Prerelease Level-Creation Megathread

An upcoming game about Electricity, Magnetism, and Cephalopods
A Random Player
Posts: 523
Joined: Mon Jun 03, 2013 4:54 pm

Re: Prerelease Level-Creation Megathread

Post by A Random Player » Tue Jun 25, 2013 8:56 pm

19683 wrote:
A Random Player wrote:
Chemi wrote:Danmaku
:shock: YAY! Someone else who knows about Danmaku!
W :Hat's Danmaku
This. Touhou project is one of the most popular ones.
testtubegames wrote:
A Random Player wrote:Just wondering, how many levels would be need to beat in order to use the level editor? I clear my cookies on exit, so I might not be able to beat all of them when I want to create levels. Is it like 5, like in Higgs?
I haven't given tons of thought to the specifics of that, yet. (At the moment, of course, you can use it at any point.) What about if it was always unlocked? The only reason I have it locked in Agent Higgs is that I don't want people getting lost in the weeds before they understand the game. But would that really be a problem? I imagine most people would click 'play' before they click 'make your own levels.' Why stop people from getting to the editor?
I suppose they should have to beat the first 4 or so levels, but keeping it always unlocked would work too.
testtubegames wrote:
19683 wrote:Can you make t :He editor a bit more like agent :Higgs?

It would be a lot easier to use.
Ah, interesting. So which part is key, there? Is it the fact that there's a well-defined "edit" mode, where clicking and dragging clearly places items? I think that would make sense here.

We may still need a pop-up box/screen (unlike with Agent :Higgs) since there are so many tiles to choose from, and nowhere to put them on the screen without blocking the level.
Maybe an area which you hover over to open the tile menu? It could be next to the controls like play/quit (or something, I'm not a playtester).

Edit: Why do I always start a new page :P
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!

19683
Posts: 151
Joined: Wed Jun 05, 2013 12:15 pm

Re: Prerelease Level-Creation Megathread

Post by 19683 » Tue Jun 25, 2013 9:06 pm

testtubegames wrote:
A Random Player wrote:Just wondering, how many levels would be need to beat in order to use the level editor? I clear my cookies on exit, so I might not be able to beat all of them when I want to create levels. Is it like 5, like in Higgs?
I haven't given tons of thought to the specifics of that, yet. (At the moment, of course, you can use it at any point.) What about if it was always unlocked? The only reason I have it locked in Agent Higgs is that I don't want people getting lost in the weeds before they understand the game. But would that really be a problem? I imagine most people would click 'play' before they click 'make your own levels.' Why stop people from getting to the editor?
19683 wrote:Can you make t :He editor a bit more like agent :Higgs?

It would be a lot easier to use.
Ah, interesting. So which part is key, there? Is it the fact that there's a well-defined "edit" mode, where clicking and dragging clearly places items? I think that would make sense here.

We may still need a pop-up box/screen (unlike with Agent :Higgs) since there are so many tiles to choose from, and nowhere to put them on the screen without blocking the level.
I t :Hink t :Hat t :He editor s :Hould always be available.

Yes, t :He key part is a simple click and drag editor.
Binomial Theorem: ((a+b)^n)= sum k=0->k=n((n!(a^(n-k))(b^k))/(k!(n-k)!))

Chemi
Posts: 13
Joined: Wed Jun 12, 2013 6:29 am

Re: Prerelease Level-Creation Megathread

Post by Chemi » Wed Jun 26, 2013 7:16 am

W :H at's Danmaku
It's shoot-and-dodge bullets game
3d background , but 2d character

