Prerelease Level-Creation Megathread

An upcoming game about Electricity, Magnetism, and Cephalopods
exfret
Posts: 585
Joined: Sun Jul 28, 2013 8:40 pm

Re: Prerelease Level-Creation Megathread

Post by exfret » Sat Nov 23, 2013 10:57 pm

Here's an interesting level. I kept on getting complex then getting confused and having to start all over again. I was able to keep this one simple, yet hard. There's also a surprising gap between getting 1 star, 2 stars, 3 stars, etc. (I got 0 stars the first time I finished it, 1 the second, 2 the third, and 3 the fourth).

Code: Select all

"My Level"q3sw33tuc1w2dv338383j101q270a22x603wc2muhu51h2ax0uawcud2h38162p2b383a052qvlw2120tu815x3va370dus2q3lxh0fvuu4w8w62j2e3c322au6u100wmwmwa2r0a2s1sv6u6060g022929vs29v429271s1n08uavmujw02cvs200g09w1xt3
Edit: ARP, I share your pain. :P

Edit2: Oh, and for some reason, I can't load passed levels, like that danmaku. :( Oh, and the crying thing shouldn't be ":cry:", it should be ";("
Nobody ever notices my signature. ):

exfret
Posts: 585
Joined: Sun Jul 28, 2013 8:40 pm

Anyone there?

Post by exfret » Sat Nov 30, 2013 11:44 pm

No one's replied to me );. ME WANT DANMAKU!!
Nobody ever notices my signature. ):

exfret
Posts: 585
Joined: Sun Jul 28, 2013 8:40 pm

Re: Prerelease Level-Creation Megathread

Post by exfret » Sun Dec 01, 2013 10:10 am

I made a bit of a danmaku of my own:

Code: Select all

"Hardcore Stars"q3swdxmub2j03u01c06up3v182nw9xcuh0h2r1b27wd37vt3tv33s3quwwlvh1jw7u0v0x03twmu0ug12x720uxu42e0pxww21d3awu2a15u5v1242dukv929x1u03j2wu50cx3w03c03xlxjv5vp0h0l36280h1a2gwf2g0w201f3sun2s2j25v709wg3x2n0f38xc2puav2xb13vnwmu6283mxex8ub3n0e341dv8wlug2lup3s1b380m242h0h0pujw822wc01vp3c1c123k1a0r0uutx4wj0mw3243g3v0ewruk0b32xsxe1t2b0p00w31m05wq210q2qv20wus1e1n0ew01d2fwduj1d1nw6vkuf1fwwu60b3dwfvqv7vf151j3w262h14vl1tul17vuw1uk2pwvxxvg11wmuhuqww2lugutu63dwf2r1j1kwk1c0cwq060tw211un3fxfwh2dxnx00c0wu3ur3
I made the one above way too hard. There is a glitch w/ turning stars on and off, though. When you collect them, they don't go away, and you fill up your star thing (probably because the lever keeps on placing them back there, so you collect them multiple times). The following level was one that I was actually able to find pleasing to try, unlike the one above.

Code: Select all

"Truexfret Danmaku"q3swdvl2dwe02w01c0wvrx01v1pw438wc1rwkvquv2dup3vvh0xu2wp0nuh160d3d1hw43jvjxk1qxs2wvfvg0e0fvq0hw5xf3lxvw1wp2006vs3sugvx2uxrv0vgwh2hvw2r2g391g36ul1qub02wgv60jukubu33rw5vcwl08va3pvxuv28xa152hwjvuxav2v0uu2n03xx2juj23w93m1j3t0wugvn17wq0s09u51cx3vux833xn1wwn3wv903un3awuu5upu2xqx9un3a0cwj1j0c3k1l3l3f3lu42hxk2n121nwbw9vlvb16041evh1p3fwm2avj273mw60tww1t3hu43r0kxa3s1gvp3f1q03xx1swf1f132s2u2h2t1xw0vq01x60q3l33wgvn100h0w00upur1r24ub14xexwus1f24ul1dwr35xrx605xtxextu
I'm afraid I beat Chemi's track record of challenging levels.
Nobody ever notices my signature. ):

