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[The Electric Shocktopus-"Crate Path"-eNqr1iEJGFnqkA6MDfBLGxGpBggMdYwpQ4YQU6CGGZpRhuCGGZqDjTMlHxmbQEyC+BRhHoalJDkO3TRKELpnzch2HNgwUFKCGQdkU8d9Iyb0qJbuRkNu+IacKaz0NNYxNgWRhjpmREN4GUkJrK5WKlHSiY4FomqlNBCrFgAW9DaD]
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[The Electric Shocktopus-"Crate Path"-eNqr1iEJGFnqkA6MDfBLGxGpBggMdYwpQ4YQU6CGGZpRhuCGGZqDjTMlHxmbQEyC+BRhHoalJDkO3TRKELpnzch2HNgwUFKCGQdkU8d9Iyb0qJbuRkNu+IacKaz0NNYxNgWRhjpmREN4GUkJrK5WKlHSiY4FomqlNBCrFgAW9DaD]
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[The Electric Shocktopus-"4A4C"-eNq9VEsSgyAMvQvrLAw0omfpuO0F2p3TuzcEqKKooNMmsXTyeQlPcATdgHtqjVhZaKYQscwNEjFaIlEI0OfqXvw4qU1/XCxbSVQxalxSFOtA2JCSiMvDuEFKKuTZaHyz4LNxY4awehykTWOuAha5TFqOvVvMtlncuxfRnK0+3drTWLvtL28+uubzEJDP1gLQj6PlQPqJyulw5yRgYCc+DqEYFTCDkcQ1iB/wkBwM3aShwXh1apFkFjLBwo3NgBwyg+H1nh7ifLmwcbU7wcXd48UBlvVp+Vww+YdTHs5PRd5EjZl/YnM6QoGYNuvWQffkPzk6UXGUJJZD/iBzVC8F94FtVA8ly5OXtoO2H2LAeSzfeNssXN3ken8A7Dx1XA==]
Wow, the gauntlet is thrown. I took a peek at the level... and yes, it looks like a doozy. I'll give it a go this week -- though I may resort to come clever editing here and there so we don't have to watch for hoursNealCruco wrote:Andy, I'd like to see you beat this level with all three stars!
...
I worked on this level for 24 hours (discontinuous, of course). After finishing it, beating it with three stars took me two hours of continuous play...so have fun.
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[The Electric Shocktopus-"Perilous Sky"-eNrtlUESgyAMAP/iOYfGNFre0vHaD7Q3pn8vWGBAAzoqXtrAgIYlIUFEgxNeLPEjYA+tchNnElSG8gpHp5RXRtyiLbrMIWoFj1lTliG0Vea88msLFbSXDOj8bgMLa1zkpBWKmRFBLqamFElIdAyuzaG0PjFk0aB3nljE9ekus5NMYn5zUjKTdOT4YxQFZYquEjaSmClEYTLNMKNCrZtXA/fBVN08mrF7mq5nhE4NfsSq0ATW3VKV6qFj8w51hLiOXc4d7+mfpZL/YJxLXpJB3hPr3lxtR/mg3Ton1s3Gk0vQNvXOxF9+S/gU4gCxV0q4W2wzvD8lyNPi]
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[The Electric Shocktopus-"No Time to Waste"-eNrtVDsOgzAMvQuzB5zgVJylYu0JukW9e/OlBEhMaNWF2E+AhJ/jbzTQjiKQPImlIDByyABvdSBPzFp4l2L0J2xSp+iAZn/u4eviuJGJGRyLYOmlkIcJNByej2Kt7PHfp5AqAWSy4H19gik0I6ObirEZmXLWThPbohMTmmub7AGVBYT3EbBJV8VoQgApuG66MaKsFloZmDZZTBBngE8m8NeDXGiRrcDHyYq4uz4pQ/QJmO1By5EDqMUVt/jjPVC+A9YIe0sf0hs1nK72a47mhwIpN3syr5Ah0xBgvnFcJ+aBGqTTovzNpFqE05+Y6O7ZwR2aNLmIxAtiamPf5EJjTx6T7h7mxp9ebyuwXCc=]
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[The Electric Shocktopus-"Through the Spikes and Charges"-eNrlVDEOwyAM/AvzDTXESXlLlbUvyIb695KgokilGAJDJWxH8XDGPtvgIAkRh892to8wgydw0Cr/KM/rXiTo5v/aRjfnRGoC9EhyiiKIoHSgEJc6Al/05ETpjD8wqSgq68uVXmaI4RKtiihpbtpWUJPa2ZfcqbQ6ekVTa7t7oHtvW/ypZsq8RvNuRgcklQNJRhoOwAZ1Tm0KD4wpcS8aEH9R4zrsCEdYgT4r4tTT3/T19QZ8qamx]