Chemi
Posts: 13
Joined: Wed Jun 12, 2013 6:29 am

Re: Prerelease Level-Creation Megathread

Post by Chemi » Wed Jun 26, 2013 7:54 am

Code: Select all

allTheLevels.push([0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,8,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,8,2,64,1,0,0,0,0,0,0,2,0,0,0,0,0,1,1,1,1,0,0,8,0,0,1,1,0,0,0,0,0,2,0,0,0,0,0,1,1,1,1,0,0,8,64,0,1,2,0,0,0,0,0,2,0,0,0,0,0,1,1,1,1,0,0,8,0,0,1,2,0,0,0,0,0,2,0,0,0,0,0,1,1,1,1,0,0,17,0,0,1,2,0,0,0,0,0,2,0,0,0,0,1,1,1,1,1,0,0,1,0,0,1,1,1,1,193,193,193,193,1,1,1,0,0,1,1,1,1,0,0,1,0,0,192,0,0,0,0,0,0,0,0,33,194,0,0,1,1,1,1,0,0,1,195,195,0,0,1,1,195,195,195,195,0,1,1,0,0,1,1,1,1,0,0,1,1,0,0,37,1,162,162,162,162,162,0,1,1,1,0,1,1,1,1,0,0,1,0,0,1,0,1,162,35,0,35,162,0,0,0,0,0,1,1,1,1,0,0,1,9,1,1,0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1,37,1,195,195,162,0,195,1,1,1,1,1,1,1,1,1,1]);
bFields.push([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
extrasArray.push([["hint",-100,-100,""],["title",""],["size",22,16],["switch",[257,65,0],[[190,1],[168,1],[170,1],[148,1],[124,1],[102,1],[104,1],[82,1],[79,1],[78,1],[80,2],[146,2],[126,2],[60,2],[38,2]],[]],["switch",[77,65,0],[[186,209],[185,209],[184,209],[162,209],[163,209],[164,209],[142,209],[141,209],[140,209],[139,209],[161,209],[183,209],[182,209],[160,209],[138,209]],[]],["switch",[340,65,0],[[200,1],[201,1]],[]]]);
note: play this song when play this
http://www.youtube.com/watch?v=XBYFS1mwEC8

A Random Player
Posts: 523
Joined: Mon Jun 03, 2013 4:54 pm

Re: Prerelease Level-Creation Megathread

Post by A Random Player » Wed Jun 26, 2013 8:56 am

Chemi wrote:
W :H at's Danmaku
It's shoot-and-dodge bullets game
3d background , but 2d character
O rly? :P
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!

Chemi
Posts: 13
Joined: Wed Jun 12, 2013 6:29 am

Re: Prerelease Level-Creation Megathread

Post by Chemi » Wed Jun 26, 2013 10:31 am

O rly?
that was fanmade video.

In normal touhou game , all characters are 2d.
http://www.youtube.com/watch?v=K_HAFON5cmc at 0:19

A Random Player
Posts: 523
Joined: Mon Jun 03, 2013 4:54 pm

Re: Prerelease Level-Creation Megathread

Post by A Random Player » Wed Jun 26, 2013 10:56 am

Chemi wrote:
O rly?
that was fanmade video.

In normal touhou game , all characters are 2d.
http://www.youtube.com/watch?v=K_HAFON5cmc at 0:19
Yeah. Though don't forget there are fanmade playable 3d versions :P

(But yes, touhou is 2d)
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!

User avatar
testtubegames
Site Admin
Posts: 1075
Joined: Mon Nov 19, 2012 7:54 pm

Re: Prerelease Level-Creation Megathread

Post by testtubegames » Thu Jun 27, 2013 1:09 am

Chemi wrote:

