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Prerelease Level-Creation Megathread

Posted: Mon Jun 24, 2013 5:52 pm
by testtubegames
Since a few of us on here are playtesting the Shocktopus, I figured I'd throw this up as a place to show off our levels.

Made something particularly fun? Or want to demonstrate how one of the game levels can be improved? Let us take a look!

Re: Prerelease Level-Creation Megathread

Posted: Tue Jun 25, 2013 10:20 am
by Chemi
:Here's my Level , It's called "Danmaku Barrage (Normal mode)"

Code: Select all

allTheLevels.push([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,166,166,0,0,0,166,166,0,0,0,1,1,0,0,64,0,0,1,0,0,0,0,0,0,0,0,0,0,35,0,0,0,166,166,0,0,0,166,166,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,35,0,0,0,166,166,0,0,0,166,166,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,35,0,0,0,166,166,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,35,0,0,0,166,166,52,52,52,166,166,0,0,0,1,1,0,0,0,0,0,1,0,0,0,9,0,0,0,0,0,0,35,0,0,0,166,166,52,52,52,166,166,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,35,0,0,0,166,166,52,52,52,166,166,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,35,0,0,0,166,166,166,166,166,166,166,0,0,0,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,35,0,0,0,166,166,166,166,166,166,166,0,0,0,1,1,0,0,0,0,0,166,166,166,166,166,166,166,166,2,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,64,0,0,0,0,0,166,2,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,2,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,0,0,0,0,0,0,166,2,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,166,2,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,2,0,0,2,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,194,0,0,0,0,0,0,0,0,0,166,2,2,2,166,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,194,0,0,0,0,3,0,0,37,0,0,0,0,0,64,0,0,194,0,0,0,0,0,0,0,0,0,0,0,0,0,0,194,0,0,0,0,0,0,0,0,37,0,0,0,0,0,1,0,194,0,0,0,0,0,0,0,0,0,0,0,0,0,0,194,0,0,0,0,0,0,0,0,0,37,0,0,1,0,0,0,194,0,0,0,0,0,0,0,0,0,0,0,0,0,0,194,0,0,0,0,0,0,0,0,0,0,37,0,0,0,1,0,194,0,0,0,64,0,0,0,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,195,195,195,195,195,195,195,35,35,35,35,35,35,195,0,0]);
bFields.push([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,209,209,209,209,209,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,209,209,209,209,209,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,209,209,209,209,209,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,209,209,209,209,209,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,209,209,209,209,209,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,209,209,209,209,209,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,209,209,209,209,209,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,209,209,209,209,209,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,209,209,209,209,209,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,209,209,209,209,209,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,209,209,209,209,209,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
extrasArray.push([["hint",-100,-100,""],["title",""],["size",32,24]]);
Warning: Frustation , To cut down Frustation ,
"Danmaku Barrage(Easy Mode)

Code: Select all

allTheLevels.push([0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,195,1,1,1,1,1,2,35,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,35,0,0,1,0,0,0,64,0,0,0,0,0,1,9,0,0,0,0,0,0,0,35,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,35,0,0,0,0,0,0,0,0,0,0,0,0,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,194,0,0,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,0,0,166,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,0,0,166,17,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,166,0,0,166,195,195,195,195,195,195,195,0,195,195,195,195,195,195,195,195,195,195,166,0]);
bFields.push([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
extrasArray.push([["hint",-100,-100,""],["title",""],["size",22,16]]);

Re: Prerelease Level-Creation Megathread

Posted: Tue Jun 25, 2013 10:56 am
by A Random Player
Chemi wrote:Danmaku
:shock: YAY! Someone else who knows about Danmaku!

Re: Prerelease Level-Creation Megathread

Posted: Tue Jun 25, 2013 3:33 pm
by testtubegames
Chemi wrote::Here's my Level , It's called "Danmaku Barrage (Normal mode)"
Oh my goodness! And I thought *I* made tough levels!

