Version 0.9
Posted: Fri Jan 08, 2016 4:27 pm
We're even nearly-er at 1.0, folks!
The Electric Shocktopus v 0.9
(Grab it on Humble)
Changes:
-Lots of minor bug fixes
-Art style changed (woo, tesla coils!)
-Beginning and end animations improved
-Fixed a Linux bug
Known Bugs/Suggestions:
-Game is lagging on Windows (memory is possibly to blame?)
-Memory leak
-TargetFrameRate bug... boo!
-A couple switch marker issues: shocktopus covering it, or level 19
-Magnetic field tiles overlap slightly, also there's an odd pixel break in the current tiles occasionally
-Sprite issues: edge of charges, down arrows,
-Some stars un-gettable
-Didn't save stars after Level 22's detour
-Exit through diagonal
-Quick nav buttons in menu for Acts
-Bug when " marks are used in signs
-Sign text hard to change (UI-wise)
-Add in some analytics so I can improve the game
Last Edit: 5/6
The Electric Shocktopus v 0.9
(Grab it on Humble)
Changes:
-Lots of minor bug fixes
-Art style changed (woo, tesla coils!)
-Beginning and end animations improved
-Fixed a Linux bug
Known Bugs/Suggestions:
-Game is lagging on Windows (memory is possibly to blame?)
-Memory leak
-TargetFrameRate bug... boo!
-A couple switch marker issues: shocktopus covering it, or level 19
-Magnetic field tiles overlap slightly, also there's an odd pixel break in the current tiles occasionally
-Sprite issues: edge of charges, down arrows,
-Some stars un-gettable
-Didn't save stars after Level 22's detour
-Exit through diagonal
-Quick nav buttons in menu for Acts
-Bug when " marks are used in signs
-Sign text hard to change (UI-wise)
-Add in some analytics so I can improve the game
Last Edit: 5/6