Code: Select all

allTheLevels.push([0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,8,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,8,2,64,1,0,0,0,0,0,0,2,0,0,0,0,0,1,1,1,1,0,0,8,0,0,1,1,0,0,0,0,0,2,0,0,0,0,0,1,1,1,1,0,0,8,64,0,1,2,0,0,0,0,0,2,0,0,0,0,0,1,1,1,1,0,0,8,0,0,1,2,0,0,0,0,0,2,0,0,0,0,0,1,1,1,1,0,0,17,0,0,1,2,0,0,0,0,0,2,0,0,0,0,1,1,1,1,1,0,0,1,0,0,1,1,1,1,193,193,193,193,1,1,1,0,0,1,1,1,1,0,0,1,0,0,192,0,0,0,0,0,0,0,0,33,194,0,0,1,1,1,1,0,0,1,195,195,0,0,1,1,195,195,195,195,0,1,1,0,0,1,1,1,1,0,0,1,1,0,0,37,1,162,162,162,162,162,0,1,1,1,0,1,1,1,1,0,0,1,0,0,1,0,1,162,35,0,35,162,0,0,0,0,0,1,1,1,1,0,0,1,9,1,1,0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1,37,1,195,195,162,0,195,1,1,1,1,1,1,1,1,1,1]);
bFields.push([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
extrasArray.push([["hint",-100,-100,""],["title",""],["size",22,16],["switch",[257,65,0],[[190,1],[168,1],[170,1],[148,1],[124,1],[102,1],[104,1],[82,1],[79,1],[78,1],[80,2],[146,2],[126,2],[60,2],[38,2]],[]],["switch",[77,65,0],[[186,209],[185,209],[184,209],[162,209],[163,209],[164,209],[142,209],[141,209],[140,209],[139,209],[161,209],[183,209],[182,209],[160,209],[138,209]],[]],["switch",[340,65,0],[[200,1],[201,1]],[]]]);
note: play this song when play this
http://www.youtube.com/watch?v=XBYFS1mwEC8
Nice! Another tough, yet possible one. That magnetic field was dastardly. I turned it on with the switch, jumped in, and *splat*!

Chemi
Posts: 13
Joined: Wed Jun 12, 2013 6:29 am

Re: Prerelease Level-Creation Megathread

Post by Chemi » Thu Jun 27, 2013 6:29 am

If you want something challengy

Code: Select all

allTheLevels.push([0,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,33,33,33,33,33,33,33,33,33,33,33,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,33,33,33,33,33,33,33,33,33,33,35,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,33,33,37,37,37,33,33,33,33,33,0,33,35,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,33,37,33,33,33,33,33,33,33,33,0,33,35,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,33,37,33,33,33,33,33,33,33,33,35,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,9,0,0,0,0,0,33,33,33,33,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,0,33,37,0,33,33,33,33,33,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,0,37,33,0,33,33,33,33,37,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,0,0,37,33,0,33,33,33,33,37,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,33,0,33,37,33,64,33,33,33,37,33,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,33,0,0,0,33,37,33,33,33,37,33,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,33,0,0,0,33,37,33,33,33,37,33,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,33,0,0,0,33,37,33,33,37,33,33,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,33,33,0,0,33,37,37,37,33,33,33,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,33,33,0,0,33,33,33,33,33,33,33,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,0,0,0,0,0,33,33,33,33,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,0,0,0,0,0,33,33,33,33,33,33,0,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,33,0,0,0,33,33,37,33,33,33,35,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,33,33,33,64,33,37,37,33,33,33,0,33,35,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,37,37,37,37,37,37,37,37,33,33,0,33,35,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,33,33,33,33,33,33,33,37,33,33,35,33,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,33,33,33,33,33,33,33,37,64,37,0,33,17,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,0,0,0,0,0,0,0,0,0,0,7,7,0,0]);
bFields.push([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
extrasArray.push([["hint",-100,-100,""],["title","CourtMartial"],["size",32,24]]);

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testtubegames
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Posts: 1075
Joined: Mon Nov 19, 2012 7:54 pm

Re: Prerelease Level-Creation Megathread

Post by testtubegames » Sat Jun 29, 2013 11:58 pm

Chemi wrote:If you want something challengy

Code: Select all

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extrasArray.push([["hint",-100,-100,""],["title","CourtMartial"],["size",32,24]]);
WIth your track record, I was expecting there to be a star off on top of all the cannons! You were, it seems, being nice when you made that level

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