I've found two glitches and a typo in the game so far. I haven't yet used the editor, so I have no feedback there.
The first glitch:
The second glitch:
The typo:
Ah, I see. I'll see what I can do about that. I'm going through on my second pass of the game -- enhancing things that I wanted to enhance (this *is* unity, after all, so if I've got more power, let's use it!)... and brushing up the graphics and polish. So far it's just been a port - but I hadn't gotten a chance to improve on the ol' game. And of course, I've got my sights set on these bugs / confusions that you've found.A Random Player wrote:Most notably, the magnetic fields do not appear when you first put them down. I've seen this happen with other tiles (guns, for example), but they are erratic and instead of not appearing, only their outlines disappear when I delete them. (playing fixes it.)
Ah, the old star-disappears-but-doesn't-disappear-and-kills-the-game bug. I thought I'd ferreted that one out, but I guess it's back. Thanks for the other two bugs, as well. The first one has to do with some hitbox decisions I made in the game (you're a square... and spikes have a smaller hitbox than sand tiles to make the game less frustrating... hence how you can 'stand' on the very corner of a box without getting killed by the spikes). Maybe I'll figure out a more graceful way of handling it, making you fall off the tile, say.NealCruco wrote:I've found two glitches and a typo in the game so far. I haven't yet used the editor, so I have no feedback there.
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In level 34, are you having trouble completing the level at all? Or just with that bottom star? While it *is* hard to get the bottom star and return to the world of the living, it's do-able. The slight electric forces will help you out, changing how your loop-de-loops curve. After that, it's a matter of some wall jumps.Stargate38 wrote:How do I complete level 34?
EDIT2: WHY does the game take so long to paste text when I hit Ctrl-V to paste into the level editor?