How does one get those odd homing guns and metal and bomb blocks, and red fields in the level?A Random Player wrote: ↑Wed Mar 18, 2015 12:03 pm (My earlier levels, for organization)
I've made some new levels (most before 0.4)
Level Creation Megathread
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Re: Level Creation Megathread
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Re: Level Creation Megathread
So I made a level: Sign Wave
https://testtubegames.com/shocktopus_we ... rdVdsOgyAM(ReeeRi3ZPuWZa(7gr0R(31OswotFSgmZqMVEU8P9ARr1KPNDNgcfck8)MN84YbmzNYnjeC0tjeSYgH1MxgXkknnth4hwTpFBtHIpkJ247YevpI34FiU852rNopKyc5FHft5yC1Wq4IvOzPNhKMpuZ0fLckAR9a0qOGzYQ61pu1iiMqwvcwQQbskODt77fYkjq7(j0yraFKW5QnTJP(LgZDyEeMIWg8p0FMN948rJwa8LYBk5SHZ3Gh1WSWK6qX0(TF7VM(PaHoDLAfS7w
https://testtubegames.com/shocktopus_we ... rdVdsOgyAM(ReeeRi3ZPuWZa(7gr0R(31OswotFSgmZqMVEU8P9ARr1KPNDNgcfck8)MN84YbmzNYnjeC0tjeSYgH1MxgXkknnth4hwTpFBtHIpkJ247YevpI34FiU852rNopKyc5FHft5yC1Wq4IvOzPNhKMpuZ0fLckAR9a0qOGzYQ61pu1iiMqwvcwQQbskODt77fYkjq7(j0yraFKW5QnTJP(LgZDyEeMIWg8p0FMN948rJwa8LYBk5SHZ3Gh1WSWK6qX0(TF7VM(PaHoDLAfS7w
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Re: Level Creation Megathread
3 starring it is possible btw
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HIJKLMNOPQRSTUVWYZ
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So, Since the binary only goes 0-7, and you put in XABCDEFG, how could you represent the other 19? (HIJKLMNOPQRSTUVWYZ)A Random Player wrote: ↑Sat Jul 11, 2015 10:20 amHere's a cool mechanism, not really a difficult level. Adjust the red, green, and blue switches, wait a bit, then pull the yellow switch and wait. The level wasn't intended to be playable/beatable, but I added some little tricks so it was.Code: Select all
[The Electric Shocktopus-"Letter Writer"-eNrtWNtugkAQfe9XbPZ50rCsQPmOPjY+YEsLCWKja4wh/fdyWXGXO0ottnN2icY5c3FyGMImwA3IwGxtl1cB0wDOsn1C4VVxkq7SUkHFo2Ccadm3NIvq15GjVp2SuvRUIY3tTBlRs46rqV6REhS4ec6m8M/5tAo78mm91SpkzLqocUPb1phiZOeGl9SQqqayjqaZLmg6bi+vTMTkqinXrCbIgvcQtaitXMWQx2yj1QJ2EIeFG1KcNLGmf8wtlcoXemeKxXnzZrWVhrAXwJz6TgCB+IMw1ZVQQeFlme6EvtP8Y5d+2K4DtpX+jO1CzBPWaV2u0vLJhkDMAZkgO65yOLs4nCfoNOLHejcZBVXe18LePk7J+ieiK+asYxg4Z3HOT5e6qZgbFDi4EJQ6Dvs7Ve5pYjOc2IhrHwRj7oypRDw+KMocZXz5kFcMFWKP+odEvEbVxSS38IwDFT4FpZP7oy+VPYd58zgEmcsbP57H3d39JSe1+SRPSXKV3vKYBim/TFlCQgMKjuUCffYFEYFPVmHsbY8k3q9X/paIDdlt1r4IwvgDyMELxYOXUgRk3Jh87qMo9zr6UbQ5kN0hFK8B8eK3nPtIv74BHozAMw==]
Why are there 6 stars? Can you get them all? SPOILERSPOILER_SHOWThe pattern of bomb-blocks turns into the letter corresponding to the binary number, and X if 0.How does the mechanism work? SPOILERSPOILER_SHOWThis is why you shouldn't restrict us to only 3 stars in a level (http://testtubegames.com/forums/viewtop ... 3042#p3042). This is a very trivial configuration, though. It's possible to make earlier choices in a level affect which minigame/puzzles you have to do. SPOILERSPOILER_SHOWIt's mostly self-explanatory. First note that the display has exactly one block per row, so the 15 missiles on the left can each choose whether or not to hit them. We want to block the missiles from hitting the dots that need to be "on". This can be done with a column of blocks, but we can't individually switch a specific column on or off - That would be too expensive switch-wise (and would require 8, which is impossible right now).
What we do instead is make a selector to choose which blocks to keep (note that bomb blocks also work, since the missiles only fire once), and erase the other ones. However, binary selectors are AND gates exclusively - they'd only destroy one column, instead of keep one*. So we invert the signals from the selector, keeping the selected bomb-column.
Once the clearing is done, we "pulse" the missiles once to read the stored information onto the display.
*I wonder if you could avoid the inverter by counting forward 6 steps in binary or something. It seems it might work, but why would anyone do that? It'd be ridiculously slow.