If anyone from the future reads this:wtg62 wrote:But how KSP does it's 'accurate' simulation, is completely different.
It only moves objects on-rails, it doesn't loop all the calculations in what you described as a looping-warp. All it really runs off-rails is collisions, encounters, etc.
Even then, it isn't too accurate, as a very high time-warp can fling you out of a bodies SOI for no apparent reason.
The actual time-step mode, does degrade accuracy (way more severe than GSim does), but calculates everything dynamically.
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[17:09] <ARP_TTG> Eh, it wasn't an exact analogy
[17:09] <ARP_TTG> mostly the point of two warps instead of one