**Share interesting gravity laws you found, here!**

I'm really trying to look for some gravity laws that are rather weird, unique, and of course have awesome looking results.

Here's a list of some I found, and some we already know about.

**r^-2**- Default *not a yawn, because conic sections aren't boring***r^-3**- Spiral 'orbits'. Stable orbits are difficult to create without holding 'c'.**r^0**- Force is always 1. Infact, you can just write this as 1.**r**- All orbits are stable. Can also be inputted as r^1.**r^x**- Where x is a positive number that is not 1 or 0. Objects are pulled with greater force the further away they are from each-other, allowing star/flower shaped orbits to be made. Try r^100, too.**tan(r)**- Crazy orbit shapes (when there is more than 1 source of gravity), planets oscillate back and forth. They really are fascinating.[/b]**tan(1/r)**- Trajectory predictions are weird, and do not predict what'll actually happen. Things are flung about, everywhere.[/b]**sec(r)**- Similar to tan(r). Goes crazy when asymptotes are reached (Multiples of π, I believe).**r-1**- Caught by A Random Player. Objects attract and repel each-other at certain distances, meaning they'll oscillate.**r-1.1**- Like r-1, only different.**abs(tan(r))**- Similar to tan(r), just that the force of gravity is never negative. (*boing* *boing*)**tan(tan(r))**- Unpredictable results may occur. Objects are pulled about in random directions if more than one object with mass is present.**sin(tan(r))**- Like tan(tan(r)) except a bit more 'precise' as exfret said.**tan(sin(r)) & tan(cos(r))**- Try giving r a coefficient and this'll be more effective. More oscillating.**10*tan(r-pi/2)**- Springy!**cos(r)**- Distant orbits are springy, while close ones resemble r^0.**sin(r)**- Wobbly orbits.**log(r)**- Flower orbits, *yawn***(e*r)^(e*r)/(abs(e^(e*r)-(e*r)^(e))+0.05)+0.15/r^3**- Try it for yourself... Thanks for finding it, Stargate!

Hint for finding interesting laws: r is the distance an object is from another object.