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Re: Level Creation Megathread

Posted: Thu Apr 21, 2016 5:53 pm
by NealCruco
I have finished my eleventh and twelfth levels! Here are A377 and 69F4.

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[The Electric Shocktopus-"A377; NealCruco"-eNrtV+9qwjAQ/76nuOWLIEFMY+zcE+wBBmMMP9SZalmWjCYVpOzdl874r7Y2imwqXo67ptz9LrncpTTHtIfJkaOBiJME08Nw2dKXdvdhk40oFUSDLRuPVaxDk1KQytikNKvBpw662qkEXG/moPq9Qi5AKan1We2DMl/4YOBraddAQkxpWRa8RKpZUOUB7SSS+pTH7hmxTcUqwXdtKszcVo7j9U7JKkChi6RsBW+u4G0L5sYSYGPmHlYNF56UsQ+dOKbjPEcG4beh5RzF6Fdpq0Ia4j6zrzEpRPNNRLzuqhvd6FyJHTtcy5CHYNEyPg1zvkloTtK1WPwFxHXXv6t82u1dfuX/I5G931WfH4IDfxwutviGOEdThOmgj9ELFwLGSvJ7eI4+OJgpBxFpA9pEaQdeVdaaceBRKvkYEtNBzrcbYPTEU97SMFdZCoJrreQjJHExhziRY4hglExAT1Vq3jMDiQQbB1R89zm39jMuNLaQFqH9lapRNBLzNmQykYZLkygZiQ76/gGJRpkt]

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[The Electric Shocktopus-"69F4; NealCruco"-eNrtWM1ymzAQvvcpdnTpZceTRUg4vfUV2sz00MkBJ3Jw/UOHn6QM03evAGHAFjFx4tipvZIlIe23Wq12kXCOSMi5LkzFu4/rqsiIopMKooqpzKLNwK/M+DMw7EJkLYtEWeok2xLJgIsHqrORUA7qjmoGMr3UnraeeRtseLXKznUFRu68CCzNioypZGfBvDRCZZEKaiXC7Tka01PDRHWLLDrRhrXtqYAKiy31fHLfbCTSPhIbE7yZDHEIPfCVeJcPk+By+zqo62ftJN2NDosKjRcVjt71PVHH5drpuuKE5ddV0ivb1OPbjTZrPtqdhA1qI7GtCa9fTL3MvLAZN2FmJ/0iwMK2BY83ROPNlOcsYfgTz4UIG+cQ7WZZ3p6RJUovo6ZaN8vyNmdT7Re6inVFQqI8tnUEXuhCQxzlg4YxmWjz+LiKtmMHXB39cnz86O8a6o10eeZkffddl/oAP4Vd71GPPDotJ+i7zL0L+HyIDidu54H+eoZB6ov/5wi50IeOjv5TigZdf1s8+hNa2Fmqf7lEu2Xe8Y47PsUjaP8PBhKH2lc6NT+k3V3Ue/XwXr7v+g6Ws4Chxz1kN2GYBJMojQMVw52/gomCNFb3kIQwnf2BZRgpSAI98CuNE5j49zCJlJ8EI7gJVPZZjz6qKCsw03SBoOLf6m7mLxbZp6dArcCHB3+p4GH2qOVnYQquA+FUS1TLEav0EFeE7OvKn89W8H2ePfmLuYq+wA+NChNQS4Rvzoj9/QdzrhX4]
Edit: There's a bug with signposts, which I will be reporting shortly and which causes the text of one signpost in 69F4 to disappear. I have edited the level to work around this.
Edit 2: Changed the text of a sign in 69F4. This isn't related to the above bug; I just wished to provide a better hint.
Edit 3: Moved a star in 69F4. I never liked its original position.
Edit 4 (8/23/16): Andy found an exploit in 69F4 when he played it for FBF months ago. I'm embarrassed that I didn't catch such an obvious mistake. I fixed it, but somehow never posted the fixed code here. So I did that now.

Re: Level Creation Megathread

Posted: Thu Aug 18, 2016 1:18 pm
by NealCruco
It's been rather quiet around here...maybe a new Shocktopus level will shake things up a bit?