exfret
Posts: 585
Joined: Sun Jul 28, 2013 8:40 pm

Re: Prerelease Level-Creation Megathread

Post by exfret » Sun Dec 01, 2013 11:22 am

Code: Select all

"Entrance to the Castle"q3sw33twexw2dv3ue0c0hx02j01u1ve011v1qua1cuc1hx8v114x21j3c1u0q0m04250w0e000f02132jxdw0utu429vr06u6vg24282m0h1a38x23j0j22w1w93quhv90123xcud2hwkw31wxcv3u11l2v2dvlu1v4v3vb383030011luluavmua2lul32v331u8vs291d290c2m03091k3k033v0k1kwq2gvc0mujug0vum0q0euavq0m212rua083n2g1mv0u4350jwkx1011t1cw9v7v4u02h1n1c0lu11mubuqxauq22w6v12b3a223l0j0b341j3lufuav2132m09vrwbuqun220mvl2g0e3bue0sua2f0fvuv11h0a383fxa02u6102a2v2k0b2k0jxs0013v0u63vu002vm0lw2000e101l302
Nobody ever notices my signature. ):

User avatar
testtubegames
Site Admin
Posts: 1075
Joined: Mon Nov 19, 2012 7:54 pm

Re: Prerelease Level-Creation Megathread

Post by testtubegames » Sun Dec 01, 2013 11:44 pm

Nice! I was looking forward to trying out some user levels, and you didn't disappoint!

1. "My Level" -- I really liked how simple this was. And I had been trying to figure out how to incorporate a level like this into my game, in fact. (Different, though similar idea of carving your way through the crates to get higher up. Great minds, great minds.) Though, I was having a dickens of a time doing it in this level - since the controls didn't feel tight enough to do what you needed to do. Very small spaces, very small margins for error. Do you notice the same thing when you try it? It makes me think that I'd really like to tighten the hit-box for burning the crates, too. It seems you burn ones even when you really aren't touching them.

2. "Hardcore Stars" -- ouch! Died a lot :)

3."Truexfret Danmaku" -- that one was fun. I liked it!

4. "Entrance to the Castle" -- I ran into some glitches with this one, not sure if you do, too. Once I activate the red switch, something really strange happens. It's as if I'm standing in a field of invisible boxes. Does that happen for you, too?

exfret
Posts: 585
Joined: Sun Jul 28, 2013 8:40 pm

Re: Prerelease Level-Creation Megathread

Post by exfret » Tue Dec 03, 2013 9:48 am

testtubegames wrote:4. "Entrance to the Castle" -- I ran into some glitches with this one, not sure if you do, too. Once I activate the red switch, something really strange happens. It's as if I'm standing in a field of invisible boxes. Does that happen for you, too?
Hehehe. Keep those glitches pwease. They're aweswum. Basically, those invisible blocks are crates that kept on being placed back due to the lever. I like how you can have things like this turned on/off by a lever, because it creates more tricks to make a level with, so PLEASE DON'T REMOVE adding blocks like crates with levers. (Try to get every star using this glitch). Oh, and cannons do strange things when attached to levers...
Nobody ever notices my signature. ):

MishaTheMighty
Posts: 14
Joined: Mon Dec 09, 2013 12:44 pm

Re: Prerelease Level-Creation Megathread

Post by MishaTheMighty » Mon Dec 09, 2013 1:06 pm

I played some of the levels here, like exfret's Danmaku (by the way, I liked it) or that box-on-box level (interesting...).

Here is my first level. I tried to make it difficult but I'm not sure if I managed to do it. Let me know if it's ok.

Code: Select all

"A Nightmare for Tonight"q3swdxq2dwe33w01c0wvdx12q1t3j04u02tu3wwu4vawm3swv3tv52t1lxdw70h1507111x3b3nw83duv032tu4wwxc3333xn2uvu2fvf3d08153jv3w8xnu7wx1hu1x626wx3mxaus2nvpxw06w4wfw90ex000xdxquf2b27u91k1uuu14w9us1f0910v0u0x5us1c0h2tv7v92m29wt0322x8wg2g300fv03h1awn3m321a2g3t1g21193q18012mwl31u62s3w241m181a18u9xau1v02gx7w9w51701wg2vvh03212bw1vj0b281w1134vf1uvw1rwkv03kwu1101ve280237xb2quc1s0r2p1aujuuunvr16v9uuvd0xvsujvmx52vukwc2029vg1d0rw4wj0u0403ul2axgxuvp29w329w728wdw8u5wjwdvnua26x4xlvb310sw60r2d3svmwd2k06vexaxv1qu0v117xww8v60a07x3xw030qwjx32d1fx73s3f13wtur0x27ul1e19vk1pwnx5vlvmumu7v904x0xvw6wx2c3mxfws1a1f1f171mupup3mwj0pxwxs1xxw0cvh0x020w2muluq190hw8uf110p0q2c260quwu9usv71e1mxauj2q0r15113sxfum2gue04wax62uvfvax80c2c2p3j21xbvexkwm2v293d0uu4vbx22euhx92h292gv6vw12212j332v2kxbvmwewm1p1av535uk0eus1h3f2rwa3tvd15x02pu111vkuhw7ujw5vgwwut1t1vvl172rw9xc27wc3s2u2uwc2tvn20xcv0wpxf0k2lu8xlu
Last edited by MishaTheMighty on Wed Dec 11, 2013 11:55 am, edited 1 time in total.

