New Features
…Would be a cool Gravity-related feature
-Tides & Tidal locking
-Actual 3D display, etc.
-Different geometries (hyperbolic, elliptic, loop, möbius strip, klein bottle, toroidal, etc.)
-Gravity waves
-Custom accretion disks
-Friction
…Would be informative
-Tutorial (for any yet and future uncovered features)
-Player written wiki/guide
-Gravitational potentials/Hill circles
-Showcasing Lagrange points
…Would increase ease of use
-Tabs to have multiple experiments going on at once
-Built-in save slots
-More hotkeys
Being able to … Would be rad
-Chaos investigator: Start several experiments going at the same time with slight modifications to see the differences in what happens
-Upload your favorite creation to the gallery (one creation per copy of GSim)
-Fly a rocket ship around
-Look out from a planet as its astronomers might
-Life
-Simple in-game programming
Have extra options for…
-Collision modes: default, merge, ignore, fracture, bounce, ___ stays (smaller, larger, random, average), and EXPLODES!!! (my favorite, obviously).
-The time-step (input box?)
-Planet colors (with a color picker, and possibly custom images)
-Clearing the screen (possibly a drop-down with reset, clear, clear dust, clear objects (but not trails), trails (but not objects), and defaults (sets all options to defaults))
-Music
-Force Law Functions (hyperbolic trigonometry, gamma function, etc.)
-Force Law Variables: force laws dependent on time, mass, direction, >force<, etc.)
Have the option to Toggle … On/Off
-Whether zooming in/out changes something’s displayed size
-Collisions increasing size (they would increase density instead)
-Orbit lines on/off for specific planets
-Force/velocity arrows for a specific planet
-Upper/lower bounds to zooming
Have the option to Change…
-Collision boundaries (e.g. If you wanted objects to have to get closer to collide, or if you didn’t want collisions to be size-dependent.)
-The size of planets along with density and mass
-The background (has anyone even ever thought of this?)
-The tangential potential force law
-Keybindings
-Gravity rules for specific planets or group of planets
Have the option to [verb]…
-Delete a specific orbit line
-Eraser
-Resize window/true fullscreen
-Take Pictures (if you haven’t already added that in yet)
-Boost planets (increased velocity in direction of travel) or put an engine on them (continuous boost, rotates with planet, customizable boost-size equation dependent on acceleration, direction, speed, time, and/or direction)
-Zoom-in/out to/from a selection
-Stats for a selection: Average mass, velocity, heaviest/lightest, fastest/slowest, youngest/oldest, most traveled/least traveled, density, area, and total mass
Old Features
Increasing performance by…
-Safeguarding against system overloads
-Drawing more lines with high curvature/acceleration and drawing less otherwise
-Making better prediction lines that take into account future motion
…Should happen
-Colliding with fixed stars when merge is on
…Shouldn’t happen
-Orbit lines getting deleted after toggling the orbits button (instead make it so people have to hold the button down to destroy orbit lines)
…Would be more intuitive
-Greying out the force law when you turn general relativity on
-Drawing a door on the home button
-Switching the Home Button with the examples button
…Would be [adjective]
-Prettier: Increasing the resolution of planets/stars (sometimes look a little blocky)
-Easier: Including a separate page with advanced features in a compact layout organized by type of feature
Bugs
Doesn’t include/work well with…
-Zooming & large, screen-sized black holes
-Zooming & panning
-Zooming & a bunch of orbit lines
-Selecting things other than said black hole & large, screen-sized black holes
Doesn’t work right
-Changing the number of dimensions
-Inputting large number notation
Happens/Doesn’t Happen when it Should(n’t)
-Black holes glow like stars
-When you move a slider in settings, you can also move the settings layout up and down
-Collided objects don’t remember how they were created, so save codes won’t give you an accurate code if something has merged
Exfret's Master List of Suggestions Small and Large
Exfret's Master List of Suggestions Small and Large
Nobody ever notices my signature. ):
- testtubegames
- Site Admin
- Posts: 1148
- Joined: Mon Nov 19, 2012 7:54 pm
Re: Exfret's Master List of Suggestions Small and Large
Oh, man. I've got my work cut out for me!
/Nice reference, thanks for pulling it together! Saves me some time, there.
/Nice reference, thanks for pulling it together! Saves me some time, there.
Re: Exfret's Master List of Suggestions Small and Large
I just like organizing. I'm a bit obsessed with these fora if you haven't noticed, so I've gotta find something to do when no one's posting.
Nobody ever notices my signature. ):