testtubegames wrote:Okay, Friday is here, and that brings another video... this one living up to the title of Feel Bad Friday.
It's another level by A Random Player this week... and I must say, with so many new levels posted by Random, it was hard to choose -- but Juggling caught my eye. I'll leave it to history to decide whether that was a good thing or a bad thing
![Wink ;)](./images/smilies/icon_e_wink.gif)
Watch me fail, fail, fail (and maybe succeed)
in the video on YouTube.
I just broke the record for deaths
and video length, didn't I? Oops. (?)
Anyway I'm a bit late in posting this, but I'm glad you liked this level! I felt it was a neat balance between skill and puzzle, and it used a fair bit of switch mechanisms. (I think this is where I discovered the 2-perpendicular-missiles-can-have-one-of-them-destroyed-with-another-one-going-parallel-to-it-so-the-other-one-escapes mechanism.
Also 153 deaths to figure out the juggling? And 27 for the rest? Interesting ratio..
![Razz :P](./images/smilies/icon_razz.gif)
Though I'd say the juggling was quite difficult myself. (It evolved from You Only Get One Jump-rope - I was experimenting with making bullets "orbit" Shocktopus and tried more.. which lead to this.)
The part where the white switch opens was quite funny. "It's gonna open... *boom*. Surely he'll get it the next time... Fall down, curve, *boom*"
![Laughing :lol:](./images/smilies/icon_lol.gif)
The beginning of the level went much like a genetic algorithm - Starting with a totally random "strategy", but slowly honing the juggling process until it worked.
Finally, I liked how you cut the video - I didn't feel anything important was missing, except for a few lines of speech. Though I think that's due to the 5 minutes of learning how to juggle in the beginning
A challenge (from the original post): Create a level that shows it's possible to juggle 4 missiles.