Prerelease Level-Creation Megathread

An upcoming game about Electricity, Magnetism, and Cephalopods
exfret
Posts: 585
Joined: Sun Jul 28, 2013 8:40 pm

Re: Prerelease Level-Creation Megathread

Post by exfret » Sat Dec 28, 2013 11:32 pm

Here's a level of sand:

Code: Select all

[The Electric Shocktopus-"Sranded"-q3sw33tw53s2d3c32v3383e23242b23v9vf34vhu51dxcw6v5vtv9x23n121n11x1wl1s0a1l3a0h3a12133kw1vaxjxhwlvj1a3nx8uj1t38umwb36ulvc1g2avm3c2810us13ul2pxgum3q1m3m3f031f3tuc08vn3v0a2cumw1v4w5vs1luq3734w62px80mwv2dvlu1v4v3vb383030011luluavmua2lul32v331u8vs291d04wav500062avawlw]
Edit: The Place-the-Shocktopus-in-a-Corner glitch may appear, and if it does, it's pretty obvious where to place ~TES~.
Last edited by exfret on Sun Dec 29, 2013 11:02 am, edited 1 time in total.
Nobody ever notices my signature. ):

exfret
Posts: 585
Joined: Sun Jul 28, 2013 8:40 pm

Re: Prerelease Level-Creation Megathread

Post by exfret » Sat Dec 28, 2013 11:35 pm

A level with a minecraft theme:

Code: Select all

[The Electric Shocktopus-"Mine art"-q3swvwnub2j02w01c06up3w04um3uu1uj2gwtvq1e3v0f00xeuh3u1hup3lvlvjx82r3l0au3xbu4v41vu9wxxhugwd2p1pxtu2xv141p0p08wmxaxqxwvuvqxmxmuc2203v0vx0v0aul0lwqv4u73gvtx23x2qxq1x1vubxk07xs371s390a3aw6x337uru9vh3d1d06u1wdvrvl3qw322v0wwvbwrvn08uhw6v8wqun3k0axq2k062qw8301bxs3j110c04vnvp0f0jwj1mwc381g14v807wrwcu2xx0xuw39v602241917uqvbu5w1xk232rvbud0ku13p01xk0kvjw61t2huqxawpw1v2wf1gx2x11rwq2vvjvrv0xb1g150v33u1wf0bvrvmvn1m3v171eve15xc19vpuq15wjxq081q2226xuvkvnxfw2wluevbwswp2mub0r2918x2xx30u5w5ufx3un0p2a1j361gv53lue2t011auu280u0eu3ub1j3jwrwmx10evxv31lx]
Nobody ever notices my signature. ):

exfret
Posts: 585
Joined: Sun Jul 28, 2013 8:40 pm

Re: Prerelease Level-Creation Megathread

Post by exfret » Sun Dec 29, 2013 11:00 am

Here's a level my mom made (yes, I said my mom):

Code: Select all

[The Electric Shocktopus-"A Mom's Level"-q3swdxjub2e03u01g06up3v18wcv7v9ul0722xr2s0p3v3e3c2tun372s3juw2nvu142g32vjwl1m37xcw40j0rx60w3w3rwuvfxs0p0b0mw7x2vhvbv71n040rx1wlwcu40f04x31f0538u01709091xv9051r132p3jxtxj1du1330au5wf3b3bw43802x72805xg0m0e09wr1vucxm0w1qww36vd1mx7wn182axwu9uv2kucw406vv242b3qv31euj1jw60c1nxax7041kvr11343r0h19wx3swqwkx1xl24ucvmvnw12m15wjwgvu33wfx9vh3dum1wxq0j05xp04wq1kvbxj2606312l23w50g3b1au2wf0g3t1nv7ub3t360d0f20wv333a23w90uwlxg1k2r2nwq2m2dut2r3v3002v2112g1]
Nobody ever notices my signature. ):

exfret
Posts: 585
Joined: Sun Jul 28, 2013 8:40 pm

Re: Prerelease Level-Creation Megathread

Post by exfret » Sun Dec 29, 2013 11:27 am

Here's another level. Try to figure out the trick:

