Version 0.5
Posted: Mon Mar 30, 2015 11:13 pm
The latest version of TES is up on Humble!
The Electric Shocktopus v0.5
Changes:
-No longer 'development build' on Windows
-Full screen works on Windows
-Tiles that are off-screen are removed, and the editor no longer allows you to put them there
-Hint button pops up on all (of the official) levels, leading to an actual walkthrough, and a work-in-progress FAQ
-Foreground hides when you're editing the background
-Old level codes (that have been converted) no longer break the game (yay!)
-Press '=' to bring up a death counter, as I do in the FBF videos
-There are now 7 different switch colors... and you can only create 7 switches in any given level. (Old levels are grandfathered in)
-Switch creation is less buggy (though still not perfect)
-Missiles now flip switches
-Memory leaks have been fixed (at least those that I could find)
Known Bugs/Suggestions:
-"Development Build" on mac still
-'Secret' levels make you reset the level you left -- boo
-Secret level #2 is broken
-Secret level seeecrets
-Shortcut icon on Windows
-Easier way to change level titles
-Lots of stars lags the game
-Optimize so we don't get too-many-vertices error messages
-Want to create a way to show in-game when updates are available
-Get the game to position itself on the screen more reasonably
-Fix bug that prevents you from going to page 4 of user levels
-Hide 'pause' bar for FBF
-Lags after 60 deaths?
-Make controls less death-inducing when in tight quarters
-Electric field calculation problem fixed (weird conductor-volcano stuff)
-Robo-yeti sfx
-Various bugs in Robo-yeti level
-Introduce trail path to the player, feels like it could be a debug right now
-Basic in-level instructions
-Need to add a way for players to change the controls
-Prevent game from being interactive when another window is on top
-Export/Import levels to/from text file
-Allow moving the save files (not just trashing) ... did this with file system, for now, at least
-Hang on to wall a moment longer
-Bullets fly behind the door?!
-Adding switches in the editor is still confusing
-Polish the new updater-message
-Black lines around clouds, bug
-Standardize the UI
-No silent buttons... no buttons that beep twice
-Electric field problems w/ conductors (part deux!)
-Animate the lessons
?-Sporadic non-saving of level progress
Last edited: July 30
The Electric Shocktopus v0.5
Changes:
-No longer 'development build' on Windows
-Full screen works on Windows
-Tiles that are off-screen are removed, and the editor no longer allows you to put them there
-Hint button pops up on all (of the official) levels, leading to an actual walkthrough, and a work-in-progress FAQ
-Foreground hides when you're editing the background
-Old level codes (that have been converted) no longer break the game (yay!)
-Press '=' to bring up a death counter, as I do in the FBF videos
-There are now 7 different switch colors... and you can only create 7 switches in any given level. (Old levels are grandfathered in)
-Switch creation is less buggy (though still not perfect)
-Missiles now flip switches
-Memory leaks have been fixed (at least those that I could find)
Known Bugs/Suggestions:
-"Development Build" on mac still
-'Secret' levels make you reset the level you left -- boo
-Secret level #2 is broken
-Secret level seeecrets
-Shortcut icon on Windows
-Easier way to change level titles
-Lots of stars lags the game
-Optimize so we don't get too-many-vertices error messages
-Want to create a way to show in-game when updates are available
-Get the game to position itself on the screen more reasonably
-Fix bug that prevents you from going to page 4 of user levels
-Hide 'pause' bar for FBF
-Lags after 60 deaths?
-Make controls less death-inducing when in tight quarters
-Electric field calculation problem fixed (weird conductor-volcano stuff)
-Robo-yeti sfx
-Various bugs in Robo-yeti level
-Introduce trail path to the player, feels like it could be a debug right now
-Basic in-level instructions
-Need to add a way for players to change the controls
-Prevent game from being interactive when another window is on top
-Export/Import levels to/from text file
-Allow moving the save files (not just trashing) ... did this with file system, for now, at least
-Hang on to wall a moment longer
-Bullets fly behind the door?!
-Adding switches in the editor is still confusing
-Polish the new updater-message
-Black lines around clouds, bug
-Standardize the UI
-No silent buttons... no buttons that beep twice
-Electric field problems w/ conductors (part deux!)
-Animate the lessons
?-Sporadic non-saving of level progress
Last edited: July 30