Level Creation Megathread

An upcoming game about Electricity, Magnetism, and Cephalopods
NealCruco
Posts: 197
Joined: Thu Mar 27, 2014 8:26 pm

Re: Level Creation Megathread

Post by NealCruco » Thu Apr 21, 2016 5:53 pm

I have finished my eleventh and twelfth levels! Here are A377 and 69F4.

Code: Select all

[The Electric Shocktopus-"A377; NealCruco"-eNrtV+9qwjAQ/76nuOWLIEFMY+zcE+wBBmMMP9SZalmWjCYVpOzdl874r7Y2imwqXo67ptz9LrncpTTHtIfJkaOBiJME08Nw2dKXdvdhk40oFUSDLRuPVaxDk1KQytikNKvBpw662qkEXG/moPq9Qi5AKan1We2DMl/4YOBraddAQkxpWRa8RKpZUOUB7SSS+pTH7hmxTcUqwXdtKszcVo7j9U7JKkChi6RsBW+u4G0L5sYSYGPmHlYNF56UsQ+dOKbjPEcG4beh5RzF6Fdpq0Ia4j6zrzEpRPNNRLzuqhvd6FyJHTtcy5CHYNEyPg1zvkloTtK1WPwFxHXXv6t82u1dfuX/I5G931WfH4IDfxwutviGOEdThOmgj9ELFwLGSvJ7eI4+OJgpBxFpA9pEaQdeVdaaceBRKvkYEtNBzrcbYPTEU97SMFdZCoJrreQjJHExhziRY4hglExAT1Vq3jMDiQQbB1R89zm39jMuNLaQFqH9lapRNBLzNmQykYZLkygZiQ76/gGJRpkt]

Code: Select all

[The Electric Shocktopus-"69F4; NealCruco"-eNrtWM1ymzAQvvcpdnTpZceTRUg4vfUV2sz00MkBJ3Jw/UOHn6QM03evAGHAFjFx4tipvZIlIe23Wq12kXCOSMi5LkzFu4/rqsiIopMKooqpzKLNwK/M+DMw7EJkLYtEWeok2xLJgIsHqrORUA7qjmoGMr3UnraeeRtseLXKznUFRu68CCzNioypZGfBvDRCZZEKaiXC7Tka01PDRHWLLDrRhrXtqYAKiy31fHLfbCTSPhIbE7yZDHEIPfCVeJcPk+By+zqo62ftJN2NDosKjRcVjt71PVHH5drpuuKE5ddV0ivb1OPbjTZrPtqdhA1qI7GtCa9fTL3MvLAZN2FmJ/0iwMK2BY83ROPNlOcsYfgTz4UIG+cQ7WZZ3p6RJUovo6ZaN8vyNmdT7Re6inVFQqI8tnUEXuhCQxzlg4YxmWjz+LiKtmMHXB39cnz86O8a6o10eeZkffddl/oAP4Vd71GPPDotJ+i7zL0L+HyIDidu54H+eoZB6ov/5wi50IeOjv5TigZdf1s8+hNa2Fmqf7lEu2Xe8Y47PsUjaP8PBhKH2lc6NT+k3V3Ue/XwXr7v+g6Ws4Chxz1kN2GYBJMojQMVw52/gomCNFb3kIQwnf2BZRgpSAI98CuNE5j49zCJlJ8EI7gJVPZZjz6qKCsw03SBoOLf6m7mLxbZp6dArcCHB3+p4GH2qOVnYQquA+FUS1TLEav0EFeE7OvKn89W8H2ePfmLuYq+wA+NChNQS4Rvzoj9/QdzrhX4]
Edit: There's a bug with signposts, which I will be reporting shortly and which causes the text of one signpost in 69F4 to disappear. I have edited the level to work around this.
Edit 2: Changed the text of a sign in 69F4. This isn't related to the above bug; I just wished to provide a better hint.
Edit 3: Moved a star in 69F4. I never liked its original position.
Edit 4 (8/23/16): Andy found an exploit in 69F4 when he played it for FBF months ago. I'm embarrassed that I didn't catch such an obvious mistake. I fixed it, but somehow never posted the fixed code here. So I did that now.
Last edited by NealCruco on Thu Nov 16, 2017 12:30 am, edited 3 times in total.

NealCruco
Posts: 197
Joined: Thu Mar 27, 2014 8:26 pm

Re: Level Creation Megathread

Post by NealCruco » Thu Aug 18, 2016 1:18 pm

It's been rather quiet around here...maybe a new Shocktopus level will shake things up a bit?

