Great Level Design and the Artistic expression of maths
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Great Level Design and the Artistic expression of maths
Yo, here's a lecture I gave. Would be interested to hear y'alls thoughts!
- testtubegames
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Re: Great Level Design and the Artistic expression of maths
I really enjoyed your explanation of the Doppler Shift puzzle (~minute 28). It resonated with me, and reminded me of my methods. If you make a simulation with enough fidelity (be it a relativistic game engine, or the geometry and motion of bouncing balls), there are going to be some neat behaviors that pop out.
I can remember how excited I was when, after making the Special Relativity simulation, the Twin Paradox just appeared. It almost felt as if I were experimentally testing the consequences of relativity. And I suppose I kind of was.
Thanks for sharing the link. A nice collection of math/science in games, and good food for thought.
I can remember how excited I was when, after making the Special Relativity simulation, the Twin Paradox just appeared. It almost felt as if I were experimentally testing the consequences of relativity. And I suppose I kind of was.
Thanks for sharing the link. A nice collection of math/science in games, and good food for thought.