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[The Electric Shocktopus-"The Two Sides"-eNrtlU0KgCAQhe/i2o2akWcJt52gnXT3NCHNn0YrhKLnW7j4GOeNiArfEuMAQISxERVQMTK0IJ7RIY0LGXfjN2S55CCS5AsUNsq6AsqGbXVVl2JhTmvMKkxU5RvTi+q1i/fGEJehAi5L+ZyFcpwjT6FUkki2Ashtp8DVbjNB8LNqhZxhCjh/jA1yfoFRaEZ4lNoKTXqHf/165q/v5LICF56dmA==]
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[The Electric Shocktopus-"Grid World"-eNrtVUsSgjAMvQvrLCilOJ7FYesJ3DHe3bZJA/0Coh1HrQVjeXl5vnTKBG8fAoRQeL08svw6Ciqq4JuCHUgQg5m9XJY92WnAVHwpRYqEuqVCvDDZ/eaHi5sn1qK7cz4Rh+xINgS6HD5+gpFRzWxESLQKML2okLM4SYvFFdnONs+2JpsYKutaMzd4SvQDRzYRXKvsTPc/zsk5mey2U7jiKKAAJ4btY5MYlJVrlvQ2jCjY+YTPdskTRn8CSWRoaL4rzEkM3gZgv4p25zKtWcr3vSwpjqTcdWhgpb58WlFvO29bxLgJ/uNThqRPRczU3Bq4/JzT8St0M0SBqlKnhgV1a2vnxq/ba3Vs5Cr1u5Zs5FHAap56GnFQ+Tg1V30ijvcHnCsxhw==]
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[The Electric Shocktopus-"Traffic light"-eNrtll+vmjAUwL/Kubz40hgLVDT3wSx7WPa0h2uyLIsPKL1ARMpKmTFm332HUhAE71yW7CaGU4RSfudfT4uciRFKCMNWi0P7pxZawYwMCDVN9+bEsclNYebE7kHQVnfY/OzlAFmFMHfrgLDXv+g8HNZTNRmS9oyUI/bMHDWP3QqtHLV51yuHsXVxY792YHitrjUu6bXg2jxrLL0F079gL6XssE2xOywbYps5GTz+oOwRZ3a1rG65WSKsLbaa43RuBxVRjeoiVC68lo9eucgQeoOsrVww2l8w1xjrPmgW4sV1vTKZPqrS0y7Yip8sOhFfO244x8WFSFyHmN1yk6R6yeK8NjPdbBXTJb0XAT2TUd4Wu9PeAztbyiLfH3Bqnas2ciP3jtzmITeZfec7Z+RG7j9wm7P1iv9meMnx4jH8NGG48R5z743yT0IpuwPZkLMVWfiFy4j11Ve7CESh4FVIUBGHPIv3HJeaZjzXJdY3UUAeiSIJIJNi62+TExzETw4/ini3x5uIS24U5sxBo5xDEiuVGGsEApFOFChR7KIGnBPrRRW7/QrWpYFJDj7kx7iMJxDHtAymMeu5S2Ktoziviet4thyyIkl4gE5AZFyrox0hjQW6wExeymiemhHaG/GI9UmInD/BF+mnIYcT5h4mfgCfIYiDMoncP1VZrYyWvcCU1/EhTkPAAONDJqTyU1VbnTvzag5TjuFlQvFUxX4CPOUyPD3DWp4gFKV2kemod4WUyBh1Z4Zl+pjEhy0+n06ntVd3RqwPaVAq+bCNFZZE8stz6jHtdSK5rs8zHDGmcnZCrrSbxM8xG+XLlfXrN9dGUsI=]
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[The Electric Shocktopus-"Traffic light (no signs)"-eNrtllEOwiAMQO+y735YWJ2exezXC+jf4t2tWBgtTJdoNFlokSF7tKO00wlEEIBYo3gsuwx9wgQVQdEw2oN3sCgkHa1B2Jaelo87Vsj5IdLQ6mNXVCyT3UEejceM20mLPA+jfYP3A3d7Vk2LecNjXDBvLGOlp2TnW+x8hopNp6xYqrEpINX2ZvEAfmfyacnNkeFgMVPv1dfqQl6G4QieLobMR3FYUEMXyGhlxrDMFouRvpGloHiWGQrNJK0qBZaDelrrNHG+5xSE3oOUyCKJIVk5pibKyX9R+zhBk9filP4Dm7prB6cNhtYbbVzj/siNmywyt/Kd07jG/YAbp+7Mv2Z8ufBlIP7PQlx426y9Jh8JIq1AxtsdVUOoMg==]
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[The Electric Shocktopus-"Danmaku Barrage"-eNrtk8EOgyAMht+Fcw8rHRqfZdl1T7Ab2bsP6HQVK+uiiRf/NqQJX3+gxghbhSuR5DGnLHjDD6X8qm/Ru7Fg4YYSK7Z0/bNhM17lvGM5clunCqQMn/MDLMfFH42bFW6uJkPBQsnLWs8LCkS+wnJMhQ7jJS+9eLd0qW1HENsYcwg/3Ea/yY3nrl63sGj+Q4mU7EQQRTh1hLyIkzqMiu7p4HZPGd0jV683ik1FLA==]