Code: Select all

[The Electric Shocktopus-"E47A; NealCruco"-eNrtV8GSwyAI/ZecuVDFtN+y0+v+wPaW2X+vGlFMTJNu27TuiM6A8YGChJgBABCUcp18swL6Nj6MMsFInit0er14MmWWO0UYcRindJ8LbjLvmeKyXqEJFQYKPlKGcwOtvCDNSIthemp8Tl7B3I3CEiY4uA9O6Qx5Y4fCM7Z5OBWRlAEzZSwHRWWHTkvRczN0O8gCND9FbnbfOD1nJ0RNNhWTl5k6JBNhLYmwnpDEiokIpXmilZJ5orXkLK9Tin4Q0+uHwUsKm2ApjTGOUgHwDHAYuksHX2fbh+678+zHMqOPYOjsZ6DR/ydcTsiECMmh+5Acjy75Pu/m7uLqBvGtLrw0Og8g7w9Sij2K1Gp1phHEEoNGP6PE7P1+/NXABsBqga7HxouOlUTbMzlW19sEqeh8tznMN0lj2k2yERd2UqdQ2LGi29MxY40+4JtaP5nKrjfYTu6Df8/r/TD8XgH3Cvy3]
I decided to use some concepts from 756C, B4C5, F1B3, and 69F4, revising them, building on them, and tying them all together with some original work to make a level that is a near-constant dance with death. Have fun.

Edit: Actually, this level is currently broken due to me somehow not having the latest version of the game while developing.
Edit 2: Thanks to Andy's brilliant idea, the level is now working again, exactly as intended! The level code above has been updated with this fix.
Edit 3: A (very) minor change made to E47A.
Edit 4: A couple other minor changes made.
Last edited by NealCruco on Sun Nov 19, 2017 4:22 pm, edited 3 times in total.

Stargate38
Posts: 66
Joined: Thu Aug 15, 2013 3:06 pm
Location: Visible Universe
Contact:

Re: Level Creation Megathread

Post by Stargate38 » Wed Aug 24, 2016 4:54 pm

That's a hard level. It would be perfect for FBF.
I LOVE your Gravity Simulator! :)

NealCruco
Posts: 197
Joined: Thu Mar 27, 2014 8:26 pm

Re: Level Creation Megathread

Post by NealCruco » Sat Apr 29, 2017 1:19 am

Well, hello to anyone still here. I'd abandoned this place for a while. Tonight, though, I thought I'd boot up Shocktopus. When I did, I found that there was a unfinished level in my list. I don't know what my original plans for it were, but I finished it and verified that it's possible. Here's DF37.

Code: Select all

[The Electric Shocktopus-"DF37"-eNrtUk1vgzAM/StRztaEAcN22s/ooeLAWiaQqlUqSFWF9t+X75AQtPW2A04gBL/nZzuZQVhRAAGKh/RnYmMgCHkGysyK6i1RzrCW7jeJKLIQi5pR5DGeLEa4rIKGyxA6fFnLX3UwYa1iiIpjhAST3ICEVFLM1RnH12hallLWcWYpEdOusCSbW9RYZ663HrwBFVoqs2DUGr+uwVcNEISLUtb3QyFxVaW5ET46JofPy5+DYgeSuMkOcvRiBQEFJxtZEJ1sKwOoyWTZG43Vd9iCrc/AVydmY2KS4eA+dZOxK3GDFVWwrDPJSGiQ9vq6DUNUt1IISAuxqjReFatcChXKReoPvj4xNcsE9FkA1H8cmolIq0emMs984nBsxJz5J1fLKBaRb0WNcsBuvxjaplG1d+2Zvu0t+P+WZw3MvOdQVRXwQ8dO7Rc7X9nUD6N4daxrxwe7tw92val9397Ocv/CDv1w6tl9uFzYMLGP7p1//wD5a7gn]
Edit: Fixed an overly hard portion.

User avatar
testtubegames
Site Admin
Posts: 1071
Joined: Mon Nov 19, 2012 7:54 pm

Re: Level Creation Megathread

Post by testtubegames » Mon May 22, 2017 11:48 am

A NEW level! I've been trying to contain my excitement (and avoid peeking at the level) until I have the chance to fire up the cameras and film a FBF. (Coming this Friday). Thanks for sharing!

