This is 1/4 suggestion, 3/4 'megathread'.
I was thinking maybe we could post some of our saves that we feel would teach the new players of GSim some awesome things you can do in the simulator.
What I'll do with the first post of this thread, is not only explain what this thread is for, but get Andy's attention on some awesome systems which really should be examples in the game.
Format for the lists:
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To come soon!
Some of my examples:
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#1 - T - 6s - A (nearly) perfectly consistent co-orbital object. - By: wtg62
#2 - T - 0s - The resilient Infinity! - By: wtg62
Code: Select all
Gravity Fun at TestTubeGames.com: [ForceG: -2,Qual: 1,Zoom: 1,xSet: 0,ySet: 0], [x0: 0,y0: 0,vx: 0,vy: 0,t0: 0,who: 1,m: 1000,c: 1], [x0: -125,y0: 0,vx: 0,vy: 1.63,t0: 0,who: 3,m: 0,c: 0], [x0: 75,y0: 0,vx: 0,vy: -3.651484,t0: 60,who: 3,m: 0,c: 0]
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Gravity Fun at TestTubeGames.com: [ForceGr: r^(-2),Qual: 1,Zoom: 1,xSet: 0,ySet: 0], [x0: 0,y0: 0,vx: 0,vy: 0,t0: 0,who: 1,m: 1000,c: 1], [x0: 97.5,y0: 0,vx: 0,vy: 0,t0: 0,who: 1,m: 1000,c: 1], [x0: 50,y0: 0,vx: -3.26,vy: 3.28,t0: 0,who: 3,m: 0,c: 0]
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I might also poke around the gravity art megathread for some good saves, too.