Post by testtubegames »

YTPFan188 wrote: Sun Nov 11, 2018 8:21 amMy level
H2 Oh my!
Post Reply