Code: Select all

[The Electric Shocktopus-"Deathtrap"-q3sw33t20vs2dv33836v3383a2k0j2727wg27wgwuua24uew8v327udu32d2hvg0lur1lwqw40c22urw62nu80j3gwr1l3l1dueus1l3lw1v31dw1v42n062q2u0a38ufwj33333c2n0w22vsvs291329272pwgw0w00228191m2b1mu819x427w20h2mvj2s08um2b000mwjvau9v]
Nobody ever notices my signature. ):

exfret
Posts: 585
Joined: Sun Jul 28, 2013 8:40 pm

Re: Prerelease Level-Creation Megathread

Post by exfret » Sun Dec 29, 2013 11:58 pm

Here's just another level that I hope requires thinking at some parts of it:

Code: Select all

[The Electric Shocktopus-"Thinking Tuna"-q3swdxjudwe02w01c00uf3w1807xsug203gvv1burwmwq3pwt0hx52u3s2p1026wf27wlwvuc2c3t0q05xb1lvv07u7uhv000ux0bxc30023gxbugv4v51g0412u5xevj1bx1vqw2wu3n0s3h3dw9wdvguwv00vuv0u0h25v83b22233vxl3s19x52ku91r023w2hwm1vum2h21uqwc3b3sw42712upun260l0p262235032xx7vtuqwjul3720u821ug21ujvtww3p3h181f1gu8xh2n3sxe18u224vs330a0fu4u7vk2x1f0sw9xn323l17uq06wqx12kxqum3tvmx22a332b0x3rxn242gwv0cucusx300v53p060724xuwf0cur2n333g3s071kvcxcwuwl3vu6v122u1x3vtwgxe0hw3un1ru3070gwvvpxuwxu61n2k1d3]
Nobody ever notices my signature. ):

User avatar
testtubegames
Site Admin
Posts: 1075
Joined: Mon Nov 19, 2012 7:54 pm

Re: Prerelease Level-Creation Megathread

Post by testtubegames » Mon Dec 30, 2013 7:15 pm

Fun set of levels!

Mine Art: "I think I'm almost down to the bedrock... AAAAAAAaaaaaaahhhh"
Stranded: "Yes, I got the first star! Now... how in the heck do I get up there?" Respect... you made a level that looks unsolvable to me at first/second/third glance... but I'm sure is.
A Mom's Level: Neat! She made a fun - and challenging - level. I managed to eek through this one.
Deathtrap: Ah yes, I know this secret :)
Thinking Tuna: *Almost* all the stars... gave up on the last one partially since I wasn't sure whether the level was designed when the magnetic fields were glitching out.

exfret
Posts: 585
Joined: Sun Jul 28, 2013 8:40 pm

Re: Prerelease Level-Creation Megathread

Post by exfret » Mon Dec 30, 2013 10:02 pm

Mine art: You got what all the blocks were, right? I liked how the screen was perfect and how good the lava looked. Your torch decoration fit in nicely, too.

Stranded: Yeah, it's almost like that crate level I made a while back. You've gotta jump in a special way (you can make a staircase w/ a slope of one).

A Mom's Level: Yeah, I was surprised how it was so much like an actual level when she hadn't been playing the game that long. Also, what do you mean by 'eeked through'?

Deathtrap: Ah, I was hoping that it wouldn't be that obvious. I was imagining someone jumping away from the oncoming bullets in fear and then going, "OH!!"

Thinking Tuna: Yes, it was designed w/ backwards magnetic fields. I should have designed it anticipating a fix. Just place blue fields wherever there are red. That way you can complete it completely.
Nobody ever notices my signature. ):

exfret
Posts: 585
Joined: Sun Jul 28, 2013 8:40 pm

8 levels in 1!!!

