Priorities
Posted: Thu May 29, 2014 12:10 pm
It's a long and awesome list of features to add into the sim.
But as I thought about it the other day -- when I choose which thing to work on next, I want to make sure I'm picking *the most important things* to add. So I've been working on rotation, and viewing the world from the surface of a rotating planet... cause that's been mentioned a lot.
So here's an experiment -- everybody in the forums here picks *one* feature they are most dying to see in the sim. (Tidal forces, or inputting formulas for potential energy, or black holes, or some bug that peeves you). And I'll move it to the top of the list, adding it to the next build, if possible. Once that feature is added, you get to pick another.
If it's a particularly *big* request (an extensive scripting language, say) -- it may not get added right away, but your vote will move it *higher* on the priority list.
The Stuff
Round 2
Stargate: More functions to use in the force laws!
NealCruco: Save slots
wtg: zooming more!
Round 1 (complete!)
Stargate: Transverse Forces (Done! Coming in next upload)
AlternateGravity: Change # of dimensions (Done! Coming in next upload)
Random: Rotating axis Tracking (Done! Coming in next upload)
NealCruco: Black Holes (Phase 1 complete. Coming in next upload)
Robly: setting potential energy (Done! Coming in the next upload)
Andy: UPDATER (deleted...)
exfret: Better, interactive Instructions (Phase 1 complete!)
But as I thought about it the other day -- when I choose which thing to work on next, I want to make sure I'm picking *the most important things* to add. So I've been working on rotation, and viewing the world from the surface of a rotating planet... cause that's been mentioned a lot.
So here's an experiment -- everybody in the forums here picks *one* feature they are most dying to see in the sim. (Tidal forces, or inputting formulas for potential energy, or black holes, or some bug that peeves you). And I'll move it to the top of the list, adding it to the next build, if possible. Once that feature is added, you get to pick another.
If it's a particularly *big* request (an extensive scripting language, say) -- it may not get added right away, but your vote will move it *higher* on the priority list.
The Stuff
Round 2
Stargate: More functions to use in the force laws!
NealCruco: Save slots
wtg: zooming more!
Round 1 (complete!)
Stargate: Transverse Forces (Done! Coming in next upload)
AlternateGravity: Change # of dimensions (Done! Coming in next upload)
Random: Rotating axis Tracking (Done! Coming in next upload)
NealCruco: Black Holes (Phase 1 complete. Coming in next upload)
Robly: setting potential energy (Done! Coming in the next upload)
Andy: UPDATER (deleted...)
exfret: Better, interactive Instructions (Phase 1 complete!)