Gravity Fun at TestTubeGames.com: [ForceGr: r^(-2),Qual: 1,Zoom: 1,xSet: 1492.752,ySet: -3857.213], [x0: 20,y0: 50,vx: 0,vy: 0,t0: 0,who: 2,m: 1000,c: 4], [x0: 52.5,y0: 40,vx: -1.6,vy: 4.03,t0: 0,who: 2,m: 1000,c: 4]
Gravity Art Megathread
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Re: Gravity Art Megathread
If you click Ptolemy on one of the stars, you'll eventually get a spirograph. If you click Track It on one of them you can see and endless repetition of the numbers 2, 9 and 3.
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Re: Gravity Art Megathread
Hey Lasercat, welcome -- thanks for sharing!
Here's a slightly modified version of your code (which I centered on their starting point... instead of their ending point )
I've been posting a lot about spirals and such in the blog -- been on my brain -- and look at this, you bring in a new one! So my question for you (or others)... why does your example spiral? What's going on?
Here's a slightly modified version of your code (which I centered on their starting point... instead of their ending point )
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Gravity Fun at TestTubeGames.com: [ForceGr: r^(-2),Qual: 1,Zoom: 1,xSet: 0,ySet: -0], [x0: 20,y0: 50,vx: 0,vy: 0,t0: 0,who: 2,m: 1000,c: 4], [x0: 52.5,y0: 40,vx: -1.6,vy: 4.03,t0: 0,who: 2,m: 1000,c: 4]
Wittle teeny bwack holw
For the first use 10 (I think) as the speed of light, and for the second, use 2.
Ahh, it's so CUTE!
Also, play this at ten times:
Ahh, it's so CUTE!
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Gravity Fun at TestTubeGames.com: [ForceGr: r^(-2),Qual: 1,Zoom: 5.306336,xSet: -69.82347,ySet: -97.1174], [x0: 91.40017,y0: 97.05379,vx: -0.09,vy: 2.31,t0: 0,who: 3,m: 0,c: 0], [x0: 70,y0: 97.5,vx: 0,vy: 0,t0: 0,who: 4,m: 100,c: 1,d: 1000000]
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Gravity Fun at TestTubeGames.com: [ForceGr: r^(-2),Qual: 1,Zoom: 1,xSet: 0,ySet: 0], [x0: 0,y0: 250,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 240,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 230,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 220,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 210,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 200,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 190,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 180,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 170,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 160,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 150,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 140,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 130,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 120,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 110,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 100,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 90,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 80.00001,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 70.00001,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 60,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 50,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 40.00001,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 30.00001,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 20.00001,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 10.00001,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: 5.587935E-06,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -9.999994,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -19.99999,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -29.99999,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -39.99999,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -49.99999,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -60,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -69.99999,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -79.99999,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -89.99999,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -99.99999,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -110,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -120,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -130,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -140,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -150,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -160,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -170,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -180,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -190,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -200,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -210,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -220,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -230,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2], [x0: 0,y0: -240,vx: 0,vy: 0,t0: 0,who: 2,m: 5,c: 2]
Nobody ever notices my signature. ):
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Re: Wittle teeny bwack holw
Oh wow, it is! "Who's gonna make a singularity in spacetime? YOU ARE! You are soooooo big. Does black hole like to be scratched behind the ear? Yes he does, yes he does!"exfret wrote:Ahh, it's so CUTE!
Like to pac-men fighting over some black hole pellets! I need some great 'num-num' sound effects for when something gets sucked into a black hole.exfret wrote:Also, play this at ten times:
Re: Gravity Art Megathread
I put two regular stars 125u apart, then put a 40u-mass planet near them, with a random initial velocity. Then, before hitting play, I hit Ptolemy on the left star so the system wouldn't go offscreen. A while later...
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Re: Gravity Art Megathread
Apparently no one shares their art anymore. That's a shame. Take a look at the pattern I just made:
I started from the Orbit example, then deleted the three asteroids closest to the star. Then I ran the setup with a tan(r^2) force law.- testtubegames
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Re: Gravity Art Megathread
Nice - a flower! As I've been working on the sim, I've been getting distracted... a lot... by what cool things I can make. So let me share a couple here!