I nearly made the end of the first one... but that last jump was a doozy. Especially when I was determined to get all the stars -- or at least three of them. (As a side note, I think more-than-three stars might break the game if you pick them all up... so thanks for reminding me to fix that)

Re: Prerelease Level-Creation Megathread

Posted: Tue Jun 25, 2013 4:04 pm
by 19683
I'm :Having trouble with t :He level editor.

:How do you use it?

Re: Prerelease Level-Creation Megathread

Posted: Tue Jun 25, 2013 5:24 pm
by testtubegames
19683 wrote:I'm :Having trouble with t :He level editor.

:How do you use it?
Yeah, that makes sense. It is not at all user friendly yet. In the menu, scroll over all the way to the right, and you'll find the user-levels. Either click "large" to make a fresh level, or paste code (like Chemi's) into the text box and press load.

Once you've got a level up, press 'Tab' to find the list of tiles. Click a tile (such as the basic platform block, near the top left). Now you'll be back in the level, and ready to add in platforms. Hold 'b' and click and drag the mouse across the level, and you'll add that particular type of tile. To delete tiles, hold 'backspace' and click and drag the mouse.

For more complex stuff, there's some very rough instructions for you on the page that pops up when you press 'Tab'. But this should get you started.

Re: Prerelease Level-Creation Megathread

Posted: Tue Jun 25, 2013 6:20 pm
by A Random Player
Just wondering, how many levels would be need to beat in order to use the level editor? I clear my cookies on exit, so I might not be able to beat all of them when I want to create levels. Is it like 5, like in Higgs?

Re: Prerelease Level-Creation Megathread

Posted: Tue Jun 25, 2013 6:48 pm
by 19683
testtubegames wrote:
19683 wrote:I'm :Having trouble with t :He level editor.

:How do you use it?
Yeah, that makes sense. It is not at all user friendly yet. In the menu, scroll over all the way to the right, and you'll find the user-levels. Either click "large" to make a fresh level, or paste code (like Chemi's) into the text box and press load.

Once you've got a level up, press 'Tab' to find the list of tiles. Click a tile (such as the basic platform block, near the top left). Now you'll be back in the level, and ready to add in platforms. Hold 'b' and click and drag the mouse across the level, and you'll add that particular type of tile. To delete tiles, hold 'backspace' and click and drag the mouse.

For more complex stuff, there's some very rough instructions for you on the page that pops up when you press 'Tab'. But this should get you started.
Can you make t :He editor a bit more like agent :Higgs?

It would be a lot easier to use.

Re: Prerelease Level-Creation Megathread

Posted: Tue Jun 25, 2013 6:51 pm
by 19683
A Random Player wrote:
Chemi wrote:Danmaku
:shock: YAY! Someone else who knows about Danmaku!
W :Hat's Danmaku

Re: Prerelease Level-Creation Megathread

Posted: Tue Jun 25, 2013 8:38 pm
by testtubegames
A Random Player wrote:Just wondering, how many levels would be need to beat in order to use the level editor? I clear my cookies on exit, so I might not be able to beat all of them when I want to create levels. Is it like 5, like in Higgs?
I haven't given tons of thought to the specifics of that, yet. (At the moment, of course, you can use it at any point.) What about if it was always unlocked? The only reason I have it locked in Agent Higgs is that I don't want people getting lost in the weeds before they understand the game. But would that really be a problem? I imagine most people would click 'play' before they click 'make your own levels.' Why stop people from getting to the editor?
19683 wrote:Can you make t :He editor a bit more like agent :Higgs?

It would be a lot easier to use.
Ah, interesting. So which part is key, there? Is it the fact that there's a well-defined "edit" mode, where clicking and dragging clearly places items? I think that would make sense here.

We may still need a pop-up box/screen (unlike with Agent :Higgs) since there are so many tiles to choose from, and nowhere to put them on the screen without blocking the level.