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[The Electric Shocktopus-"E47A; NealCruco"-eNrtV8GSwyAI/ZecuVDFtN+y0+v+wPaW2X+vGlFMTJNu27TuiM6A8YGChJgBABCUcp18swL6Nj6MMsFInit0er14MmWWO0UYcRindJ8LbjLvmeKyXqEJFQYKPlKGcwOtvCDNSIthemp8Tl7B3I3CEiY4uA9O6Qx5Y4fCM7Z5OBWRlAEzZSwHRWWHTkvRczN0O8gCND9FbnbfOD1nJ0RNNhWTl5k6JBNhLYmwnpDEiokIpXmilZJ5orXkLK9Tin4Q0+uHwUsKm2ApjTGOUgHwDHAYuksHX2fbh+678+zHMqOPYOjsZ6DR/ydcTsiECMmh+5Acjy75Pu/m7uLqBvGtLrw0Og8g7w9Sij2K1Gp1phHEEoNGP6PE7P1+/NXABsBqga7HxouOlUTbMzlW19sEqeh8tznMN0lj2k2yERd2UqdQ2LGi29MxY40+4JtaP5nKrjfYTu6Df8/r/TD8XgH3Cvy3]
I decided to use some concepts from 756C, B4C5, F1B3, and 69F4, revising them, building on them, and tying them all together with some original work to make a level that is a near-constant dance with death. Have fun.

Edit: Actually, this level is currently broken due to me somehow not having the latest version of the game while developing.
Edit 2: Thanks to Andy's brilliant idea, the level is now working again, exactly as intended! The level code above has been updated with this fix.
Edit 3: A (very) minor change made to E47A.
Edit 4: A couple other minor changes made.

Re: Level Creation Megathread

Posted: Wed Aug 24, 2016 4:54 pm
by Stargate38
That's a hard level. It would be perfect for FBF.

Re: Level Creation Megathread

Posted: Sat Apr 29, 2017 1:19 am
by NealCruco
Well, hello to anyone still here. I'd abandoned this place for a while. Tonight, though, I thought I'd boot up Shocktopus. When I did, I found that there was a unfinished level in my list. I don't know what my original plans for it were, but I finished it and verified that it's possible. Here's DF37.

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[The Electric Shocktopus-"DF37"-eNrtUk1vgzAM/StRztaEAcN22s/ooeLAWiaQqlUqSFWF9t+X75AQtPW2A04gBL/nZzuZQVhRAAGKh/RnYmMgCHkGysyK6i1RzrCW7jeJKLIQi5pR5DGeLEa4rIKGyxA6fFnLX3UwYa1iiIpjhAST3ICEVFLM1RnH12hallLWcWYpEdOusCSbW9RYZ663HrwBFVoqs2DUGr+uwVcNEISLUtb3QyFxVaW5ET46JofPy5+DYgeSuMkOcvRiBQEFJxtZEJ1sKwOoyWTZG43Vd9iCrc/AVydmY2KS4eA+dZOxK3GDFVWwrDPJSGiQ9vq6DUNUt1IISAuxqjReFatcChXKReoPvj4xNcsE9FkA1H8cmolIq0emMs984nBsxJz5J1fLKBaRb0WNcsBuvxjaplG1d+2Zvu0t+P+WZw3MvOdQVRXwQ8dO7Rc7X9nUD6N4daxrxwe7tw92val9397Ocv/CDv1w6tl9uFzYMLGP7p1//wD5a7gn]
Edit: Fixed an overly hard portion.

Re: Level Creation Megathread

Posted: Mon May 22, 2017 11:48 am
by testtubegames
A NEW level! I've been trying to contain my excitement (and avoid peeking at the level) until I have the chance to fire up the cameras and film a FBF. (Coming this Friday). Thanks for sharing!