User avatar
testtubegames
Site Admin
Posts: 1075
Joined: Mon Nov 19, 2012 7:54 pm

Re: Prerelease Level-Creation Megathread

Post by testtubegames » Mon Dec 09, 2013 11:40 pm

MishaTheMighty wrote:I played some of the levels here, like exfret's Danmaku (by the way, I liked it) or that box-on-box level (interesting...).

Here is my first level. I tried to make it difficult but I'm not sure if I managed to do it. Let me know if it's ok.
Hey Misha, welcome to the forums!

I tried loading up that level you posted, and it crashed my game for some reason. Does your level have a lot of switches in it? (I ask because every added switch can mean added Electric Field calculations). Or it could just be a bug in my version of the game.

MishaTheMighty
Posts: 14
Joined: Mon Dec 09, 2013 12:44 pm

Re: Prerelease Level-Creation Megathread

Post by MishaTheMighty » Tue Dec 10, 2013 11:49 am

Thank you.

There are exactly three switches in this level. My :Shwave Flash says it's too much but the level loads like a second after it happens. I guess it really is stwiches number as a reduced version (one switch replaced with a fourth star) loads faster:

Code: Select all

"A Nightmare for Tonight, v. QuickLoad"q3swdxq2dwj34u01c0wvmx12q17vk1012ubxkvl3uvexlxwwwwuuw1h3x22v03g0212xf0v2tve2p39u10p2d2wv4u416wv0w2wvm2f0228v4xg2j30x5xk1j1cu4vcxf2bv81rxg3d313lux1fvgx4000f1puu3swt1l2vu0x0x11e2lwr380b0j380n2832w0xmv31d2ava2wu81jveu40r170gxg3n0vvcxl27w3vqw9va33u9uaukw501180m2lum0su1v1v9um1h0gw5xcwfv73lwj1j31wb2g2l2f35wnuhuj18v4wj0aufvq09u5ukxk1wv90nvewb1g02v12g0vvv27w418341e3l051q1dvk2c2k3r1e0t0d2w1qx21e113610vkxlx2ufv818ubv5v11r18v5vtvx0mukxu2jxw0j3t023wvl3twvvju91r193sx0ulwe2n2a1ju51tw416191k0p1mv01c2hwuuk2f242f0muhxjxcu105wjxv2d1xu73sxc13w7ur0fw32s2nulu9u3xqxj2s1awaw3wc14x9wtvduv1aumwx1bx8v51uv519v51uvr211euwxu1xxw0cv73fxc0w2507xq1h1nwkvf260f3gvtul0l0s341sue3uvl3r05vgvgvr2j28xx1n212qwp0bxs3n3dwax805ua0vw82mudvsvf0k2m3mvn2gwg3kw5uc03xvuav5x0vm2pxc050r2s0a3ewp2b3qutvjw8vnxm0eutwax4wp3a2pv7wvvj260l3x0j0s19xv38vd2a0mx50xwlxfvx0c3u1lxf1
Last edited by MishaTheMighty on Wed Dec 11, 2013 11:57 am, edited 1 time in total.

User avatar
testtubegames
Site Admin
Posts: 1075
Joined: Mon Nov 19, 2012 7:54 pm

Re: Prerelease Level-Creation Megathread

Post by testtubegames » Tue Dec 10, 2013 3:22 pm

Great, that makes sense, then. I actually got your level to load finally (it was right on the cusp of crashing my flash, but it made it). So I'll add 'fixing that' onto my list. Because, hey, I can't stop you all from making complex levels -- but I should keep flash from crashing when you do.

Anyway, hard level! I have tried a few dozen times, but I can't get past those spikey negative charges right in the middle of the screen. I just fly right up and hit them, without fail!

Post Reply