Post by exfret » Sat Jan 18, 2014 9:53 pm

Here are some snippets of levels I have made:

Code: Select all

[The Electric Shocktopus-"Snippets"-q3swdxn2b2e34ug1c0vwmx01cvvv0w40kxr2lx41mwc3t31un37us3xvw0bvgufvk071r0a11vnv3v6w6u1uh3uxcxqww301wuw1xup102024vqxpwvue2rxs3w2dxs082fxq0m2ewl0uxq1j2xw32e3x2j1e3s0bvlxt2wwd3w372m3fulxc23xbxb3g0cvaxhvev61824vw11082j1uu52c0a39w2uj3400x02p2h0ew1xg05vhv0vsxx1m0l1p1wvv2q2f0guvwh2nun343vv8wn0523x1u7wg20xh0dw0udwv2sugucut09xkumw02211141d2vu30jvu231r2f2w0cu230vp07xf2gugvu200u2e3808ua320dxf26ww031q0k2j38vg26ufxf2d1kuexs34031v110jxbvmw4va01x4ujvhxdvh1w0lw805u914vk12x813wmu31431x003w91fu9uqwd1wuf33wx2k2cvb0e3s0k3s2k1f2x0e3gw4v9wx2lu1wbx53e2t2pxww1wbwd3x1nvexmvkwpupvvxj1pxb1c2bxdwdv83k0nxjw4ujwl182kuju6vh2su82su6193su5v93hu61rvtxw3fu526wlw8ulw4xp35uwv7x32nu4w3wswp1j0x2718xsws1bv72a3b1vwv2pxu31v5x13rx22x10x0x7xfuxx9xhvj353bvmwnuvwww40puuvd2expxv1u3duc2txpw8w43x1g2w1wv0021bwl2w0]
You can copy the idea or the actual block formatting of any of these snippets. I made them because I had lots of good ideas, but I didn't feel like creating a full level for each of them. Lots of them are Misha-difficulty, but I've gotten passed every single individual piece, so I assure you, they're all possible (and creative, not to be immodest). It took me a long time to make (mostly the testing part), so I hope you like it. Just place the Shocktopus above any of the 8 torches, then work your way towards the door. Any door. Only one is possible to get to from a given torch, though.
Nobody ever notices my signature. ):

User avatar
testtubegames
Site Admin
Posts: 1075
Joined: Mon Nov 19, 2012 7:54 pm

Re: 8 levels in 1!!!

Post by testtubegames » Mon Jan 20, 2014 3:43 pm

exfret wrote:Here are some snippets of levels I have made:
Neat idea! It was fun to try out a bunch of quick puzzles -- I managed to get most of them. The bottom left still got me (I *almost* made it, but couldn't quite pass the spikes before they reappeared). And the one where you need to jump over two spikes somehow. Still trying to figure out how you did it.

It was nice, though, since I could move on and try another before returning to a particularly challenging one.

exfret
Posts: 585
Joined: Sun Jul 28, 2013 8:40 pm

Re: 8 levels in 1!!!

Post by exfret » Mon Jan 20, 2014 8:37 pm

testtubegames wrote:
exfret wrote:Here are some snippets of levels I have made:
Neat idea! It was fun to try out a bunch of quick puzzles -- I managed to get most of them. The bottom left still got me (I *almost* made it, but couldn't quite pass the spikes before they reappeared). And the one where you need to jump over two spikes somehow. Still trying to figure out how you did it.

It was nice, though, since I could move on and try another before returning to a particularly challenging one.
It's a good thing that you like 'em, because I like makin' 'em more 'an full length levels. The one where you can't get through fast enough requires some pretty quick tapping of 'charge', and let me just say that the way to get passed the two spikes is even more secret than my invisible blocks. Don't worry, there aren't any invisible blocks included, and you're not supposed to do anything hacky, but it requires some luck. (Hint: Try jumping under the sand block). Also have you passed all six puzzles but those two, or are there any others tricking you up?
Nobody ever notices my signature. ):

Post Reply