Given today's delayed launch of Orion, I figured I'd simulate it's flight plan... so we can see what to expect of this mission that can bring us one step closer to mars. Highly accurate, of course.
This one was fun: I made a ring of asteroids and then removed the central star, they had a nice geometric path to them.
And then my personal favorite -- an attempt at a bit of moving-poetry. Load it up, then sit and wait.
(Note: only works in 0.30.02 or higher)
Given today's delayed launch of Orion, I figured I'd simulate it's flight plan... so we can see what to expect of this mission that can bring us one step closer to mars. Highly accurate, of course.
SPOILER
SPOILER_SHOW
SPOILER
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Gravity Fun at TestTubeGames.com: Mr. Smith: eNqN0d9qwyAUBvBX8QFUPEdtrHe72HpVdpGLwsoGIQsksERIpUveftr82TIsNBdBQ74fn57zi+vL6tBb0n8wpG/OtZYghwzMXtEhr7wlzHANe20MHae93HEAJTXtLDn2nORt4+t3Ss6DsASQazqK+JvJwvI6WCLodQxvLiT1Im6/a2eJpG1cB2R6vKNl+LBCYmZwQljI4w1i96VT9VW6ttpA2VxIKrFtg2kjL5rPNAAbIJ1+7coqdQ40v8dQ6zEgjRyLLmnsHihwai7pAvLfONLxp212nabOcInH2tMVQvYXwYiAuDHPRe/rSOFCMb1Y6m4NmAURk7AkzTIAhfzR6A99MLY4
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Re: Gravity Art Megathread
If you leave the zoom the same, the words spell out this:
But then the objects come back in and read this (doesn't make much sense):
As you can see, the asteroid named "Said" is the last surviving moving object. The whole sim lasts until t=2431.
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A Wise Man Once Said Welcome To Earth.
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Once Said Welcome Said Welcome Said Once Welcome Earth Welcome Said Welcome Said Welcome Earth Said Said
I LOVE your Gravity Simulator!
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Re: Gravity Art Megathread
Deep isn't it?Stargate38 wrote:Once Said Welcome Said Welcome Said Once Welcome Earth Welcome Said Welcome Said Welcome Earth Said Said
Well, no. I think it'd be cool if they spelled out something different with the same words re-entering in a different order (yet not be just nonsense). Alas, I didn't get that far.
I mean... it's art. If you don't get it -- it doesn't get you. (Was *that* deep?)
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Re: Gravity Art Megathread
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Gravity Fun at TestTubeGames.com: [ForceGr: 1/(sqrt(abs(r-1))+1)+abs(ln(r))/r^2,Zoom: 0.25,xSet: 0,ySet: 0], [x0: 100,y0: 0,vx: 0,vy: 9.11,t0: 0,who: 3,m: 0,c: 2], [x0: 100,y0: 0,vx: 0,vy: -4,t0: 0,who: 3,m: 0,c: 6], [x0: 0,y0: 0,vx: 0,vy: 0,t0: 0,who: 4,m: 1600,c: 1], [x0: -1000,y0: 0,vx: 0,vy: -7.39,t0: 0,who: 4,m: 400,c: 1]
Here's another version with the red asteroid opposite the blue one, with the same velocity:
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Gravity Fun at TestTubeGames.com: [ForceGr: 1/(sqrt(abs(r-1))+1)+abs(ln(r))/r^2,Zoom: 0.25,xSet: 0,ySet: 0], [x0: 100,y0: 0,vx: 0,vy: 9.11,t0: 0,who: 3,m: 0,c: 2], [x0: -100,y0: 0,vx: 0,vy: -9.11,t0: 0,who: 3,m: 0,c: 6], [x0: 0,y0: 0,vx: 0,vy: 0,t0: 0,who: 4,m: 1600,c: 1], [x0: -1000,y0: 0,vx: 0,vy: -7.39,t0: 0,who: 4,m: 400,c: 1]
I LOVE your Gravity Simulator!