A Random Player
Posts: 523
Joined: Mon Jun 03, 2013 4:54 pm

Re: Level Creation Megathread

Post by A Random Player » Thu May 25, 2017 5:48 pm

It's been quite a while since I've posted here (almost a year!). But after seeing Neal posting some new levels recently, I decided to clean up and present one of my unfinished levels, "No Sand Here":

Code: Select all

[The Electric Shocktopus-"No Sand Here"-eNrtllFvgyAQx78K4fkeelR0+xZ72NvShyZjs4mxSW23LGbffYhosSAsqXbqepJC4PfHA48rJVxra65+Iy+DVamfOFIVQNNxbrQtg62M907MQc1cSWMnwB61BwxsChNd6nbrrc2amG6fBTbfjjW6tkOyl/6asPEm18xqpF6S6Y6PNn0Oed4n8PmvR2xJR2MrHIKOoqY7a/FK3BpbonbPu2fWOzyxEcKVVx6B4ys6RK7wc+CBc/JrBkNQCdEVD0xW7ReX9EjhZSNLSd+oqgpZIco8xWU3DGpVXhx80qkZ6j1kPBprD2+9oFl8Mh4cmQCB83F1OYQ+kOsHNsaBnEqUTwvAZSzj74HF/18u3Zr7AE+i+aefu/2L2xa2UZus4gGiFoN3VuzF8db33bvN+wANccAugw49iT1ZJ6Mk9mrKDZQ0pYArBvTplGXkmAqSiQ9xIJ+pyMnX/kS2B0Fe97mgmmUx0Od0VxBZtqTYvef0+we90cXV]
The level has been tested, and is possible with all 3 stars. (I did make some minor changes after testing it such as moving the signs around, but it shouldn't have an effect on the difficulty of the level.)

Some hints:
Spoiler
Show
This level is similar to the following levels: Meadowy, No Time to Waste, Not a QR Code, The Ocean, and No Waste.
Spoiler
Show
While the picture in the level could have been anything, the structure of the TTG logo poses some interesting problems here.
Spoiler
Show
Are you sure you're doing it the right way? (I changed my strategy for this level several times while testing it.)
Spoiler
Show
The lowest tile is usually the most important.
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!

NealCruco
Posts: 197
Joined: Thu Mar 27, 2014 8:26 pm

Re: Level Creation Megathread

Post by NealCruco » Tue Nov 14, 2017 7:35 pm

Hello! To anyone still lurking here, I'm going through my old levels and revamping them- trying to tone down the difficulty when possible and cut down on pointless deaths. I've started with 69F4- maybe you should give it a fresh try now? I'd like to see some activity again, but I suppose we all have real life to keep us busy. Before trying a level, remember to get a fresh code from my original post of it.

(Also, Andy, could you please update the copies of these levels that are stored on the server? I think most, if not all, of my levels are there.)

Refreshed levels:
69F4 (11/14/17)
C05D (11/14/17)
0D11 (11/14/17)
F1B3 (11/14/17)
A377 (11/15/17)
756C (11/15/17)
8D2A (11/15/17)
3F46 (11/15/17)
E47A (11/19/17)
Last edited by NealCruco on Sun Nov 19, 2017 4:23 pm, edited 1 time in total.

User avatar
testtubegames
Site Admin
Posts: 1071
Joined: Mon Nov 19, 2012 7:54 pm

Re: Level Creation Megathread

Post by testtubegames » Fri Nov 17, 2017 12:12 pm

NealCruco wrote:(Also, Andy, could you please update the copies of these levels that are stored on the server? I think most, if not all, of my levels are there.)
Right on, I'm excited to try out the changes!

EPRO
Posts: 2
Joined: Wed Nov 21, 2018 8:26 pm

Re: Level Creation Megathread

Post by EPRO » Wed Nov 21, 2018 8:30 pm

I have not beaten this, but I know it is possible because I almost did it.



ARGGGGGGGGGG! I was so close to finishing it then I touched a spike...


Code:
[The Electric Shocktopus-"The Impossible"-eNrtkT0OgCAUg+/C3EFAIJ7FuHoCN+Ld5Qmixj8gcYN2eIF+hQQLzv8yYMALZTydfJdSqcnc5nTX5muz6Ohrgltybo+nYolUoZmkV8kGXOG83IYU4dxnQW+h9Q5gC8bQZ96PlajETsj2mdFBOMx3wimry2Utmxj6wdmykaZ5AZZ2HAM=]

YTPFan188
Posts: 2
Joined: Sun Nov 11, 2018 8:18 am

Re: Level Creation Megathread

Post by YTPFan188 » Fri Nov 23, 2018 4:40 am

[The Electric Shocktopus-"The NuN"-eNqr1hkFowAKzEEIGYIQDoVYmNRWYYaVSaoKYxOsagyxQjOsEE1VdbVSiZJOdCwQVSulKYGpYiBlbmSoY24QC5OBCBnomJmhCRnpmFmgChla6phZoqky1jEzhwrVAgCz4a5T]

Post Reply