In case y'all haven't noticed, DeltaV 2 is out
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In case y'all haven't noticed, DeltaV 2 is out
With SOIs, the real solar system and what amounts to maneuver nodes adjustable in both velocity and time, its basically a web KSP! http://deltav.corpsmoderne.net/
Does not work on IE, works on Chrome and Safari.
Does not work on IE, works on Chrome and Safari.
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!
Always check your units or you will have no money!
- testtubegames
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Re: In case y'all haven't noticed, DeltaV 2 is out
Neat! I flew to the moon, then realized I had all the fuel I wanted, and flew to Jupiter!
Then I looked a Jupiter for a while... and crashed into it. (Jupiter had it coming)
Then I looked a Jupiter for a while... and crashed into it. (Jupiter had it coming)
Re: In case y'all haven't noticed, DeltaV 2 is out
I tried it a bit before going to bed yesterday. Didn't manage to do much, however, since it was about midnight.
Either way, I only have one complaint about it, and that's the fact that rigor is hard to achieve. Apart from that, however, it's neat.
Either way, I only have one complaint about it, and that's the fact that rigor is hard to achieve. Apart from that, however, it's neat.
Convincing people that 0.9999... = 1 since 2012
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- Posts: 523
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Re: In case y'all haven't noticed, DeltaV 2 is out
If you want to be more accurate, remember the tip for phase angles; when going from inner planet to outer, draw a tangent to your planet's orbit at your current position, pointing prograde. Where it intersects the outer orbit is where the outer planet should be.
Or http://abrhmsanchez.github.io/ksp/ for more exact phase/ejection angles, or use the ultimate protractor.
If you aren't precise enough with the burn amount, try adjusting its time for a few seconds. It doesn't get all the way, but it works a bit more accurately.
Or http://abrhmsanchez.github.io/ksp/ for more exact phase/ejection angles, or use the ultimate protractor.
If you aren't precise enough with the burn amount, try adjusting its time for a few seconds. It doesn't get all the way, but it works a bit more accurately.
$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!
Always check your units or you will have no money!
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- Posts: 523
- Joined: Mon Jun 03, 2013 4:54 pm
Re: In case y'all haven't noticed, DeltaV 2 is out
Guys!
Well, first, I remembered you can perform ultraprecise burns. Do a large burn, but don't burn all the way. Then, run for a few seconds, and zoom out a lot. Start a burn, and without ever zeroing it, zoom in a lot. This makes the burn very small. I got a Neptune - Jupiter - Neptune sequence this way, without using a single burn past earth escape.
Also here's some stuff I've created:
http://deltav.corpsmoderne.net/dv2.html ... 2adb82a0c0
http://deltav.corpsmoderne.net/dv2.html ... 0b53c2d287
http://deltav.corpsmoderne.net/dv2.html ... 312d910d95
Also I realized today that since the game runs on javascript, you easily can locally edit the JS code to add planets and moons of your choice! I've gotten "Minmus" (another moon), a moon of the moon, "Ablate" (a Moho that is very close to the sun), "Comet" (a comet with a period of ~257 years), and a Jupiter near where the asteroid belt would be, with Mars orbiting it.
Not really sure about copyright issues, so I won't post the code here, though I assume the creator would let people mod stuff like KSP. Of course, I didn't save the code anyway
Well, first, I remembered you can perform ultraprecise burns. Do a large burn, but don't burn all the way. Then, run for a few seconds, and zoom out a lot. Start a burn, and without ever zeroing it, zoom in a lot. This makes the burn very small. I got a Neptune - Jupiter - Neptune sequence this way, without using a single burn past earth escape.
Also here's some stuff I've created:
http://deltav.corpsmoderne.net/dv2.html ... 2adb82a0c0
http://deltav.corpsmoderne.net/dv2.html ... 0b53c2d287
http://deltav.corpsmoderne.net/dv2.html ... 312d910d95
Also I realized today that since the game runs on javascript, you easily can locally edit the JS code to add planets and moons of your choice! I've gotten "Minmus" (another moon), a moon of the moon, "Ablate" (a Moho that is very close to the sun), "Comet" (a comet with a period of ~257 years), and a Jupiter near where the asteroid belt would be, with Mars orbiting it.
Not really sure about copyright issues, so I won't post the code here, though I assume the creator would let people mod stuff like KSP. Of course, I didn't save the code anyway

$1 = 100¢ = (10¢)^2 = ($0.10)^2 = $0.01 = 1¢ [1]
Always check your units or you will have no money!
Always check your units or you will have no money!
Re: In case y'all haven't noticed, DeltaV 2 is out
the Moon! Capitalized!A Random Player wrote:the moon
Nobody ever notices my signature. ):
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Re: In case y'all haven't noticed, DeltaV 2 is out
Only capitalized for our Moon. If you're saying "a moon of [insert name of planet, other than Earth, here]", then it isn't capitalized, unless it's the name of that planet's moon.
I LOVE your Gravity Simulator! 

Re: In case y'all haven't noticed, DeltaV 2 is out
But wasn't he referring to The Moon?
Nobody ever notices my signature. ):
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