Here's my fourth level, B4C5.
Code: Select all
[The Electric Shocktopus-"B4C5"-eNrtl19r2zAQwL/KTc8iRJYujh/HcJvBRkdJH8LYQ7aqNLS0wXHGitl330mWZMnuRhn0JdXpZDv2/XT6c3eQjgvORclxTg/mkZqML6o0ikmzVigMZ35RLypzpUHknHvpSRGaIUVhbsJRfRdoFMegF7LmE+seQDuDyJd9ZXviZvDm6B7GibfeF0aM2ZpAxVyEod2oaKVi4i9hAxrmaEUWPVKOwQF1JFqf4bzCcY39SpGoHWUYw0x72HR8ZsXuy3yABJ8275gQMRxPwCdi16kWL1ITMKRcqRfp6437D0EfEvhsU0ubRmiUq8qE8Bi04SPda+kRsfCUwUyGDeeLPNleKR0TQ95ZNLtIyN6mU2SPAzE6MdmbT4G/IcE8sU8Bb1COfLi0TCAcLcZBCeERnEDCIeQjWUtEuWGkimfpMJOHxPTRvlAhxR0a50L4anhCRdl1rGX86zfSjt0wezvQraS0WiC95llOS8TbXn0O6SxpQLiCRyUxF7xcbE6w3rkIL5R8pQgvqpw3OVf/r+ouc9XNlfV0i25Jf7lsgOcYP8mcEqGUVct80G8owTt2y3iJFWebxyNsGw1ts93v9fUMvjT6cIDjHtpHuN7pGXzePsETWd1uf2r4rttWN3B//HEHuwfzvoEH/auF+92NnjE3sFKcnddruLiifgar+rKGzcUVnH38tF5t4MOqfr+uL9+x338A4cstMw==]
I came up with the idea for this just a few hours after finishing 756C, and within 24 hours had the basic structure of the level. It was really just a playground, though. There was no door, no stars, and no way to die. The next step was to turn that skeleton into an actual level. That's where I stalled. I couldn't find a design that satisfied me, so I left the level to sit for a few weeks. Today (July 8), I finally got some inspiration and finished it.
Note: The initial version (and the one played for Episode 13 of Feel Bad Friday) had an unintended shortcut that allowed you to bypass a large portion of the level. (This is called sequence breaking.) This loophole was quickly patched. The code for the unpatched version is below, but only because I can't erase it from the Internet now. (Yes, I know nothing can be truly deleted from the Internet, but I'm generalizing here.) I want people to play my levels the way they were meant to be played, and that is why I hate it when versions with exploitable bugs stick around.
Edit 8/11/15: I have decided to make a small change to the level. After watching the unedited version of FBF 13, I've decided that one part is unreasonably and unnecessarily difficult. I want my levels to be fun, and too much luck makes them not fun. So I have removed a single spike. The code above has been edited to reflect this.
Edit 1/11/16: Ok, I have no idea what all the previous tweaks were, but I think I'm done tweaking now. This latest edit was just removing two overly discouraging spikes. As always, the code on the top is the up-to-date version of B4C5, and the code on the bottom is the very first version, the one played in FBF 13.
Edit 4/19/16: One last tweak. Andy let me choose the level for FBF 29, and I'm requesting this one. It's time that we saw a proper playthrough of this level, and time that Andy took another shot at the only level of mine he hasn't beaten. One more luck-based area has been made less frustrating but still deadly. FBFs aren't coming out very often now, and I don't want anything to go wrong on this playthrough. Andy's habit of breaking my levels ends here.
Code: Select all
[The Electric Shocktopus-"B4C5- Initial Build"-eNrtl1Fr2zAQgP+KpucjRJbOjh/HcJfBRkdJH8LoQ7aqNKy0wXHGitl/30mWLMs2oxT2kup8lh37vjtJvjtICwJIcUmDvRMgh4MqjOb2hT/sgO4OACErzUg+5BK8dGAvKOzoToFGcWwtlvRWuNMzI6jj6FrMxEHhrbEHHdZROGH8xAJDngM15AYY2s2Jd2UUL2J7FP2qjMisI4oxF0gHInQbPogp58JKEan1EnyYWYc9h8ly3bNlQARMDx+WEBE+So9PxK5S5S9SEJlRUOpF+v/8/kPQ5wPOHmpl6waNgiqhK5IItLkj3WPpEZF7ymCmpsLX9aDfUumYIeSD4TxDAMT2AfBlFrmfmGMMjDxPjHE4IZxxbtDIHuMl9N7DT2ePE8JVMTn3ATCO4SYh1XBuHWRoIrrszlVfz44c5n7/1uBUOaJoW95w+HZD2vI7bi9HuhRURjnSY0hyXiLe9upTSieJE8I1PGqJqeGlZnOG/c5leKbkKzM8K1NdpFp8XVddpa6aOuf5NtWC/lLZBE85fpY1JfpWVq7Sh35DBd7yew4FlsC3Tye2qzVr6t3hoG8X7Gutj0d2OrDmid3u9YJ92T2zZ7K63/3S7LtuGl2zh9OPn2z/aJ7X7FH/btjD/k4vuHOsFPCP1YZdXtN5wdbVVcW2l9fs4tPnzXrLPqyr95vq6h3/8xdOoSET]