OMG that's awful! Sorry to hear that -- yeah, that's gotta be fixed.robly18 wrote:I have a slight complaint...
-I agree with the tracking thing. Beyond just knowing which you're in, I'd also like to mark the planet you're tracking in some way. (Of course, it's in the middle of the screen, but once you highlight another object, it can still be confusing who you're tracking.)exfret wrote:-Words change when you switch from and to Ptolemy (so you no which one you're in)
-A nice button to change to the 'common' speeds more quickly (ie slowest/x0.1, regular/x1, and fast/x10)
-Grid lines strange for tracking
-Zooming w/ lots of orbits is strange. I want a screenshot of what happens before you change it though. (For some reason, I couldn't find a simple screen-capturing software).
-Examples start in default colors (ie, if your next asteroid is going to be brown, the example's asteroids are brown), which is actually kind of cool, except it also starts with default position or something, so now all the examples are starting in the lower right-hand corner for me.
-Circles are only calculated for the r^-2 law. They don't work for other laws (that or gravity is off or something).
-You're talking about the fact they're a little jolt-y and wobbly, right? I'll give it a shot and see what I can do
-Yeah, occasionally there are artifacts around. There's also still the issue that the game lags severely when you zoom in real close w/ tons of orbits. Gotta fix both of those problems
-Confused by the 'default' positions issue. It should always reset to the origin at a scale of 1.0. Playing around to see if I can reproduce the problem, if you figure out any other steps of reproducing it, let me know.
-Oh, good catch. It should work for everything of the form r^a, but I forgot to update it for things like a^r and such.