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Gravity Fun at TestTubeGames.com: [ForceG: -5,Qual: 1,Zoom: 1,xSet: 0,ySet: 0], [x0: -138,y0: 71,vx: 0,vy: 0,t0: 0,who: 1,m: 1000], [x0: -100,y0: 71,vx: 0,vy: -21.899429779559423,t0: 0,who: 3,m: 0], [x0: -72,y0: 71,vx: 0,vy: -7.259590588081679,t0: 0,who: 3,m: 0], [x0: -49,y0: 72,vx: 0.04484848147995428,vy: -3.991514851715931,t0: 0,who: 3,m: 0]
Is this just an artifact of the limited precision, or does this really happen (sort of like "inverse precession")? I'm pretty sure it's the former, though I don't understand why it doesn't happen at exponents closer to r^-2. (Or maybe it just takes quite a long time? No, this doesn't "decay":
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Gravity Fun at TestTubeGames.com: [ForceG: -2,Qual: 1,Zoom: 1,xSet: 0,ySet: 0], [x0: 5,y0: 41,vx: 0,vy: 0,t0: 0,who: 1,m: 1000], [x0: 9,y0: 39,vx: -6.69,vy: -13.37,t0: 0,who: 3,m: 0]