## Calling all Suggestions

What did you draw?
A Random Player
Posts: 523
Joined: Mon Jun 03, 2013 4:54 pm

### Re: Calling all Suggestions

For a GR game, I think a sequel to Velocity Raptor might be cool instead. (It's already relativity!)
\$1 = 100¢ = (10¢)^2 = (\$0.10)^2 = \$0.01 = 1¢ [1]
Always check your units or you will have no money!

robly18
Posts: 413
Joined: Tue Jun 04, 2013 2:03 pm

### Re: Calling all Suggestions

A Random Player wrote:For a GR game, I think a sequel to Velocity Raptor might be cool instead. (It's already relativity!)
Convincing people that 0.9999... = 1 since 2012

A Random Player
Posts: 523
Joined: Mon Jun 03, 2013 4:54 pm

### Re: Calling all Suggestions

robly18 wrote:
A Random Player wrote:For a GR game, I think a sequel to Velocity Raptor might be cool instead. (It's already relativity!)
In a rainy cornmaze!
\$1 = 100¢ = (10¢)^2 = (\$0.10)^2 = \$0.01 = 1¢ [1]
Always check your units or you will have no money!

robly18
Posts: 413
Joined: Tue Jun 04, 2013 2:03 pm

### Re: Calling all Suggestions

A Random Player wrote:
robly18 wrote:
A Random Player wrote:For a GR game, I think a sequel to Velocity Raptor might be cool instead. (It's already relativity!)
In a rainy cornmaze!
With your handy sundial to see the time and sliderule to measure distances!
Convincing people that 0.9999... = 1 since 2012

testtubegames
Posts: 1072
Joined: Mon Nov 19, 2012 7:54 pm

### Re: Calling all Suggestions

A Random Player wrote:
robly18 wrote:
A Random Player wrote:For a GR game, I think a sequel to Velocity Raptor might be cool instead. (It's already relativity!)
In a rainy cornmaze!
But not too rainy that you can't use your trusty Sundial

Edit: Ooh, it's a ninja swoops ninja world out there

robly18
Posts: 413
Joined: Tue Jun 04, 2013 2:03 pm

### Re: Calling all Suggestions

testtubegames wrote:
A Random Player wrote:
robly18 wrote: How about... Higgs Gravity ShocktoRaptor?
In a rainy cornmaze!
But not too rainy that you can't use your trusty Sundial

Edit: Ooh, it's a ninja swoops ninja world out there
Also, with a circuit maker on your pocket and evolving stick creatures chasing you!
Convincing people that 0.9999... = 1 since 2012

19683
Posts: 151
Joined: Wed Jun 05, 2013 12:15 pm

### Re: Calling all Suggestions

A Random Player wrote:For a GR game, I think a sequel to Velocity Raptor might be cool instead. (It's already relativity!)
You're right.

Binomial Theorem: ((a+b)^n)= sum k=0->k=n((n!(a^(n-k))(b^k))/(k!(n-k)!))

testtubegames
Posts: 1072
Joined: Mon Nov 19, 2012 7:54 pm

### Re: Calling all Suggestions

robly18 wrote:
19683 wrote:
A Random Player wrote:I suppose we could add gravitational or effective potentials, to show things like Lagrange points.

Would be cool, but might slow down rendering a bit.
What is a Lagrange point?

Is it just a mathematical description of newtonian gravity, or something different?
http://en.wikipedia.org/wiki/Lagrangian_point

Basically a Lagrange point is a point where three objects can be immobile towards eachother in an orbit. For example, if I had Earth orbiting the Sun and the moon was in any of the Lagrange points(Except perhaps L3: Humankind is kind of bad at seeing through stars) it would look stationary relative to us.
Well put. I came across a pretty nice video today about the Lagrange Points, in fact: http://flip.it/wyxP6

The video is by Sixty Symbols (who've made a slew of physics videos). It's a nice breakdown of what LP's are and why they're important.

19683
Posts: 151
Joined: Wed Jun 05, 2013 12:15 pm

### Re: Calling all Suggestions

testtubegames wrote:
Well put. I came across a pretty nice video today about the Lagrange Points, in fact: http://flip.it/wyxP6
The video is by Sixty Symbols (who've made a slew of physics videos). It's a nice breakdown of what LP's are and why they're important.
Thanks, I watched the video and it was very helpful
Binomial Theorem: ((a+b)^n)= sum k=0->k=n((n!(a^(n-k))(b^k))/(k!(n-k)!))

A Random Player
Posts: 523
Joined: Mon Jun 03, 2013 4:54 pm

### Re: Calling all Suggestions

Allow changing the value of G.
\$1 = 100¢ = (10¢)^2 = (\$0.10)^2 = \$0.01 = 1¢ [1]
Always check your units or you will have no money!