GSim 0.26.02
Posted: Mon Mar 31, 2014 4:05 pm
GSim version 0.26.02
Viva la Resolution
(For those who downloaded the previous version, you’ll need to manually download the update. Free and easy since you already bought the simulation. Just follow the link to the game you got in your email originally... or just go to your Humble Library. The sim has an auto-updater, but this was broken in the first build. So for this one time, you’ll need to update manually. Sorry! In the future, it'll happen automatically.)
New Features:
-Auto-updater fixed!
-Resolution vastly improved
-Everything fits on the screen, no matter the resolution you choose
-Grid lines are 1 pixel wide, no matter the resolution you choose
-Grid spacing and planet size match up, meaning they scale the same
-Quit button, so you can exit the game.
-You can now return to the home screen by pressing ‘escape’
-FPS removed from screen, you can find it by activating ‘quality display’ in the visual settings
-More tooltips on more buttons
-When launching a planet in a circular orbit (by holding c) the red pull-back line now goes to the right location
-Circular orbits work for all force laws
-Fixed a bug that happened launching circular orbits while tracking
-Tracked planets now indicated by cross-hairs
-When tracking an object(s), CoM will center on all selected objects
-When tracking an object(s), Crop will remove all unselected objects
-When trying to load an invalid code, the “Invalid Entry” text does not delete what you’ve written
-Planet sizes scale more noticeably with mass
-Bug where huge positive masses turned into negative ones was fixed.
-Negative mass objects are now indicated by a negative sign, and have a radius that indicates the magnitude of their mass
-When changing the mass of planets, the image you’re holding in your mouse changes immediately, instead of waiting.
-Time scales extended, including x.01 and x100
-Music added
-Game remembers some basic preferences (music on/off, grid on/off)
-Instructions should pop up the first time your play the game
Yet-To-Come:
-Scaling the button images better - they still get pixelly, but that’s fix-able, and shouldn’t interfere with the game
-Incorporate the extended force laws into the load code
-Extend the force laws further
-Improve the gravity calculations for when two objects are very close
-Improve the orbit-line redrawing, so that zooming works smoother (and eventually we can extend the zooming range)
-Extend the options for editing an existing planet
-...and all the rest of the stuff in the Suggestions list
Viva la Resolution
(For those who downloaded the previous version, you’ll need to manually download the update. Free and easy since you already bought the simulation. Just follow the link to the game you got in your email originally... or just go to your Humble Library. The sim has an auto-updater, but this was broken in the first build. So for this one time, you’ll need to update manually. Sorry! In the future, it'll happen automatically.)
New Features:
-Auto-updater fixed!
-Resolution vastly improved
-Everything fits on the screen, no matter the resolution you choose
-Grid lines are 1 pixel wide, no matter the resolution you choose
-Grid spacing and planet size match up, meaning they scale the same
-Quit button, so you can exit the game.
-You can now return to the home screen by pressing ‘escape’
-FPS removed from screen, you can find it by activating ‘quality display’ in the visual settings
-More tooltips on more buttons
-When launching a planet in a circular orbit (by holding c) the red pull-back line now goes to the right location
-Circular orbits work for all force laws
-Fixed a bug that happened launching circular orbits while tracking
-Tracked planets now indicated by cross-hairs
-When tracking an object(s), CoM will center on all selected objects
-When tracking an object(s), Crop will remove all unselected objects
-When trying to load an invalid code, the “Invalid Entry” text does not delete what you’ve written
-Planet sizes scale more noticeably with mass
-Bug where huge positive masses turned into negative ones was fixed.
-Negative mass objects are now indicated by a negative sign, and have a radius that indicates the magnitude of their mass
-When changing the mass of planets, the image you’re holding in your mouse changes immediately, instead of waiting.
-Time scales extended, including x.01 and x100
-Music added
-Game remembers some basic preferences (music on/off, grid on/off)
-Instructions should pop up the first time your play the game
Yet-To-Come:
-Scaling the button images better - they still get pixelly, but that’s fix-able, and shouldn’t interfere with the game
-Incorporate the extended force laws into the load code
-Extend the force laws further
-Improve the gravity calculations for when two objects are very close
-Improve the orbit-line redrawing, so that zooming works smoother (and eventually we can extend the zooming range)
-Extend the options for editing an existing planet
-...and all the rest of the stuff in the Suggestions list