WebGL Version
Posted: Thu Feb 19, 2015 1:27 pm
I just posted a WebGL version of Bond Breaker, which means you can play the game in your browser *without* downloading the Unity WebPlayer plugin. Now, those of you on the forums most likely *have* that plugin already, but regardless this is pretty exciting. Finally my games can start being playable in browsers again without the horrid bottleneck that is Unity WebPlayer.
I'm pretty happy with how it turned out. The game (at least on my computer and with Firefox) runs quite smoothly. There are a few hiccups that I'd like to optimize more, but isn't that always the case?
One note - right now your saved data from the WebPlayer doesn't communicate with WebGL, and vice versa. So when you load the game, all the levels will be locked, as if you're starting over. Because you are. One of my goals is to add in some sort of 'skip code', perhaps letting you copy-and-paste your save data from one platform to the other.
I'm pretty happy with how it turned out. The game (at least on my computer and with Firefox) runs quite smoothly. There are a few hiccups that I'd like to optimize more, but isn't that always the case?
One note - right now your saved data from the WebPlayer doesn't communicate with WebGL, and vice versa. So when you load the game, all the levels will be locked, as if you're starting over. Because you are. One of my goals is to add in some sort of 'skip code', perhaps letting you copy-and-paste your save data from one platform to the other.