Re: Level Creation Megathread

Posted: Thu May 25, 2017 5:48 pm
by A Random Player
It's been quite a while since I've posted here (almost a year!). But after seeing Neal posting some new levels recently, I decided to clean up and present one of my unfinished levels, "No Sand Here":

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[The Electric Shocktopus-"No Sand Here"-eNrtllFvgyAQx78K4fkeelR0+xZ72NvShyZjs4mxSW23LGbffYhosSAsqXbqepJC4PfHA48rJVxra65+Iy+DVamfOFIVQNNxbrQtg62M907MQc1cSWMnwB61BwxsChNd6nbrrc2amG6fBTbfjjW6tkOyl/6asPEm18xqpF6S6Y6PNn0Oed4n8PmvR2xJR2MrHIKOoqY7a/FK3BpbonbPu2fWOzyxEcKVVx6B4ys6RK7wc+CBc/JrBkNQCdEVD0xW7ReX9EjhZSNLSd+oqgpZIco8xWU3DGpVXhx80qkZ6j1kPBprD2+9oFl8Mh4cmQCB83F1OYQ+kOsHNsaBnEqUTwvAZSzj74HF/18u3Zr7AE+i+aefu/2L2xa2UZus4gGiFoN3VuzF8db33bvN+wANccAugw49iT1ZJ6Mk9mrKDZQ0pYArBvTplGXkmAqSiQ9xIJ+pyMnX/kS2B0Fe97mgmmUx0Od0VxBZtqTYvef0+we90cXV]
The level has been tested, and is possible with all 3 stars. (I did make some minor changes after testing it such as moving the signs around, but it shouldn't have an effect on the difficulty of the level.)

Some hints:
SPOILER
SPOILER_SHOW
This level is similar to the following levels: Meadowy, No Time to Waste, Not a QR Code, The Ocean, and No Waste.
SPOILER
SPOILER_SHOW
While the picture in the level could have been anything, the structure of the TTG logo poses some interesting problems here.
SPOILER
SPOILER_SHOW
Are you sure you're doing it the right way? (I changed my strategy for this level several times while testing it.)
SPOILER
SPOILER_SHOW
The lowest tile is usually the most important.

Re: Level Creation Megathread

Posted: Tue Nov 14, 2017 7:35 pm
by NealCruco
Hello! To anyone still lurking here, I'm going through my old levels and revamping them- trying to tone down the difficulty when possible and cut down on pointless deaths. I've started with 69F4- maybe you should give it a fresh try now? I'd like to see some activity again, but I suppose we all have real life to keep us busy. Before trying a level, remember to get a fresh code from my original post of it.

(Also, Andy, could you please update the copies of these levels that are stored on the server? I think most, if not all, of my levels are there.)

Refreshed levels:
69F4 (11/14/17)
C05D (11/14/17)
0D11 (11/14/17)
F1B3 (11/14/17)
A377 (11/15/17)
756C (11/15/17)
8D2A (11/15/17)
3F46 (11/15/17)
E47A (11/19/17)

Re: Level Creation Megathread

Posted: Fri Nov 17, 2017 12:12 pm
by testtubegames
NealCruco wrote:(Also, Andy, could you please update the copies of these levels that are stored on the server? I think most, if not all, of my levels are there.)
Right on, I'm excited to try out the changes!

Re: Level Creation Megathread

Posted: Wed Nov 21, 2018 8:30 pm
by EPRO
I have not beaten this, but I know it is possible because I almost did it.



ARGGGGGGGGGG! I was so close to finishing it then I touched a spike...


Code:
[The Electric Shocktopus-"The Impossible"-eNrtkT0OgCAUg+/C3EFAIJ7FuHoCN+Ld5Qmixj8gcYN2eIF+hQQLzv8yYMALZTydfJdSqcnc5nTX5muz6Ohrgltybo+nYolUoZmkV8kGXOG83IYU4dxnQW+h9Q5gC8bQZ96PlajETsj2mdFBOMx3wimry2Utmxj6wdmykaZ5AZZ2HAM=]

Re: Level Creation Megathread

Posted: Fri Nov 23, 2018 4:40 am
by YTPFan188
[The Electric Shocktopus-"The NuN"-eNqr1hkFowAKzEEIGYIQDoVYmNRWYYaVSaoKYxOsagyxQjOsEE1VdbVSiZJOdCwQVSulKYGpYiBlbmSoY24QC5OBCBnomJmhCRnpmFmgChla6phZoqky1jEzhwrVAgCz4a5T]