MishaTheMighty wrote:I think it would be better if both methods would be usable as they have different advantages. "Away" method is good when you want to stick to a wall for a while, you just release one of keys you're holding during constant jumping. "Up" method doesn't have this feature but it's handy when you want to jump using a wall and a block in a short time, especially if the block is further away than wall jump range (so you have to release the "left" key if it's on the right).
I don't feel like it's confusing when you can do one thing in a couple of ways. What's more, every method of wall jumping can be introduced in a different situation. I guess level 14 is a good opportunity to say something like " 'Up' always means 'jump', you know?".
Hmm... interesting thoughts on the wall jump controls. In theory, I'm completely on board with the multiple options. What could be bad about having more than one way to do something? It could only make the game easier.
And I actually tried something like this before. Once upon a time both 'towards' and 'up' stuck you to walls. I had the same thought as you... it'll be twice as intuitive. Each will have its uses. But I found out that people would get really confused about it. Because they'd try their way first ('up' , say)... and think that's the only way it worked. Then they'd accidentally press 'towards' and stick, too. Then they'd get really confused about what 'up' meant. And wait, how do I jump again? And at that point they'd get a little finger-tied (like tongue tied, but with your fingers) and take a while to get back into the groove.
So that's the point I realized the importance of sticking with one set of controls. Especially for the average player.
Now, of course, you two have played this game for a fair number of hours... and at this point, the learning curve is less of a concern. If it's something you think would be helpful for really advanced players (playing the really tough levels you've made), then I could try adding it in as an option (that's off by default).