Oh, good point. Now that you mention it, I *do* remember that being the first user-made level for this game. And so artistic at that!
I'm not sure what's going on with the magnetic fields, or why those would be shifted -- they look like they're in completely the wrong place! Looking at the graphics, that was probably a very early iteration of the currents, so I may still have been working on the math. The electric fields, too, are way too strong, as you mention. That comes down (I believe) to that problem I had with 2D vs 3D calculations. I calculated the electric force in 2D originally... since, hey, 2D game, but I didn't realize that it totally changed the electric field (each point charge was like an infinite line of charges in the z-direction, making the force law 1/r instead of 1/r^2).
The extra tiles that are no longer in the game are...
-Sand-covered conductors: originally there was a mechanic where touching a conductor would change your charge to 'match' it. Sand covered ones would prevent that
-The Applied Field: before there were field-direction buttons, each level was just going to have a set applied e-field. (none, up, down, etc). That's what those E arrows are
-The Moving Circles: charged, floating spheres that you could move around through attraction and repulsion
-Charged guns: firing charged bullets! Whoa.
A lot of mechanics had to be cut to keep the game streamlined, though I do have to say I wouldn't mind seeing some of them come back. (Charged bullets were pretty cool.)
This week I decided to *really* change it up. No reason FBF has to be completely about the Electric Shocktopus, right? So I went ahead and played a Velocity Raptor level:
by exfret.
Code: Select all
[Super-Duper Trick-Filled Level, [f-1-600,f-1-600,s,s,s,s,s,s,s,o,o,o,o,o,o;w,w,w,s,s,s,s,t-4-0,s,t-4-0,t-4-0,t-4-0,t-4-0,t-4-0,s;t-10-5,t-10-4,t-10-3,s,s,b2-2.5-4.2,t-4-0,s,s,s,s,s,s,s,s;s,w,s,f-1-600,s,k-500,s,s,w,w,w,w,w,w,w;s,b1-2.5-4.2,s,s,f-1-600,t-7-0,s,w,o,s,o,s,o,s,o;s,w,w,s,s,k-500,s,w,s,o,s,o,s,o,s;s,s,s,w,s,s,s,w,o,s,o,s,o,s,o;w,t-4-0,t-4-0,w,w,w,w,w,s,o,s,o,s,o,s;w,s,s,s,s,s,s,s,s,s,o,s,o,s,o;cw-0.5-6.5-0.5,c-0.5-4.5-0.5,c-0.5-6.5-2.5,c-0.5-7.5-1.5,c-0.5-8.5-1.5,cw-0.5-9.5-1.5,cw-0.5-11.5-1.5,cw-0.5-12.5-1.5,c-0.5-14.5-1.5,c-0.5-12.5-2.5,c-0.5-4.5-3.5,cw-0.5-5.5-6.5,cw-0.35-3.1-1.9,cw-0.35-3.7-1.9,cw-0.35-4.2-2,cw-0.35-4.6-2,cw-0.35-5-2.2,cw-0.15-3.3-3.3,cw-0.15-3.4-3.4,cw-0.15-3.8-3.7,c-0.15-2.1-2.8,c-0.15-2.2-2.8,c-0.15-2.4-2.8,c-0.15-2.6-2.8,c-0.15-2.8-2.8,cw-0.15-3.2-3.2,cw-0.15-3.8-3.8,g2-0.01-5-7.9,g2-0.01-3-7.9,g2-0.01-7-7.9,cw-0.015-3-8.685,cw-0.015-3.01-8.685,cw-0.015-3.02-8.685,cw-0.015-3.03-8.685,cw-0.015-3.04-8.685,cw-0.015-3.05-8.685,cw-0.015-3.06-8.685,cw-0.015-3.07-8.685,cw-0.015-3.08-8.685,cw-0.015-3.09-8.685,cw-0.015-3.10-8.685,cw-0.015-3.11-8.685,cw-0.015-3.12-8.685,cw-0.35-3-6,cw-0.45-2.7-7.5,cw-0.45-1.4-7.6,cw-0.45-8.5-4.5,cw-0.45-8.5-6.5,cw-0.45-10.5-6.5,cw-0.45-10.5-4.5,cw-0.45-10.5-8.5,cw-0.45-12.5-8.5,cw-0.45-12.5-6.5,cw-0.45-12.5-4.5,cw-0.45-8.5-5.5,cw-0.45-8.5-7.5,cw-0.45-9.5-6.5,cw-0.45-10.5-7.5,cw-0.45-10.5-5.5,cw-0.45-12.5-7.5,cw-0.45-13.5-8.5,cw-0.45-9.5-6.5;]]
As you can see by watching the video - there was copious editing. The level took a long time to complete. 40 minutes by my watch - but I trimmed it down to a healthy 15 min video for your viewing pleasure.
My final verdict on the level: I'm sorry, I'm unavailable for comment. I've devolved into insanity. Please try again later. Beep.