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[The Electric Shocktopus-"Shockingly Easy"-eNrtV0tuhDAMVTc9SNauhGMc4CxVt9XspzvUA/ZWdb4ESPlUpYs2doLAennJPDuBefx4GKFsnBxcF0Nk14nSbUulKIcRnHgmktZMLeK/6tZzvFtDWoq/6b/ZAFZE3qjNVJAop2lXWNSAS/Ck2pp6joVMpbMoKxCvkHqImZOAia3Mi85t/oLvD8kerkbKus6wcnsAG+SJYc6SRo1PvQ4yW6Qj2aqe9OAT7jmEIk4AlDKEOm6qMFNEEkXwzCZURrhltNALD406S4KFFMoW6BYtP1Io+Py2MPcP40pj6HdAlxgd+I1btlsPBwpG+4vexoiP6qbgCZvGX5Qa1ZuCZ6hW7VLDl1pl1faKxNbJqF7/94mkSTS4iwZkOjCDbBxpPsKEYEwe6QwuMNT1YLhut0sL1X7kJ8W1CN7nKZCP1HlgmbWWqeboL51bePEEln+or9daaf0RhPvz+/4JQ51ApQ==]
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Initialize engine version: 5.0.0f4 (5b98b70ebeb9)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: Intel(R) HD Graphics 4000 (ID=0x166)
Vendor: Intel
VRAM: 128 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\[MyComputerUserName]\Documents\Shocktopus_pc1426089650\Shocktopus\Shocktopus_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\[MyComputerUserName]\Documents\Shocktopus_pc1426089650\Shocktopus\Shocktopus_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\[MyComputerUserName]\Documents\Shocktopus_pc1426089650\Shocktopus\Shocktopus_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\[MyComputerUserName]\Documents\Shocktopus_pc1426089650\Shocktopus\Shocktopus_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\[MyComputerUserName]\Documents\Shocktopus_pc1426089650\Shocktopus\Shocktopus_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\[MyComputerUserName]\Documents\Shocktopus_pc1426089650\Shocktopus\Shocktopus_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\[MyComputerUserName]\Documents\Shocktopus_pc1426089650\Shocktopus\Shocktopus_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\[MyComputerUserName]\Documents\Shocktopus_pc1426089650\Shocktopus\Shocktopus_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\[MyComputerUserName]\Documents\Shocktopus_pc1426089650\Shocktopus\Shocktopus_Data\Managed\Ionic.Zlib.dll (this message is harmless)
Loading C:\Users\[MyComputerUserName]\Documents\Shocktopus_pc1426089650\Shocktopus\Shocktopus_Data\Managed\Ionic.Zlib.dll into Unity Child Domain
Platform assembly: C:\Users\[MyComputerUserName]\Documents\Shocktopus_pc1426089650\Shocktopus\Shocktopus_Data\Managed\zlib.net.dll (this message is harmless)
Loading C:\Users\[MyComputerUserName]\Documents\Shocktopus_pc1426089650\Shocktopus\Shocktopus_Data\Managed\zlib.net.dll into Unity Child Domain
- Completed reload, in 0.070 seconds
<RI> Initializing input.
XInput1_3.dll not found.
<RI> Input initialized.
desktop: 1600x900 59Hz; virtual: 1600x900 at 0,0
<RI> Initialized touch support.
Platform assembly: C:\Users\[MyComputerUserName]\Documents\Shocktopus_pc1426089650\Shocktopus\Shocktopus_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\[MyComputerUserName]\Documents\Shocktopus_pc1426089650\Shocktopus\Shocktopus_Data\Managed\System.dll (this message is harmless)
wwt 965
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
hwt 772
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
going to huge
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
[The Electric Shocktopus-"Feynman's Cove"-eNqr1hkFgwCYmGFBA+gcExQ01IGZiY4xNl8YUgarR9PtSARGUEihGmMzmKpqpRIlnehYIKpWSlMCU8VAytzQRMfMFCg8GuSjYFgBcOk5mrBHwXADpiAYq1OtlKGkY25opqPkkVqpo5BXmpOjUJmvVAsA5XwAYw==]
[...Snip...]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
[The Electric Shocktopus-"Shockingly Easy"-eNrtV0tuhDAMVTc9SNauhGMc4CxVt9XspzvUA/ZWdb4ESPlUpYs2doLAennJPDuBefx4GKFsnBxcF0Nk14nSbUulKIcRnHgmktZMLeK/6tZzvFtDWoq/6b/ZAFZE3qjNVJAop2lXWNSAS/Ck2pp6joVMpbMoKxCvkHqImZOAia3Mi85t/oLvD8kerkbKus6wcnsAG+SJYc6SRo1PvQ4yW6Qj2aqe9OAT7jmEIk4AlDKEOm6qMFNEEkXwzCZURrhltNALD406S4KFFMoW6BYtP1Io+Py2MPcP40pj6HdAlxgd+I1btlsPBwpG+4vexoiP6qbgCZvGX5Qa1ZuCZ6hW7VLDl1pl1faKxNbJqF7/94mkSTS4iwZkOjCDbBxpPsKEYEwe6QwuMNT1YLhut0sL1X7kJ8W1CN7nKZCP1HlgmbWWqeboL51bePEEln+or9daaf0RhPvz+/4JQ51ApQ==]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0
at LevelParser.switchFromStringNew (System.String inputString) [0x00000] in <filename unknown>:0
at ExtrasAtom.setFromString (System.String inputS) [0x00000] in <filename unknown>:0
at LevelSetup.setFromCode (System.String inputString) [0x00000] in <filename unknown>:0
at LevelMaker.setFromString (Int32 whichLevel, System.String whichString) [0x00000] in <filename unknown>:0
at LevelParser.setEverythingFromStringNew (System.String inputStringFull, Int32 whichLevel) [0x00000] in <filename unknown>:0
at MenuControl.XMLSetFake () [0x00000] in <filename unknown>:0
at MenuControl.init () [0x00000] in <filename unknown>:0
at MenuControl.initFirst () [0x00000] in <filename unknown>:0
at MenuControl.Start () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Oh boy, I know what's going on here. I forgot I had to tweak one little line of code for the game to work with old switch levels. Shoot.A Random Player wrote:Ok, now that your Shocktopuses are broken and I have your attention, HOW DO I FIX THIS?!?
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[The Electric Shocktopus-"4348"-eNrtVstugzAQ/BXk8ypi7ZiUez+ht4pD1BJRqUqqkh4iq/+eXT+IIZFIkJJWyLOGJTBjPJbZ2ID2QeAk85EW+LqTgdNaWEJ3i35x1rBydA+l+3TU3ELqZCBLuuk1+ASIrEOKYmnTSe2iJ+6GxNIgxIEuakFKVAV86NCD1bvhlmNad+rrlBw4vUqHZxN0UaaWPaGfYHnz+xCue9+D7SVzg69ikreJ1qY5m2hMqaiO3OQMojIUPvkB249BxXXlPEZrX2GDqdQV2ks6jBF7Aa8VNSM2wqaWEkoNha7sE0hImBlk7hf6qkzrPGGuqxuldMs7zUnCXwAf0ANWp20Lzr+c2/1e+PeStKkrnd8KjGgEYK5APNfrfZN9tNlh9/Od7bafh6xu39Zf9UJErJemjp8x/52FdyL9n0H9HgF0Tg+V]
Not that laggy for me, though over time TES seems to slow down somewhat (maybe because it's a dev build?).NealCruco wrote:Code: Select all
[The Electric Shocktopus-"4348"-eNrtVstugzAQ/BXk8ypi7ZiUez+ht4pD1BJRqUqqkh4iq/+eXT+IIZFIkJJWyLOGJTBjPJbZ2ID2QeAk85EW+LqTgdNaWEJ3i35x1rBydA+l+3TU3ELqZCBLuuk1+ASIrEOKYmnTSe2iJ+6GxNIgxIEuakFKVAV86NCD1bvhlmNad+rrlBw4vUqHZxN0UaaWPaGfYHnz+xCue9+D7SVzg69ikreJ1qY5m2hMqaiO3OQMojIUPvkB249BxXXlPEZrX2GDqdQV2ks6jBF7Aa8VNSM2wqaWEkoNha7sE0hImBlk7hf6qkzrPGGuqxuldMs7zUnCXwAf0ANWp20Lzr+c2/1e+PeStKkrnd8KjGgEYK5APNfrfZN9tNlh9/Od7bafh6xu39Zf9UJErJemjp8x/52FdyL9n0H9HgF0Tg+V]
Then your computer isn't junk. Mine is. It's a two-and-a-half-year-old Toshiba budget laptop that desperately wants to be replaced.A Random Player wrote: Not that laggy for me, though over time TES seems to slow down somewhat (maybe because it's a dev build?).
So you know that feeling when you're charging or moving carefully with a line of missiles, when suddenly you get too close to a charge or hold Z for a fraction of a second too long, and you crash into the missile from the back.. and it was almost about to explode against the wall anyway?
That's this level.
You thought the crate area was creative? It's just a bigger version of a level exfret made, as well as part of level 30. There was no original design there.Also I though the middle section was quite creative (and stressful...) but thankfully I beat it on the first try. I ended up doing this:
That last star really is the hardest. Here's a hint: If the platform right above you is to your right, jump just as the missile above hits the spikes. Too early, and you'll hit that missile. Too late, and a missile on your level will hit you. Getting to the top is possible, though. After you grab the star, descend very carefully, using the guns as a ladder.But I managed to beat the level in the end. (Skipped the last star though, chances are I'd fail on that one).
Teehee. I was hoping to include an unwinnable section in 4A4C, but it didn't work out. This time I had enough space, and I made certain to place the sign chamber level with and right next to the door, just to taunt the player.PS. The only escape is death = EVIL![]()